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Crysis 2

  • Seldoon182
  • June 1, 2009 at 2:26 PM
  • insta
    • March 31, 2011 at 3:02 AM
    • #841

    It's like rain on your wedding day

    isnt it ironic

  • Rick_D
    • March 31, 2011 at 9:48 AM
    • #842

    wow, what a fuck up :S

  • Warby
    • March 31, 2011 at 10:37 AM
    • #843

    my most trusted review source "evil avatar" finds the game mediocre: http://www.evilavatar.com/forums/showth ... p?t=139902

    but i cant shake that feeling that that dude just had a bad day and lashes out at the game for no reason or bitches about completely subjective stuff he says the new york setting is boring i disagree i find jungles boring and new york awesome ! also what is weird is that he basically trashes everything except the mp while all the other reviews do the exact opposite !

    anyway ill pick it up when its <40$

  • Rick_D
    • March 31, 2011 at 12:38 PM
    • #844
    Quote from Warby

    but i cant shake that feeling that that dude just had a bad day and lashes out at the game for no reason or bitches about completely subjective stuff

    Quote

    Average. Achieved with CryEngine3.

    sure is opinions in here

  • Jenn0_Bing
    • March 31, 2011 at 1:33 PM
    • #845

    So I haven't played too much, only a few hours in. I must say it's a little underwhelming, though it isn't all this graphics or AI bru ha ha, I feel it actually looks pretty good, and sine some of my views on that have been reposted so many times there's no point in me adding my own.

    What has let me down most about this game is the complete inability to save when I want to. Who's stroke of genius was it to remove that? For a game that sold itself on the way it gives the player freedom in combat to engage in a umber of ways with the suit powers, the ability to save is surely one of the most important tools for experimentation. I know some people think the whole saving every 5 seconds thing is cheap, but in Crysis 1 some of the most fun I had was getting myself into an awesome position of tactical advantage, saving, and then repeatedly trying new ways of engaging the enemy from this place. Attacking with different weapons, different directions using the suit powers in different combinations, I had a blast doing this. In Crysis 2 my play style has been given a huge middle finger and it almost made me quit the game out of frustration the first time I started it up. I have become so sick of setting up something risky, though fun in theory, only for my ambush to fail me and to die, then I find myself right back at the start of this arena with all 20 marines to take out again. I had killed everyone at one point and was just trying to enjoy my surroundings, check out some of the environment art, when a whole extra squad appeared from nowhere and I found myself dead and right back at the start again. That time I just stealthed and sprinted through skipping any combat and any detail in the environment...

    Needless to say, I've finally stopped myself playing how I wanted too (isn't that great?), and have instead been forced to take the approach I can only imagine the designers wanted. Stealth, travel to enemy, un-stealth, shoot in face, stealth and then rinse and repeat until everyone in the particular arena is dead. I wanted to be a badass, not some pussy who has to hide from enemies in the fear of one killing them and resetting their progress to the beginning of each combat encounter. I've tried setting the difficulty down, but that makes the combat itself less fun. This feels more like playing Predator 2 the game than a sequel to Crysis. On-top of this I have of course also encountered auto saves made by the game right before I died (wooo, what is this the 90's?) and the second time I booted the game up I had to replay the last 30minutes of my session before, as I stupidly thought the game saved on level load, but no I needed to walk 2 feet forwards to actually cross a checkpoint.

    Anyway, that's my biggest disappointment with this sequel, and unfortunately it's taken my enjoyment of the game way down. The art is great, the levels are interesting and the game play was fun, until I realised I couldn't play like I wanted.

