I can't wait to purchase this PC title with my hard earned funds!! O M G
Crysis 2
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I notice the options screen for graphics settings didn't get any love

EXXXXTREEEEEMMMMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE HOLD THE FUCK ON
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the maximum graphics setting should be called "shutin virgin", then i would really get a bang for the buck NO PUN INTENDED lmao

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im the spirit of this place, like the furniture your grandmother left behind after she died haha stop dying grandma, you are nuts!!!
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thats the worst song ive ever heard, im boycotting this game until activision gets their stuff together??
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Mayhap its as simple as turning the volume down... Don't break out the razor blades or anything.
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Screw financial responsibility. Installing!
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Looks like it's getting some really good reviews

Congrats!
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I love, love, LOVE the changes made to the Nanosuit and the overall game play.
So strength and speed mode have been removed as an active selection. They passively come into play when you:
- [*:1jmk7wu7]Sprint with the shift key (speed)
[*:1jmk7wu7]Pick up an object/person and hold the fire button down to throw it long distances (strength)
[*:1jmk7wu7]Hold the spacebar to make big leaps (strength)
[*:1jmk7wu7]Hold the 'v' key down to do a power kick on enemies/cars/doors/etc.(strength)
Armor mode pretty much turns you into a walking tank, with super damage reduction and slows you down considerably while active (and rapidly drains energy).
Stealth largely functions the same, but the power drain is lower when standing still, and a lot more severe when moving any faster than a crouch.
Going prone appears to be gone, but crouch is toggle on/off now, so I don't miss it too much.
Lean appears to have been removed, but a coverlink mechanic of some sort has been added that allows you to poke over/around cover in a similar manner.
Pros:
- [*:1jmk7wu7]Graphics - more stylized than realistic, but incredibly detailed set pieces, and insanely beautiful lighting and post-process effects. Runs way better than Crysis 1, even on max settings.
[*:1jmk7wu7]Much less cumbersome controls for the Nanosuit, making switching tactics on the fly a much smoother process
[*:1jmk7wu7]Level design - slightly more linear, but combat arenas are still wide open with many options for approaching each situation (some of which are pointed out by the binoculars when you scan the area)
[*:1jmk7wu7]Human AI thus far executes very well - communicating with each other (enemy position, announcing when they see you change to armor/cloak, etc.), search and destroy patterns, moving around the battlefield to flank/surprise you, etc.
Cons:
- [*:1jmk7wu7]AI gets hung up on geometry, bouncing back and forth spamming "Huh?"/"What was that?" pretty often.
[*:1jmk7wu7]A surprising amount of cover lacks the new coverlinks that let you peer over/around them
[*:1jmk7wu7]Any sprinting at all being tied to speed mode hurts when you're out of energy and can only run at normal speed to safety. A slower sprint would have been nice here.
Overall, fantastic job, guys!
- [*:1jmk7wu7]Sprint with the shift key (speed)
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Bought it, can't play since the activation screen says it's not available until 25th of March >

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If it makes you feel any better I'm waiting for my copy too

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Chris, i've seen our copies already, looks like an awesome pile of games

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Gah...
As mentioned before I was a bit disappointed in MP and wanted to wait for the price to drop a bit.
But damn, I am hot for SP.
/preorders
It better be worth it guys!

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so when's the editor coming out? HP?
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