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S.T.A.L.K.E.R: Call Of Pripyat

  • D3ads
  • May 2, 2009 at 8:07 PM
  • D3ads
    • May 2, 2009 at 8:07 PM
    • #1

    Surprised no one's posted this yet...

    Funnily enough whilst visiting the official site coinciding with my playthrough of the first game, it appears that GSC are working on another S.T.A.L.K.E.R titled "Call Of Pripyat":

    Quote

    GSC Game World is glad to announce a new project in the S.T.A.L.K.E.R. series – S.T.A.L.K.E.R.: Call of Pripyat (working title) for PC.S.T.A.L.K.E.R.: Call of Pripyat will become a third stand-alone game in the highly-acclaimed Survival FPS S.T.A.L.K.E.R. series. The project is slanted for release in autumn 2009.

    The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.

    According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

    Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.

    Key game features:

    * Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.

    * New story, a number of unique characters.

    * Extended system of side quests.

    * New monsters: Chimera and Burer. New behaviour and abilities for all monsters.

    * New A-Life system, created using the players' best-liked elements of the first two games in series.

    * Emissions considerably influence the world of the Zone.

    * Sleep function added into the game.

    * New player’s interface.

    * Possibility to continue the game after completion in a freeplay mode.

    * The game is developed on X-Ray engine v.1.6

    Display More

    http://cs.stalker-game.com/en/?page=news&item=123

    Hopefully it wont have as many bugs as Clear Sky had The "Possibility to continue the game after completion in a freeplay mode." sounds like an excellent idea, finally when the game's finished, it wont actually be over

  • Jetsetlemming
    • May 3, 2009 at 4:20 PM
    • #2

    So basically this is Pribori Story and Oblivion Lost made into an official game?

  • D3ads
    • May 12, 2009 at 11:43 PM
    • #3

    Some detailed info about the new sequel off of the GSC forums:

    Quote

    Call of Pripyat: exclusive preview from Gameplay magazine (5.2009)The plot is starting few days after SoC final events - Gunslinger is turning the psy-antennas off, but too, being out of it for few days. In the meantime, all the stalker realized the possibilities and perspectives of the pass opening, rush there. Of course, the way was too narrow for all the people, so factional conflicts raise again and the whole place became a battlefield.

    Unexpectedly, the military forces become more active too. News about the psy-emission source liquidation reach military headquarters, and so, the development of "Fairway" operation started. The whole point of it is search for the safe way deep into the Zone for sending heavy-armed troops there and establish full control over the place. But something goes terribly wrong, and all the helicopters sent for reconnaissance vanish.

    As said in the old wisdom, probably the one scout can make it where the big group failed. So the HQ send one operative to the place to inquire about facts of the case, while being undercover as a stalker. But, well - why "undercover"? He's actually a stalker, just having an eye on Ministry of Defense pays, so - on the military side. His name is Alexander Degtyarev, and he will be the protagonist.

    Our main task will be to find and investigate what happened to those five helicopters. You'll find some info while searching for each of them, and of course in result we'll reveal the inconceivable Mystery. But, of course, the developers won't say anything about it before the release

    Alex arrived at the place a bit late - stalkers already settled there, opened the small Bar in the old rusty ship, used some houses around, revealed the nearest anomalies etc.

    Only two small groups of Duty and Freedom reached the Backwater, so they concluded a temporal truce and organized a base in the old suiting building. It is divided in two parts - for each faction. Everyone agreed that this will be neutral territory where no one will shoot.

    Of course, bandits appeared there too, searching for easy money. One of them, Sultan, smart bastard, started a mess trying to gain control all over the place. But he's not going to kill anyone in sight, so it's possible to work for him.

    So, we have 3 factions available for interaction, working etc. It won't be possible to join one of them (because it'll ruin the possibility of visiting lots of places and bring way too much shooting against the aggressive faction stalkers into the game. But you can change the force balance, do various tasks, help faction you sympathize to dominate.

    Of course, there won't be any infinite wars for control points! Everything is a lot more interesting. For example: the scientist camp lose mercenary guarding. You can give them an advice like "I know some guys from Freedom, they'll help you, no problem". For faction it'll be the new earning source, and you - will receive respect from faction members, good equipment etc. you need.

