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Game industry questionmarks

  • Puddy
  • April 4, 2009 at 11:18 AM
  • Hourences
    • April 7, 2009 at 8:56 PM
    • #41

    I do that stuff but I stick to Unreal and Level Design lectures. I think it is weird that they contact you to speak for people that are outside your field of expertise. Perhaps they just want to have you talk about the industry? It doesn't has to be about your work, you could just talk about how to get a job in this industry, how most post graduates feel when they start their first job and their common issues. That kind of stuff.

    Or you could explain level design to the artists so the artists understand the position of the LD better and why they can't just move a crate when they want, for example.

  • sarge mat
    • April 7, 2009 at 9:35 PM
    • #42
    Quote from Hourences

    Thats a cool course. It is exactly what I would want to do. Three months is just about perfect, and he asks a boatload of money for it. I wonder if anyone bites? Anyone happen to know anyone who attends it?You mean qantm? They are private, at least in Holland and charge 12000 euro or so a year.

    Sentura sure, some info is never bad. Tak!

    I think a few from game-artist.net have been or know more about it.

  • -HP-
    • April 7, 2009 at 11:13 PM
    • #43

    Well, since the presentation is for whatever you want, then talk about what you do best and what you're good at!

  • kleinluka
    • April 8, 2009 at 10:53 PM
    • #44
    Quote from Furyo

    On a related note, I've been offered to do a presentation down in Florida at Full Sail, and I can't figure out whether I even have something of any interest to say and therefore whether I should accept. The presentation can be on whatever I want, and the crowd is going to be mostly artists and animators, both fields in which I wouldn't know where to start. Have you guys had similar experiences?

    I did a presentation at SCAD about how to get into the industry, false expectations, interview/portfolio tips, and networking.... i can send you the presentation when im home.

    Quote from Furyo

    They need degrees to do that, which reinforces my point that people should get an education

    Not necessarily.

    I'm not saying getting a degree is stupid. Just saying it might not be necessary if you have enough street cred and hands on game dev experience already and want to stay in the industry. That's just my personal opinion.

  • Grinwhrl
    • April 8, 2009 at 11:01 PM
    • #45

    Get an Education, no matter what you do, it will come in handy some way or form in the future.

  • Skjalg
    • April 9, 2009 at 12:13 AM
    • #46

    I think things are slowly, but steadily changing. As mazy also pointed out, studios are taking in fewer and fewer interns, especially straight from high school (18 year olds). The games industry has grown out the parent's basements and into the schools.

    Or at least its getting there...

  • Puddy
    • April 9, 2009 at 10:01 AM
    • #47

    Not yet I think. Not when it comes to "game education" anyway, where many of the schools are crap from what I've heard (many, not all).

    Those that can't they teach, eh?

    However, real science degrees I think is a great help. As I said in a previous post I'll take 6/12 months off and then go off and grind through 4 or 5 years to reach said degree.

  • Sentura
    • April 9, 2009 at 4:18 PM
    • #48
    Quote from Redfigure

    Not yet I think. Not when it comes to "game education" anyway, where many of the schools are crap from what I've heard (many, not all).Those that can't they teach, eh?

    However, real science degrees I think is a great help. As I said in a previous post I'll take 6/12 months off and then go off and grind through 4 or 5 years to reach said degree.

    i think there are many degrees that aren't about "real science" that can still help. i don't believe in game schools per se, but i believe in good practices that are applied by the industry as well as schools. last semester our class was entirely dedicated to iterative development. getting into the mindset of a production and a team is much more important than any skill you can learn otherwise, and i predict that is part of what will be sought after when the industry realizes what potential a university can give for learning.

  • rockdude86
    • April 11, 2009 at 11:26 AM
    • #49

    so im going to attent qantm college for a day the 19th just to see whats possible there. i agree that practice makes perfect so to say but since some of us *me* dont really have the time to really plunge into what they would like to a school is THE solution.

  • Taylor
    • April 11, 2009 at 11:50 AM
    • #50

    I would advise applying somewhere sooner rather than later. I didn’t seem to have any hiccups, but sat on my hands for years before going for it.

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