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[TF2]Cp_Generator

  • RogerM@sters
  • June 7, 2009 at 5:41 PM
  • RogerM@sters
    • June 7, 2009 at 5:41 PM
    • #1

    Hi, this is a map developed for competition 6x6.

    Already this in the version 4b4 and has a great acceptance in open servers.

    Competitive players of league FBTF will help in modifications aiming at improvements in competition.

    http://www.fpsbanana.com/maps/download/90417

    screen shots:

    1/5: [Blocked Image: http://img294.imageshack.us/img294/7758/cpgenerator151.jpg]

    1/5: [Blocked Image: http://img54.imageshack.us/img54/7448/cpgenerator152.jpg]

    2/4: [Blocked Image: http://img242.imageshack.us/img242/5059/cpgenerator241.jpg]

    2/4: [Blocked Image: http://img2.imageshack.us/img2/113/cpgenerator242.jpg]

    mid: [Blocked Image: http://img10.imageshack.us/img10/175/cpgeneratormid2.jpg]

    mid: [Blocked Image: http://img10.imageshack.us/img10/1654/cpgeneratormid3.jpg]

    mid: [Blocked Image: http://img205.imageshack.us/img205/6775/cpgeneratormid1.jpg]"sniper deck"

    open servers screen shots: UOL Custom: 200.98.250.8:27018

    "low graphics quality"

    [Blocked Image: http://img38.imageshack.us/img38/7199/cpgeneratorb4b0021.jpg]

    [Blocked Image: http://img132.imageshack.us/img132/2259/cpgeneratorb4b0002.jpg]

    -----------------------------------------...

    http://www.teamfortress.com.br/news FBTF "in portuguese"

  • e-freak
    • June 7, 2009 at 6:11 PM
    • #2

    indoor lighting is nearly fullbright/much too bland. outdoor lighting looks like generic CS:S settings. play around much more with it

  • cardo
    • June 20, 2009 at 9:42 AM
    • #3

    Yeah I agree about the lighting comment.. It seems a little washed out and a bit of contrast from spotlights or whatever could really help some of those lesser detailed interior walls. I'm not much of a fan of that dark trim you've got running round the edges and mid wall.. It seems a little too contrasted from the bright concrete surfaces, heh. I think floor trim is good but it's not needed so much on the vertical faces or perhaps should be toned down colourwise.. Just my opinion though. I'll dl and give it a whirl as it looks fun

  • RogerMasters
    • February 28, 2010 at 11:51 PM
    • #4

    FIX:

    -Fix the HDR model light

    -Removed the HDR bug

    -Blue base texture

    All the modifications had been suggestions of players who will participate of the

    championship "CMC2*"

    PS:Enclosed in .zip : arena_generator_final

    http://www.ozfortress.com/maps/download ... r_final.7z

    or FPSBanana:

    http://www.fpsbanana.com/maps/127520

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