    Duty members usually prefer the heavy armor assault rifles and machineguns, Freedom - to sniper weapons and light, but protected against the Zone dangers equipment, suiting for those who like to explore the Zone. Developers didn't revealed anything about bandits propensity, but we think it'll be shotguns. And, of course, all the dark side adepts will choose that faction

    Weapon assortment will grow a bit. By the way, developers decided to give more attention on smooth-bore weapons, so, for example, you can find and use automatic barreled-magazine shotgun (model prototype is DOA-12). Whole weapon balance will be reworked for higher damage and a lot longer distances.

    For players not to suffer while choosing between sniper rifle and machinegun, devs made both two weapon slots universal - for now you can put anything you want into them. Of course, if you want to be armed while using the detector, you'll need one-handed weapon like pistol, but their role on the late stages of the game will probably decrease - everyone will prefer more powerful weapon

    Suits will be divided into torso part and helmet part, both with separate stats. There will be 4 quick-use slots for items like bandages, medkits, antirads etc. Also, the new medical item class will appear - boosters. These are the preparations allowing the user to temporary raise some organism functions - for example, some of them will allow to sprint longer, some will speed up the blood coagulability, and so on.

    Blowout can happed anytime, so you'd better keep in mind the ways to closest hideouts. You'll have about a minute to hide, and, which is most interesting, the hideout can be already taken by aggressive stalkers. Of, for example, you could the the members of Duty and Freedom in gunfight for the hideout. It's possible to help one of the sides, or just wait and collect the loot later.

    Stalkers will act with the correct day/night behavior cycle - at night they're mostly sleeping, in the morning they wake up, prepare the equipment and leave the camp to search for artifacts - individually or as groups. As evening comes, they'll start to return to the camp with loot (or without it). Developers are going to rework the behavior and trade system, so you won't see the 5000 rubles and vodka in the backpacks of stalkers - they'll carry what they actually bought or collected. It allows some interesting schemes for dark side adepts - for example, you can wait for stalker to collect the artifacts and kill him returning to the camp to get your hands over the loot

    Monsters will raise their activity at night. By the way, yes - there will be burer and chimera. Those models were already been in SoC recourses, but wasn't used in game due to various reasons. Developers said that they wanted unique enemies, so another dog-like close combat mutant is not needed. So, in sequel, they gave burer and chimera unique abilities and behavior. Chimera will use swift and deadly leaps from the dark while staying unnoticed and stealthed, try to avoid player to see it before the attack. Burer will widely use his telekinetic abilities - for example, for disarming characters. Or at least to make concrete block fall on your head

    The stats balance for other monsters will be reworked. For example, bloodsucker will be a bit weaker, but more dangerous, his invisibility won't make him immortal, he will act slightly different.

    The attention to details in Call of Pripyat is really surprising. For example, after the blowout anomalies will change their position and the artifacts will appear in completely different places, making almost impossible to memorize the safe route and run without detector like in Shadow of Chernobyl. By the way, it'll be possible to sleep! You won't be able to sleep under the bush within the bag, but on every base you'll find the suiting places to sleep at night. Much better than waiting for the morning in SoC while having time for a tea. Ten cups of tea. Or even more.

    But, well, maybe you won't want to sleep at night. There are a lot tactical possibilities and, also - many quests are available only at night

    There will be about 70 new unique quests. Small corridor-like locations are in past - prepare to explore three giantic territories:

    - Darkwater - marshy territory, heavy affected with anomalies and densely built with various agricultural structures.

    - "Jupiter" - industrial territory around and in the huge abandoned factory (by the way, the "Jupiter exists in the real Desolation Zone | translator note).

    - Pripyat - 100% precise recreation of east Pripyat part, with central post office, school and other famous places. By the way, the city will be properly placed on the global map - north-west from NPP, not south, as in the previous games. The most important is that this level won't be corridor-like as Limansk in CS or Pripyat in SoC - no, it'll be huge territory with lots of various quests and non-linear exploring possibilities.

    To say straight, Call of Pripyat looks like the wise and massive work on mistakes done in previous games. There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R at all. Well-turned features like new detection system or weapon upgrading will be there too, but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights. We really hope that the developers will follow this line, because this time they've chosen really proper vector.

