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Left4Dead 2

  • Nysuatro
  • June 1, 2009 at 7:44 PM
  • Nysuatro
    • December 10, 2009 at 1:10 PM
    • #261

    Got it on pc (L4D & L4D2)

  • Corwin
    • December 10, 2009 at 1:24 PM
    • #262
    Quote from Nysuatro

    Got it on pc (L4D & L4D2)

  • Defrag
    • December 10, 2009 at 10:56 PM
    • #263

    PC: 1 & 2

  • Lord Ned
    • December 11, 2009 at 3:59 AM
    • #264

    eeeC eeeP Phone home.

  • Izuno
    • December 11, 2009 at 4:31 AM
    • #265

    Oops sorry about the spelling. That's what happens when you're dual wielding a 5 month old and a keyboard.

    Anyway, I played the first on 360 and once I have time will play the second on PC, unless that free copy i was promised actually shows up (doubtful)

    Thanks. Long live the pole! [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

  • sarge mat
    • December 11, 2009 at 1:32 PM
    • #266

    l4D1: pc&360

    l4d2: PC&360 version on its way

    I play a lot more on 360 because that's where more of my friends have it but I get the pc version for the mod tools and a few people I know on the pc. Its also nice to see how it looks with the graphics on full.

  • Taylor
    • December 12, 2009 at 12:38 AM
    • #267

    l4d1: 360, to play with brother

    l4d2: PC, impulse steam purchase.

  • Sindwiller
    • December 12, 2009 at 8:18 PM
    • #268

    L4D: PC, L4D2: Not purchased yet, however PC as well

  • Defrag
    • December 13, 2009 at 4:28 PM
    • #269

    The more I play this, the more mixed feelings I have about it. I haven't played it enough to form a full judgement yet (particularly regarding the SI combinations), as I've been pretty busy lately. I'll post a revised opinion after I get in another few weeks' play.

    Anyway, here's my bitch list. Many of these are problems that have been repeated from the first game which I find to be very strange.

    Swamp fever is deathly dull with a terribly boring finale, Dead Centre's mall is hardly dripping with detail and even hard rain's "ooh it's getting stormy" thing doesn't distract from the rolling greyness. I quite like The Parish and Dark Carnival is the best of the bunch -- I think that's a really cool map; it has a lot of distinguishing features and things to see and do. Compare Dark Carnival to Swamp Fever -- is this made by the same company?

    Quite a few of the maps are obscenely short and easy. E.g. Hard Rain 1 & 4 are almost a joke. On Hard Rain 4, a rushing team will face 3 (three) SI attacks; unless something goes badly wrong, nothing is going to happen. Many of the maps have limited cover for SI. Various routes involve walking along a road with parked cars and nothing else to help. This gives many of the maps a Death Toll 4 feel -- rubbish for attacking. Throw in the fact that there's lots of unnecessary medkits + pills and they're even easier. Worse still, there are extra medkits in the safe room or immediately outside the safe room most of the time, rendering early attacks pointless.

    I'm still convinced the variety in things like shotguns + rifles is largely pointless. More to the point, as with the first game, tier 2 weapons are still too strong. Instead of being auto-shotty biased like L4D1, it's all about the rifles now. 3 or 4 people with AKs shred just about everything. The game is a lot more balanced and challenging with tier 1 weapons.

    Tanks get shredded by assault rifles. You can't even throw rocks from afar as they get shot to pieces more or less instantly when rifles are involved. At least in the first game it was an actual distraction to shoot rocks. Valve may have done this to try and force tanks to rush, but rushing on a lot of maps is suicide. Disappointingly, teams can still set tanks on fire when they're AI controlled if the tank gets a poor spawn, plus many tank spawns involve the tank being cut off by a doorway or something similar, meaning you either lose control or get set on fire instantly. This wouldn't be so bad if the choke points let the SI spawn, but you usually end up with 4 survivors in a room blocking all the spawn points.

    I'm getting somewhat irked by the ineffective combinations of SI, too. There are many critical points where you need a charger in particular, but you may not get one. Worse still, you end up with a smoker and jockey in enclosed spaces where you need a charger, boomer and spitter. This is really annoying. In L4D1 the main gripe was that you didn't get a smoker at critical moments. This problem has now been exacerbated by the variety of SI in L4D2. I guess this was somewhat unavoidable.

    Oh and the characters are still boring me. I found the original game's characters a lot more interesting/amusing ("attention all boat owners: We are the boat cops! We command you to pick us up!"). Regardless of the new narrative (which makes versus feel a bit weird) and linked maps, I've yet to come to really like any of the characters other than Coach, and that's because he's a one man cheeseburger apocalypse.

    What do I really like? The charger is awesome for splitting teams up, the Jockey is a funny fucker, 4v4 matchmaking is very good, zombies + frying pans = good combination. The rolling crescendos are much better than the old cupboard fest. It's generally easier to wipe teams and the scoring is better, though not necessarily fair (almost won a game yesterday despite getting owned on for most of it solely because I wiped them as tank on the finale -- we ended up losing by 50 points or so).

    I fully realise that I'm excessively critical because of how much love I have for the first game, btw. I just expected better.

  • e-freak
    • December 14, 2009 at 10:31 PM
    • #270

    So now it's official and we can talk about it:

    New DLC is on it's way, reunion of old and new survivors.

    http://store.steampowered.com/news/3237/

    Quote

    "The Passing" Brings L4D1 Survivors Down SouthDecember 14, 2009 - Valve, creators of best-selling game franchises (such as Half-Life, Portal, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for its co-operative zombie thriller, Left 4 Dead 2 (L4D2), is in development and targeted for release in early 2010.

