1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[Unreal] - The Farm

  • sarge mat
  • June 17, 2009 at 11:54 PM
  • sarge mat
    • June 17, 2009 at 11:54 PM
    • #1

    I finished this one off and thought I would post it for anyone who wants to check it out or give feedback. I am reasonably happy with it. It’s a bit flat and bare in places which is a down but The Haunted is a great mod to map for and I am going to get onto another one straight away.

    Thanks.

    [Blocked Image: http://img268.imageshack.us/img268/8214/thefarmscreen1.jpg]

    [Blocked Image: http://img10.imageshack.us/img10/1780/thefarmscreen2.jpg]

    [Blocked Image: http://img34.imageshack.us/img34/2362/thefarmscreen3.jpg]

    [Blocked Image: http://img32.imageshack.us/img32/5498/thefarmscreen4.jpg]

    [Blocked Image: http://img189.imageshack.us/img189/4856/thefarmscreen5.jpg]

    Download: http://%7boption%7d

  • -HP-
    • June 18, 2009 at 11:54 AM
    • #2

    Well, I don't know how to start criticizing this.

    You got loads of problems on this map, but before i start keep in mind I'm talking just by watching the shots you've posted, I have not played your level.

    First, the design is horribly placed, there's near to none cover spots for the player, and I get the feeling that most of the props we're just placed randomly. Those rocks in the floor for example, they are all the same model, you didn't even bother to rescale some of them to make them appear a little bit different and natural.

    The exterior really lacks life as well, it makes me remember those old HL1/CS1.6 empty maps, this is 2009 and It's UE you're working with. You really can and should go a little bit crazy with texture variation and props placement. there's no trees or any kind of vegetation, and there's vegetation all over the place in real life, even in desert. you could have placed some dry brushes in there. (Edit, I do see some trees on the 3rd shot, but they just don't look real. Why? because they have just been placed on a single spot on the map, and I don't see anymore of them on the rest of the map, it just isn't natural. the scale is the same as well.)

    Also, why is there aren't any shadows in there? Or any contrast in lighting whatsoever, it all looks so bland and pale. Some particles would spice things up a little as well, like dust or wind. Even a little bit of fog would be good, just to give it atmosphere.

    the interiors look way better than the exteriors, although i still find them very pale and lacking contrast in the lighting. digging the light shafts tho!

    bottom line, you need to study a bit of variation, and i advice you to look at photos that might reassemble the kind of the environments you are trying to recreate. refs dude! refs, refs, refs, refs! you can never have enough of them!

  • sarge mat
    • June 18, 2009 at 12:28 PM
    • #3

    Thanks HP.

    Yep I really should have had this referenced a lot better to start with. When someone pointed out the buildings looked odd and I got a few simple references it improved it a lot. Thank's a lot for the feedback, a lot improve for the next one.

    Cheers

    Mat

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™