  • Grinwhrl
    • March 31, 2011 at 2:28 PM
    • #846
    Quote from Jenn0_Bing

    So I haven't played too much, only a few hours in. I must say it's a little underwhelming, though it isn't all this graphics or AI bru ha ha, I feel it actually looks pretty good, and sine some of my views on that have been reposted so many times there's no point in me adding my own.What has let me down most about this game is the complete inability to save when I want to. Who's stroke of genius was it to remove that? For a game that sold itself on the way it gives the player freedom in combat to engage in a umber of ways with the suit powers, the ability to save is surely one of the most important tools for experimentation. I know some people think the whole saving every 5 seconds thing is cheap, but in Crysis 1 some of the most fun I had was getting myself into an awesome position of tactical advantage, saving, and then repeatedly trying new ways of engaging the enemy from this place. Attacking with different weapons, different directions using the suit powers in different combinations, I had a blast doing this. In Crysis 2 my play style has been given a huge middle finger and it almost made me quit the game out of frustration the first time I started it up. I have become so sick of setting up something risky, though fun in theory, only for my ambush to fail me and to die, then I find myself right back at the start of this arena with all 20 marines to take out again. I had killed everyone at one point and was just trying to enjoy my surroundings, check out some of the environment art, when a whole extra squad appeared from nowhere and I found myself dead and right back at the start again. That time I just stealthed and sprinted through skipping any combat and any detail in the environment...

    Needless to say, I've finally stopped myself playing how I wanted too (isn't that great?), and have instead been forced to take the approach I can only imagine the designers wanted. Stealth, travel to enemy, un-stealth, shoot in face, stealth and then rinse and repeat until everyone in the particular arena is dead. I wanted to be a badass, not some pussy who has to hide from enemies in the fear of one killing them and resetting their progress to the beginning of each combat encounter. I've tried setting the difficulty down, but that makes the combat itself less fun. This feels more like playing Predator 2 the game than a sequel to Crysis. On-top of this I have of course also encountered auto saves made by the game right before I died (wooo, what is this the 90's?) and the second time I booted the game up I had to replay the last 30minutes of my session before, as I stupidly thought the game saved on level load, but no I needed to walk 2 feet forwards to actually cross a checkpoint.

    Anyway, that's my biggest disappointment with this sequel, and unfortunately it's taken my enjoyment of the game way down. The art is great, the levels are interesting and the game play was fun, until I realised I couldn't play like I wanted.

    PRIME example of what the console generation has done to PC gaming.

    Its funny because during my first NPC encounter I wanted to do the exact same thing and realized saving was gone.

  • Minos
    • March 31, 2011 at 4:38 PM
    • #847

    After playing a little bit more I feel a bit ripped off for paying 59 bucks on the steam version. If only I had bought the boxed version to justify the price or waited for a 25% discount or more.

    At first I was loving the game but then I started to realize that it feels like an on rail shooter some times and I hate that. That's the reason why I don't play games like COD or Halo. I want to be able to experiment and try new ways to do things, so I agree with Jenn0 about how bad it is to not be able to save the game whenever I feel like. I don't know if I'm dumb or if I suck but nothing that I try (apart from the obvious) works.

    The AI is VERY broken. If you uncloak in the open an enemy will spot you instantly even if he's 400 miles away and facing the opposite direction.

    The graphics are great but I'm not as mind blown as I thought I would be. Maybe the next patch will solve that so I'll wait to judge.

    Don't get me wrong, I'm not saying the game isn't worth the full price. What I mean is that I paid the same 59 bucks for Red Dead Redemption and that's a game I played much more than I ever will play Crysis 2.

    This is not my final opinion since I haven't finished the game yet. I really hope the game makes me think otherwise further on.

  • General Vivi
    • March 31, 2011 at 5:36 PM
    • #848

    Congrats on the release btw fellas! Solid launch! Pion!

  • Jetsetlemming
    • March 31, 2011 at 6:00 PM
    • #849
    Quote from Ginger Lord

    If anyone has any MP feedback that isn't "lol stop the pirates" post away

    Does "I wish it was Timesplitters" count?

    I haven't bought the game yet because I don't have $60 to spend on videogames right now, I just played the demo.