    We're looking forward for the meeting with the dark and cloudy world of eternal autumn where it's not possible to live, but... where you still want to return. Again and again.

    to see some magazine scans... follow the links below

    http://radikal.ru/F/s43.radikal.ru/i100 ... e.jpg.html

    http://radikal.ru/F/i041.radikal.ru/090 ... 4.jpg.html

    http://radikal.ru/F/s59.radikal.ru/i164 ... a.jpg.html

    Display More
  • D3ads
    • May 12, 2009 at 11:50 PM
    • #4

    and..

    Quote

    GSC Game World will present new project "S.T.A.L.K.E.R.: Call of Pripyat" at KRI 20098 May 2009

    On May 15-17 2009 GSC Game World will take part at Russian Game Developer's Conference held at the Cosmos Hotel in Moscow.

    "S.T.A.L.K.E.R.: Call of Pripyat", a third stand-alone game in the highly-acclaimed Survival FPS S.T.A.L.K.E.R. series, will be presented at the conference.

    We invite everyone interested to visit the stand of GSC Game World in "Foyer", booth # В3. you will have an opportunity to meet the developers and check out the live presentation of the new project.

    See you at KRI 2009!

  • dux
    • May 13, 2009 at 4:01 AM
    • #5

    Still looks the nuts after all these years Clear Sky was a buggy unfinished pile of junk but I still loved it. Look forward to this!

  • D3ads
    • May 16, 2009 at 7:03 PM
    • #6

    Gameplay video:

    http://static.ogl.ru/video/00/00/42/40/ ... meplay.avi

    Loads' a screens;

    http://i4.photobucket.com/albums/y117/j ... 567f72.jpg

    http://i4.photobucket.com/albums/y117/j ... 75dc87.jpg

    http://i4.photobucket.com/albums/y117/j ... 321e37.jpg

    http://i4.photobucket.com/albums/y117/j ... ae5326.jpg

    http://i4.photobucket.com/albums/y117/j ... 82ac1b.jpg

    http://i4.photobucket.com/albums/y117/j ... 48b154.jpg

    http://i4.photobucket.com/albums/y117/j ... a22d9a.jpg

    http://i4.photobucket.com/albums/y117/j ... 9a21c2.jpg

    http://i4.photobucket.com/albums/y117/j ... c0dc29.jpg

    http://i4.photobucket.com/albums/y117/j ... 1a573e.jpg

    http://i4.photobucket.com/albums/y117/j ... 40c268.jpg

    http://i4.photobucket.com/albums/y117/j ... 7c34b3.jpg

    http://i4.photobucket.com/albums/y117/j ... 226570.jpg

    http://i4.photobucket.com/albums/y117/j ... 398433.jpg

    http://i4.photobucket.com/albums/y117/j ... 107832.jpg

    http://i4.photobucket.com/albums/y117/j ... 043048.jpg

    http://i4.photobucket.com/albums/y117/j ... -zp-17.jpg

    http://i4.photobucket.com/albums/y117/j ... -zp-18.jpg

    http://i4.photobucket.com/albums/y117/j ... p-19-1.jpg

    http://i4.photobucket.com/albums/y117/j ... _1680w.jpg

    http://i4.photobucket.com/albums/y117/j ... _1680w.jpg

    http://i4.photobucket.com/albums/y117/j ... _1680w.jpg

    http://i4.photobucket.com/albums/y117/j ... _1680w.jpg

  • JohnC
    • May 16, 2009 at 8:13 PM
    • #7

    So you can carry two primaries now? Neat.

    I like the new HUD, but why do they always change it?

  • D3ads
    • May 16, 2009 at 8:40 PM
    • #8

    Yeah it's so you're able to carry a sniper rifle and automatic weapon too.

    I hope they don't use too much content from the other games or else it'll look like an expansion pack and those stalker human models could do with a facelift too.

  • JohnC
    • May 16, 2009 at 9:47 PM
    • #9

    like srsly

    I'm growing tired of the buildings with identical holes in the walls and missing roof shingles. Are they all too busy Stalkin' to lay some brick?

  • D3ads
    • May 17, 2009 at 3:26 PM
    • #10

    I think it's hardly the conditions to be rebuilding stuff, what with radiation blocking the way to some structures and everything I think they're more occupied with finding artifacts and making monehz ;o

  • D3ads
    • May 24, 2009 at 8:40 PM
    • #11

    A couple of new videos;

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    The size of the terrain is breathtaking, you can see for miles, reminds me of the draw distance in games like Armed Assault and Battlefield 2. The music on the second video is superb also, so atmospheric.