    Dubbed "The Passing," the first game add-on for L4D2 brings the original Left 4 Dead (L4D1) Survivors down south for a meeting with the L4D2 cast, while delivering new single-player, multiplayer and co-operative gameplay for the PC and Xbox 360.

    Targeted for release in early spring, "The Passing" takes place just after the Dead Center campaign of L4D2. Set in a small town in rural Georgia, players assume the role of the L4D2 Survivors as they meet with the L4D1 characters.

    In addition to the new co-operative campaign and associated narrative, "The Passing" will include new arenas for Survival, Versus and Scavenge mode and introduce a new co-operative challenge mode of play. The Passing will also include a new "uncommon common" zombie class, melee weapon, and firearm.

    "The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign," said Doug Lombardi, VP of marketing at Valve. "It will also be a huge offering of new gameplay content, with something new for every game mode plus a new uncommon common and weaponry."

    [blah...]

    Left 4 Dead 2: The Passing is targeted for release in early spring for the PC and Xbox 360. Pricing will be announced closer to launch.

    Display More
  • Minos
    • December 15, 2009 at 12:32 AM
    • #271

    I hope it's free for PC since I'm a spoiled valve fanboy.

  • e-freak
    • December 15, 2009 at 1:03 AM
    • #272

    most probably it is.

  • Buddy
    • December 15, 2009 at 9:53 AM
    • #273

    It better be.

  • sarge mat
    • February 12, 2010 at 4:44 PM
    • #274

    http://www.shacknews.com/onearticle.x/62346

    Shots of the new DLC and more DLC to come for L4D1

  • ElectroSheep
    • February 12, 2010 at 7:31 PM
    • #275

    Miam machine gun !

    If it's free or not, I'll probably take it, envirronement remind me Raccon city.

  • Buddy
    • April 22, 2010 at 11:57 PM
    • #276

    It's been released today incase someone missed it.

  • ElectroSheep
    • April 23, 2010 at 1:01 AM
    • #277

    The passing is not very impressive... there is some good idea, and the m60 is cool but...

  • Section_Ei8ht
    • April 23, 2010 at 8:40 AM
    • #278

    Just played through it: incredibly disappointed. Valve coyly hyped up that the survivors from the first game were going to meet up with the survivors of the second game, and that one of the original survivors was going to die. Awesome, I thought, but no. Here's how Valve managed to fuck that up:

    Quote

    I went into The Passing without expecting anything groundbreaking in terms of gameplay (it is, after all, just a DLC pack). What I was expecting was some story. The overall arc of Left 4 Dead 1 and 2 isn't very presented. Hell the first game was supposed to be 4 unrelated B-Movies strung together with Valve retroactively making an actual coherent story out of them all. But with the release of Crash Course and an overall arc between episodes in Left 4 Dead 2, I was expecting Valve to at least do something memorable for this somewhat hyped The Passing. What we got is two decently sized levels of typical L4D2 zombie killing. Fine. A little stale, but fine.

    What do we get as our two-groups-of-survivors-crossing-paths? We walk by a bridge with three survivors standing on it, looking normal, acting like everything's ok, and ready and willing to help About three sentences later, we're off. Ok... maybe the cool part is coming up. Go about searching these rooms and oh-by-the-way there's Bill's body in a corner room there. No subtle hint of sorrow from the original character NPCs, no awesome go-down-in-flames moment. Everything's fine and there's a body in the corner over there that nobody seems to notice. I understand that this is Left 4 Dead, we're talking about. It's not exactly a game for its cinematic value and storytelling and most people just want to kill zombies and be done with it, but come.on. That's it?!? At the very least, we could have had the original survivors covering the new group as they make their way across the finale, with a short 20 second in-game cut-scene of the old survivors holding off the last wave of zombies while the new heroes speed off into the distance only to have Bill get whisked away by a charger that crept up out of nowhere, his body thrown into the wall with Zoey and Francis shooting after the Charger only to realize they're too late. The Charger and Bill lie motionless on the ground. Zoey breaks into tears hovering over Bills body whimpering "Bill!.... No..." with Francis offering his best attempt at sincerity: "I'm going to miss that old bastard..." [CREDITS]. Something!... Anything is better than oh-by-the-way-Bill-died-when-you-weren't-looking that was delivered. What valve did was pretty much akin to if the original Star Wars never showed Ben Kenobi's death, but rather Ben Kenobi deactivates the tractor beam and is along his merry way and only finding out in dialogue as Luke runs to the Millennium Falcon "Sorry kid, the old man's dead, now get your ass on board!".

    We spent the entire Left 4 Dead game with these characters; their dialogue and dynamics building through each succeeding chapter. With Left 4 Dead 1's scarcity of ammo and supplies with you constantly running out on harder difficulties, forcing you to rely on these characters as your life line in dire situations establishes something with these characters that was completely not acknowledged in The Passing. The only possible way Valve can make this right is if the Left 4 Dead 1 DLC has you play the events prior to The Passing and concludes with Bill's death, and it's actually done in a way that respects the character.

  • Buddy
    • April 23, 2010 at 9:31 AM
    • #279

    Yeah it was fun to play but

    Quote

    the whole l4d1-l4d2 character meetup was hyped a lil too much

  • sarge mat
    • April 23, 2010 at 11:23 AM
    • #280

    Yea the l4d1 characters where over hyped a bit too much. Still I though it was a fun map and wish they had given us the source so we could look though it in the editor. Its a good length too, I though some of the other l4d2 campaigns where too long when you are doing them on expert.

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