  • insta
    • March 31, 2011 at 6:03 PM
    • #850

    I'm installing it now!! O M G

  • Rick_D
    • March 31, 2011 at 6:07 PM
    • #851
    Quote from Minotauro

    After playing a little bit more I feel a bit ripped off for paying 59 bucks on the steam version. If only I had bought the boxed version to justify the price or waited for a 25% discount or more.At first I was loving the game but then I started to realize that it feels like an on rail shooter some times and I hate that. That's the reason why I don't play games like COD or Halo. I want to be able to experiment and try new ways to do things, so I agree with Jenn0 about how bad it is to not be able to save the game whenever I feel like. I don't know if I'm dumb or if I suck but nothing that I try (apart from the obvious) works.

    The AI is VERY broken. If you uncloak in the open an enemy will spot you instantly even if he's 400 miles away and facing the opposite direction.

    The graphics are great but I'm not as mind blown as I thought I would be. Maybe the next patch will solve that so I'll wait to judge.

    Don't get me wrong, I'm not saying the game isn't worth the full price. What I mean is that I paid the same 59 bucks for Red Dead Redemption and that's a game I played much more than I ever will play Crysis 2.

    This is not my final opinion since I haven't finished the game yet. I really hope the game makes me think otherwise further on.

    to me it seems there's two schools of thought on this whole matter.

    the guys that prefer an open experience where they are allowed to do things at their own pace; this would be the kind of games like elder scrolls, stalker, gta and red dead redemption to a degree, the original crysis just about falls into this area.

    then there's the people who enjoy a very tailored experience, a game that is more like a movie, with a pacing that is decided upon by the developers rather than the players; games like the call of duty series, medal of honor, bad company, mirrors edge, and crysis 2 to an extent.

    OBVIOUSLY there's more games that fall into either category but i am just throwing some examples that spring to my mind.

    the problem perhaps stems from people expecting one thing and getting another. i imagine if someone wanted to play a straight-up dungeon crawler and was presented with morrowind they would be quite annoyed. or someone buying stalker and expecting a game like metro 2033.

    i think people are basing their opinions on crysis 2 by comparing it to crysis 1. the games are very different. the fact that it's a sequel isn't really relevant to a hell of a lot of people, the guys who are buying this in droves are console gamers, who never had the chance to play the original.

    i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1. as console players aren't really as up in arms about the game as their pc counterparts.

    this isn't a statement about the game from any official point of view, this is just my personal opinion on the matter, as someone who enjoyed crysis 1 immensely (for all its flaws), and also enjoyed crysis 2 for completely different reasons.

  • Minos
    • March 31, 2011 at 6:18 PM
    • #852
    Quote from Rick_D

    to me it seems there's two schools of thought on this whole matter.

    the guys that prefer an open experience where they are allowed to do things at their own pace; this would be the kind of games like elder scrolls, stalker, gta and red dead redemption to a degree, the original crysis just about falls into this area.

    then there's the people who enjoy a very tailored experience, a game that is more like a movie, with a pacing that is decided upon by the developers rather than the players; games like the call of duty series, medal of honor, bad company, mirrors edge, and crysis 2 to an extent.

    OBVIOUSLY there's more games that fall into either category but i am just throwing some examples that spring to my mind.

    the problem perhaps stems from people expecting one thing and getting another. i imagine if someone wanted to play a straight-up dungeon crawler and was presented with morrowind they would be quite annoyed. or someone buying stalker and expecting a game like metro 2033.

    i think people are basing their opinions on crysis 2 by comparing it to crysis 1. the games are very different. the fact that it's a sequel isn't really relevant to a hell of a lot of people, the guys who are buying this in droves are console gamers, who never had the chance to play the original.

    i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1. as console players aren't really as up in arms about the game as their pc counterparts.

    this isn't a statement about the game from any official point of view, this is just my personal opinion on the matter, as someone who enjoyed crysis 1 immensely (for all its flaws), and also enjoyed crysis 2 for completely different reasons.

    Display More

    Perhaps you are right. I was indeed expecting something else.

    A friend said Crysis was open ended to some extent so I thought Crysis 2 would be too. I really miss doing a bit of exploration in the game. The city looks fantastic but I have to rush everything because there's always some annoying grunt somewhere shooting at me.