  • st0lve
    • May 24, 2009 at 9:34 PM
    • #12

    Hopefully they will rewamp the entire weaponlist, SA80 and LR300 doesn't fit, and never did. God I am so sick of the AK74SU having an AK47 styled magazine...

  • jaboo224
    • May 25, 2009 at 12:40 AM
    • #13

    OH MY LORD!!!!!! thank you for those videos!

    This looks absolutely awesome. Its almost like they took my favourite parts of stalker and just left those in while throwing out the parts that made it bad (in my opinion) out the window.

    Man oh man am i glad that there is not many underground missions ! as cool and atmospheric as they were. I nearly shat myself too many times to continue. Only game that i had to take a break from due to being freaked out.

  • Rick_D
    • May 27, 2009 at 2:35 PM
    • #14

    This should be a free / smaller cost addon.

    As much as I love STALKER they are milking the shit out this and not really giving us big leaps in content. ie: episodic content for half-life is not full price, and proivides both gameplay and engine updates, along with "new maps".

    Anyway, I thought all those Ukranians could survive on 50 cents a week... greedy 'krains.

  • Sentura
    • May 27, 2009 at 7:21 PM
    • #15

    who can blame them for trying to boost the economic infrastructure...

  • -HP-
    • August 31, 2009 at 9:23 AM
    • #16

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    GREAT trailer!

  • dux
    • August 31, 2009 at 12:00 PM
    • #17

    I love Stalker They are milking it a bit now, but I don't care

  • Jetsetlemming
    • February 4, 2010 at 8:02 PM
    • #18

    Hey guys, this game came out. If you're in America good luck finding it anywhere except ordering it online (Amazon says "ships within 1-2 months" but Newegg's got it in stock last I looked, w/ free shipping). Canada's even rarer apparently. It's supposedly going up on steam tomorrow/this weekend.

  • ElectroSheep
    • February 4, 2010 at 10:15 PM
    • #19

    I really loved Pripyat in SoC, that was one of my favorite places in Stalker, even if I don't finish CS because of a corrupt save file

    Si if the next one turn around this city, I'll probably love it too.

  • Buddy
    • February 5, 2010 at 1:59 PM
    • #20

    COP summary:

    "+"

    -havent bugged out on me

    -harder to earn money

    -quests are not randomly generated anymore but there are few hilariously weird ones

    Quote

    like finding the vampire stalker killer

    -artifacts harder to find and more expensive

    -most head models have been swapped with better counterparts however still contain no facial animation whatsoever

    -theres still something to explore

    -achievements are in the game and actually give you reward, for example

    Quote

    when you find the vampire stalker killer you're rewarded by medical supplies being added to your personal stash every now and then

    -personal stashes, no need to haul stuff along, you have

    Quote

    1 stash per map and its more than enough.

    -sleeping is back, you can skip over night or day or few hours if you wish

    -the whole zone thing makes more sense now than what was happening with faction wars in CS

    "-"

    -really terrible and hilarious voice acting which really breaks down the atmosphere (atleast the english)

    -writing could use love as well

    -still no lip sync and dodgy scripted sequences

    -some of the level design is just mediocore

    -some uninspired anomalies here and there

    -same old models that date back to early 2000s with same noisy normal maps slapped on, looks off.

    Quote

    -monolith soldiers are making some sort of prayings to the monolith now which sounds really weird

    "+/-" (some may like, some may not)

    Quote

    -bandits serve now mostly as people to kill rather than to make business with

    -the npc 'smart cover' from CS is gone

    -the faction wars are gone

    -its not very bugged

    -technicans need tools delivered to make any higher than grade1 weapon modifications

    -only

    Quote

    3

    open space maps around the size of

    Quote

    CS swamps

    and

    Quote

    pripyat undergound

    -for each level transition you need to pay the guide (no level transition points)

    -the new autoshotgun is

    Quote

    a weapon of mass destruction pretty much

    -blowouts are there

    So basiclly it looks as if they wanted to merge what was good in CS and SHOC and make a stable game out of it in short period of time but they sacrificed some production quality on it. Still enjoyable enough but you wouldn't want to pay full price tag for it.

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