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S.T.A.L.K.E.R: Call Of Pripyat

  • D3ads
  • May 2, 2009 at 8:07 PM
  • dux
    • February 5, 2010 at 2:04 PM
    • #21

    I wanted to see the faction wars improved a bit more, that could have been really good D: and why no more smart cover wtfz

  • Jetsetlemming
    • February 6, 2010 at 9:06 PM
    • #22

    I've been playing CS since COP isn't on any DD site yet, and I'm actually liking it. Guess ten patches finally got it decent. Some of the voice work is ok, my main problem is when they decide to trigger an NPC saying a line, the whole "Guys don't relax, it might not be over" "Is it over?" "Relax your sphincters it's over" shit is super annoying when going on raids with dudes, as well as Sidorovich and the squad leaders (the guys that are marked on your map that give you quests) constantly babbling non-stop when you're nearby. Yesterday I developed a bug where anytime I come within visible distance of the cordon village one of Sidorovich's "player's standing there in front of me but not interacting with me yet I MUST COMMENT ON THIS" lines plays. Shut the fuck up, sid

  • Buddy
    • February 6, 2010 at 10:58 PM
    • #23

    You gotta hear COP voice acting (english dub), its Hilarious really, i meant it, hilariously bad!

  • D3ads
    • February 8, 2010 at 7:40 PM
    • #24

    Seems to be getting a fair bit of praise where I'm sitting;

    http://www.metacritic.com/games/platfor ... lofpripyat

    I guess when S.T.A.L.K.E.R. 2 finally gets developed they'll have built everything from the ground up again

  • Jetsetlemming
    • February 8, 2010 at 7:54 PM
    • #25

    I actually really like the Xray engine and I hope they stick with it, now. I don't think there's another engine on earth with such wildly diverging minimum system requirements and requirements for maxed out features. The Call of Pripyat benchmark runs like a dream in Static Rendering on my three year old "meant for homework only" low end Dell with integrated graphics.

    I've got COP sitting on my desk right now actually, waiting for my Clear Sky game to end. Shouldn't be more than two days. It's tempting to skip ahead but after I finish CS and COP, where would I turn from there for more open ended atmospheric super russiany FPS? Huh? Nowhere, that's where. So I'm gonna try and savor it.

  • madgernader
    • February 12, 2010 at 3:56 AM
    • #26

    Its on steam now, and has a "Loyalty Promo" so if you own SoC or CS on steam you can get CoP for $19.99 vs $29.99

  • Buddy
    • February 12, 2010 at 7:45 PM
    • #27

    Thats the way it was released in russia, you got it cheapass if you owned any of the previous games.

  • Jetsetlemming
    • February 13, 2010 at 1:35 PM
    • #28

    I started playing this game last night, and holy crap it looked bad at first. I guess they changed around what the graphical default settings mean, because when I started it on "static low" like I played Clear Sky through at (Good game btw, Limansk owned, too bad about the final two levels after that being horrible), COP started up looking like something that could conceivably run on an N64. Changing the graphical preset to "High" and maxing out the Object Detail bar helped, but the ground textures still look like muddy ass. Apparently detail textures are DX10 only for some reason. I imagine though at least this will become less obvious when I'm not in an area actually supposed to be muddy and bland looking (the game starts in a swamp) and get to somewhere with grass and shit.

  • Buddy
    • February 13, 2010 at 4:20 PM
    • #29
    Quote from Jetsetlemming

    I started playing this game last night, and holy crap it looked bad at first. I guess they changed around what the graphical default settings mean, because when I started it on "static low" like I played Clear Sky through at (Good game btw, Limansk owned, too bad about the final two levels after that being horrible), COP started up looking like something that could conceivably run on an N64. Changing the graphical preset to "High" and maxing out the Object Detail bar helped, but the ground textures still look like muddy ass. Apparently detail textures are DX10 only for some reason. I imagine though at least this will become less obvious when I'm not in an area actually supposed to be muddy and bland looking (the game starts in a swamp) and get to somewhere with grass and shit.

    Yes, in terms of visual fidelity and quality its a step-down in comparision to Clear Sky.

    The fact that the grass still does not sample color from the terrain or atleast matches it in any way on distance is annoying as fuck. The sand areas indeed are of plain color mostly :S

    Detail textures work on XP so it doesnt need DX10 im sure.