  • Serenius
    • March 31, 2011 at 6:19 PM
    • #853
    Quote from Rick_D

    i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1.

    That's really the source of it. When there's a big shift in design from an original game to a sequel, the backlash is bound to happen.

    My only complaints are bug-related, that will likely be fixed in upcoming patches, and some plot holes that had me scratching my head.

  • Rick_D
    • March 31, 2011 at 6:30 PM
    • #854

    Don't get me wrong, I'm not trying to defend it or anything, I think you guys have really valid points and opinions on the subject. I don't want to stifle the criticism, hopefully the guys here take it on board

  • Serenius
    • March 31, 2011 at 6:54 PM
    • #855

    Just look at Mass Effect 2 as another instance of where it happened. In the sequel, there was a big shift from a focus on the story and character development with the usual semi-open worlds that Bioware is known for towards a focus on linear 3rd person shooting action, with story and characters taking a backseat.

    Overall the game was excellent, and it was a less drastic shift in design, but the backlash from fans of the original was still there.

  • -HP-
    • March 31, 2011 at 6:56 PM
    • #856

    Am I the only one who played Crysis here? Crysis is NOT sandbox, that's GTA, RDR and all that. Crysis is still a objective base linear game, it's just the environments are fairly big (For some levels, anyway).

    Crysis 2, the levels are much smaller but the style of game is more or less the same, just the theme is not jungle anymore.

    But then again, I worked on the game, and saw it growing in front of my own eyes so it's hard to tell what people was expecting exactly, I just never realized that some people were expecting a GTA5 to some extent.

    Crytek has prooven it can do jungles and islands better than anyone else, it was time to move on, and move on it did. Surely, it was a bumpy ride, loads of sweat and tears but I still think It's a Crytek game at heart.

    Obviously, some adaptations needed to be made, console market is a whole different market. And, it's where the MONEY is! Unfortunately, the times where you could focus on PC, top of the line tech and make money with it, is gone! You will never have exclusives AAA PC games anymore, simply because these take millions and millions of dollars to be made, and you're lucky if you sell 500 000 copies!

    Crytek is also known for tech, well, truth be told, it is a tech oriented company. But this time, the challenge wasn't grabbing a PC from the future and make a game for it, the challenge was grabbing a 5 year old box and make a game that runs on it AND make it look the best game out there. Now publishers will see CE3 runs on consoles and you can ship a game on it, they will start licensing the engine. That... is business, for the good or the worst.

  • Jetsetlemming
    • March 31, 2011 at 8:28 PM
    • #857

    I played Crysis 1 recently (though didn't finish it, got sidetracked by Fallout New Vegas's release ), and yeah, it really wasn't THAT open of a game, not as much as Far Cry for example. The first few levels are much more open but then like an hour in I recall going down a thin path next to a river and up a mountain, and soon after that was when there's the first alien spotting and you regroup with your squad, and from pretty much there on, it's all pretty much a chain of arena fields that I played. There's plenty of SPACE, but that's mostly about circling around objectives, not really a choice in how to proceed. Suited me fine, but again, not enough to keep me going through the whole game. I never even fought the aliens everyone complained about.

    Actually, the main reason I bought it was because of that Mechwarrior mod... and then I never got around to playing that either. >_>

    Anyway, I remember playing Far Cry 1 and being absolutely stunned by how big the first level was (either the first or the second). It was absolutely enormous with no loading until I had to go into a half sunken boat (for reasons I cannot recall).

    Quote

    ":16dremed]Obviously, some adaptations needed to be made, console market is a whole different market. And, it's where the MONEY is! Unfortunately, the times where you could focus on PC, top of the line tech and make money with it, is gone! You will never have exclusives AAA PC games anymore, simply because these take millions and millions of dollars to be made, and you're lucky if you sell 500 000 copies!

    Uh, that's what Crysis 1 did and it sold like 2M+... I remember even right after release EA bragging about how they broke their sales expectations by a lot. Not that I begrudge being platform agnostic, except in that I miss games that are designed with the speed of mice in mind. I buy more new games on my Wii these days than my PC, on PC I get by on sales.

