I actually think the
Quotelast boss fight
was really good, it actually emphasized what makes Uncharted unique, the platform and shooting game play.
The only thing I would point out as being less than optimal would be the beginning of the game. Although I think their use of stealth gameplay is quite clever later in the game, making it optional and not forcing it down your throat, then the Istanbul mission did feel like a 20 minute long stealth tutorial that you didn't really need.
But then again I didn't mind it at all when I was playing it, after all, I didn't know how adrenaline pumping it would get later on ![]()