  • Jetsetlemming
    • February 14, 2010 at 2:51 PM
    • #30

    Got scared shitless in some fucked up anomaly caves, had fun Solid Snaking my way through a zombie occupied sawmill to find some tools, killed some mercenaries to steal a laptop, had the main quest update to tell me to move on to the next area. Really great, fun play session this morning.

  • deceiver
    • February 16, 2010 at 10:47 PM
    • #31
    Quote from Jetsetlemming

    I actually really like the Xray engine and I hope they stick with it, now. I don't think there's another engine on earth with such wildly diverging minimum system requirements and requirements for maxed out features. The Call of Pripyat benchmark runs like a dream in Static Rendering on my three year old "meant for homework only" low end Dell with integrated graphics. I've got COP sitting on my desk right now actually, waiting for my Clear Sky game to end. Shouldn't be more than two days. It's tempting to skip ahead but after I finish CS and COP, where would I turn from there for more open ended atmospheric super russiany FPS? Huh? Nowhere, that's where. So I'm gonna try and savor it.

    I remember reading somewhere that for STALKER 2 they'd be going with the latest CryEngine?

  • D3ads
    • February 17, 2010 at 12:23 AM
    • #32

    ...which turned out to be complete rubbish. I doubt very much that GSC will use anything other than their own tech.

  • -HP-
    • February 17, 2010 at 1:18 AM
    • #33
    Quote from deceiver

    I remember reading somewhere that for STALKER 2 they'd be going with the lastest CryEngine?

    lol what?

  • Bic-B@ll
    • February 17, 2010 at 2:27 AM
    • #34

    i bought stalker for the steam holiday sale and just started today, played probably 3 hours. it's ok, though incredibly annoying that i have to go back to the beginning often and traverse across crap i already did. plus i find the roving radiation shit dumb and annoying too.

  • Jetsetlemming
    • February 17, 2010 at 1:52 PM
    • #35
    Quote from D3ads

    ...which turned out to be complete rubbish. I doubt very much that GSC will use anything other than their own tech.

    Yeah, the Cryengine rumor's been around since SHOC but they keep using Xray and they keep upgrading it with new features every game release. If they were planning on moving on, DX11 features doesn't seem like something they'd put their time into.

    Quote from Bic-B@ll

    i bought stalker for the steam holiday sale and just started today, played probably 3 hours. it's ok, though incredibly annoying that i have to go back to the beginning often and traverse across crap i already did. plus i find the roving radiation shit dumb and annoying too.

    Assuming you mean the first one, you don't have to return to the beginning often, stop scavenging things that aren't super valuable like artifacts, and stash stuff you don't need but want to sell in those blue boxes that you find laying around (where you're at the most convenient one is probably at the train station in the west side of Garbage). Pretty soon you're gonna unlock passage to the Bar, where there's a new trader and new source of quests, so you won't have any reason to return to the starting village.

  • -HP-
    • February 18, 2010 at 12:25 PM
    • #36

    So, is this game worth getting it, or not?

  • Jetsetlemming
    • February 19, 2010 at 2:52 PM
    • #37

    Do you hate good, open ended, extremely atmospheric first person shooters? If so, then no, it's not.

    Otherwise, totally, this is arguably the best Stalker game.

  • ElectroSheep
    • March 13, 2010 at 6:28 PM
    • #38

    I just finished clear sky. I had it since a long time but my old graphics card was too rotten to bear it.

    I loved the game seriously, found the artifacts and the upgrade of weapon was fantastic, but when I saw that I could not go back from Limansk after spending many hours to find ammunition and money to have decent equipment, I was disgusted (goodbye faction's war) but then hammering the nail when I see the pitiful end of the game (5 min in the central and it was done).

    I feel like I have wasted my time because I have to restart the game to enjoy the rest of the game. I hope Call of prypiat don't use the same way and

  • Jetsetlemming
    • March 14, 2010 at 1:03 AM
    • #39

    At the end of COP you can choose not to evacuate and the other army dudes just leave the Zone without you. Not that there's much reason to do this, you only get the ending stuff (Fallout style breakdowns of quest results and important character situations) if you leave, and afaik nothing new unlocks in the Zone if you do this.

  • -HP-
    • March 14, 2010 at 3:37 AM
    • #40

    Heeeey.... spoilers!

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