  • Jenn0_Bing
    • March 31, 2011 at 8:32 PM
    • #858

    I agree with HP on his point about scale. Crysis was also a linear game, you travelled between arenas with fighting through a corridor (in this case a beach or a jungle road) you do the same in Crysis 2 except you corridors are now roads and rooftops. I would go as far as to say the arenas you fight in are probably comparable in size to the majority of the hot-spots with fighting you saw through Crysis, what's changed here is the look of corridors and arenas. I mean I haven't been able to open levels up side by side yet, but I cant imagine the scale is that different on average where it really matters, it's just the illusion of being boxed in caused by all the skyscrapers . Again this observation is just based off the first few hours though.

    If you guys patched save games in, it would easily double my enjoyment of this game.

  • Gloglebag
    • March 31, 2011 at 9:21 PM
    • #859

    As much as I dislike some of the choices with the graphics in this game, it's still very big and very open. In Crysis you could go all the way up a mountain which meant diddly squat for any practical combat purpose, here there is still a lot of room for manoeuvring, and in all practical sense the game is as open as it's predecessor. And I like the city more because it has more objects you can use in combat and clearer spots for hiding. What I do miss though is hopping on shacks and breaking them apart.

    I also don't understand why crytek never bothered to take a more hublike approach like zelda for example. There are so many well crafted and beautiful areas it's shame you will only see them once, and you won't ever find any hidden depth to them or come back and suddenly see all kinds of amazing possibilities a new power has given you.

    Also like it was said earlier the AI seems broken and spots you very quickly.

    Dutch members can get the game for 29,- oiros from http://www.game-card.net/crysis-2

    Maybe it will also work for foreigners, since it's an EA downloader version.

  • Bunglo
    • March 31, 2011 at 11:47 PM
    • #860
    Quote from Rick_D

    the problem perhaps stems from people expecting one thing and getting another.

    Quote from Rick_D

    i think people are basing their opinions on crysis 2 by comparing it to crysis 1.

    Quote from Rick_D

    i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1.

    Yes, for me this was a huge issue. As someone who was a great fan of Crysis 1, I expected the squeal to exceed it's predecessor, or at least be on par in most areas of the game. Because we only got a multiplayer demo, which I never tried in the first Crysis, I was left to assume my expectations of the campaign in C2 would not leave me disappointed.

    I bought the game on a whim after having my own reasons for not purchasing it the day it came out (such as no editor, for example.) $60 is a sh*t load of money but because I still thought even if they don't release the editor, it's a Crysis game and Crysis 1 was awesome, I bought it.

    Fifteen minutes into the game, I knew I didn't buy the experience I was expecting and the rest is history.

    If a single player demo was put out, I think a lot of the negativity would be gone because a lot more people wouldn't have bought it. Or at least those who still did would have some idea of what they're paying for.

    I replayed the Crysis 1 demo more than I'm going to replay Crysis 2 and that experience didn't cost me anything. One play through is enough for me, I don't think I'll bother with finishing my second run through, it's just like the first time around so there's no point in my mind.

    Quote from HP

    Am I the only one who played Crysis here? Crysis is NOT sandbox, that's GTA, RDR and all that. Crysis is still a objective base linear game, it's just the environments are fairly big (For some levels, anyway).Crysis 2, the levels are much smaller but the style of game is more or less the same, just the theme is not jungle anymore.

    I know what you mean, HP. Crysis 1 wasn't a sandbox game in the traditional sense like GTA but the levels were open enough with enough variety, I had so many options of going though a mission, it felt like a sandbox game in some ways. At least to me.

    Crysis 2 just restricts me too much because of the setting of a city. It's like a dog who has an acre of back yard to run on, now he has the hallway of a house to run in. Don't get me wrong, you guys did an incredible job with the art and setting, I just don't think a city environment fits the Crysis gameplay I was used to from the 1st.

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