Quote from Rick_Dpc version of mw2, it would like you to connect to xbox live:[Blocked Image: http://a.imagehost.org/0708/lolmw2.jpg]
Wow, Deja Vu. Could've sworn I had seen that elsewhere.
Quote from Rick_Dpc version of mw2, it would like you to connect to xbox live:[Blocked Image: http://a.imagehost.org/0708/lolmw2.jpg]
Wow, Deja Vu. Could've sworn I had seen that elsewhere.
Finished the SP campaign...total time about 5.5 hours it said but it felt longer I thought. I sure died a lot. I just played it on regular cause I'm simply too old to deal with the frenzy of Veteran or Hardened.
Anyway, I finally started playing MP tonight (on PSN) and while a lot like past CoD games i still enjoyed it and really had no lag or technical problems. That said I have a fast cable connection and live in a big city (ironically about 3 miles from IW). Despite starting at lvl 1 tonight, all the lvl 20s, 30s and up players were actually nice and not talking crap on me, even when I lost the lead for a few times in close matches. Got to lvl 4 after a little while and concluded that it's still fun and overall worth the money since my cousin and I will probably play the co-op Spec-Ops stuff.
Bottom line, a good purchase and up there with Uncharted 2 as GOTY candidate for me.
PS... Composite I saw your sig on at least one level (Karachi (?) or something?) Felt like a composite level! ![]()
What the reason for not allowing you to customize your class while in game?
Quote":3f9lwdwv]
You still can't customize your class in-game? Damn...
I'm sure there's a reason behind it, but still...
innovashun
Game's not balanced for in-game customization.
The best reason I can think of is because they don't want you to mess in the customization window when you should be playing the game. But they could fix that buy either an 30 to 1 min afk timer, or by giving you some time ,before trowing you in a match when you join, to customize. Because of the lack of browser you cannot choose a specific map, and people will enter a snow map with red urban cammo and have no way of changing it. But even besides that, in mw1 some perks and load outs were really very situational, not really worth it having them in one of your 5 slots, so it would be nice to be able to quickly change them.
IIRC they did add it in mw1 with the modwarfare patch, but no one played that as you had to start over again, which I would not have minded if there were any servers in place for it.
Quote from Rick_Dpc version of mw2, it would like you to connect to xbox live:[Blocked Image: http://a.imagehost.org/0708/lolmw2.jpg]
Ahahaha, my sides...
I've been playing Spec Ops, Semper Fi is solid on anything more than regular, can't get past the second wave, fuckers keep climbing up the ladder and stabbing me in the back.. deffo one for 2 players
The stealth mission that is similar to
QuoteRussian village with Price
was beat on hardened easy... wanna see what that's like on veteran. Can't get any less than 41 seconds on the Pit.. 35 seconds for 3 stars?! Fuck off
The bridge level is hard as well.. can't get past the mi24 gunship that appears after the midsection collapses.. where the fuck is the rpg/stinger? ![]()
Finished the first playthough yesterday on Regular. Hella fun. A few pacing complaints, but other than that, excellent top-notch campaign (also had a few crashing issues [DirectX errors, and also a crash when loading the very last level
Quoteright after you go over the waterfall
. With the advanced settings on anything but "High" (Extra, Medium, even Low), the game crashes with a memory exception]). Doing another playthrough on Veteran now (to tide me over until L4D2 and AC2).
Spec Ops is awesome, though you definitely need two people to get the full experience. With Campaign and Spec Ops, I'm completely satisfied with my purchase. I played with a buddy 'till 3 AM doing spec ops and it's insanely fun (escort missions and wave defense missions are the most fun).
Multiplayer is very "eeeehhhh". The matchmaking system is terrible. I'm a level two and I keep getting thrown into matches where everyone else is level 25 or higher (saw some 50's in there). The no dedicated servers doesn't really phase me because I don't give a shit about multiplayer (I'm just playing it to see what it's all about). I haven't had any trouble getting into games or laggy hosts. Played three or four matches and everything went well. I also like how when the host quits it automatically finds another one. It's a good 10 second pause in the game, but better than just crashing the whole thing.
the game is now balanced:
QuoteThanks to AgentGOD and his great work bringing the developer console back into the PC version, a whole new wave of servers are possible with vast amounts of customisation. Things such as unlimited ammo, massive experience points (10000xp for a single kill), Field of View tweaks, speed and gravity adjustments and so much more! The best bit is, this is all ranked and on IWNet!
Haha awesome
PC Gamers- Not balanced to just accept what the game was balanced for ![]()
So.... You actually get XP for doing that? ![]()
Someone is going to be pissed ![]()
The patch for adding the console looks like a dll hook, which I thought VAC bans for. As much as I want to try this, I don't want to risk a VAC ban. The readme says that it shouldn't trigger a VAC ban, but... still...
Heh, even then you still die a lot on Quarry, died so many times on that map ![]()
Can't imagine that IW thought it would be easier this way, and in that case its pretty naive to think that your system is robust enough that noone is gonna mess it up. Must be a pretty fucking shitty job to be cleaning up all the shit thats going on with the PC version.
Quote from Section_Ei8htThe patch for adding the console looks like a dll hook, which I thought VAC bans for. As much as I want to try this, I don't want to risk a VAC ban. The readme says that it shouldn't trigger a VAC ban, but... still...
As far as I can tell this is actually an extension of a project to enable multiplayer in pirated/cracked copies of the game, so for those users VAC isn't a concern anyway.
If they have the ability to customize and control dedicated MW2 servers, can they disable VAC in their game like someone running a TF2 or CSS server could chose to?
I started the campaign yesterday... Didn't finished it yet, but DAMN. What a good game. Graphically, Sound, gameplay and surprisingly, story, really were nailed!
Oh man, I can't describe the awesomeness on that Russian Castle / Prison level, the showers section were a great tribute to the film The Rock! ![]()
Quoteanyway, composite and any other eye-dubs here please pass on the compliments to your colleagues for a very good campaign, one of the best in video game history I would say, and remember to buy some cakes on my behalf. I promise I will reimburse you. at some point in the future.
this is not a guarantee, offer subject to availability.
What Rick said!
Can't wait to get home today and finish the campaing! This game eats awesome for breakfast.
Quote from Section_Ei8htThe patch for adding the console looks like a dll hook, which I thought VAC bans for. As much as I want to try this, I don't want to risk a VAC ban. The readme says that it shouldn't trigger a VAC ban, but... still...
I don't know how they know it doesn't trigger a vac ban since VAC is doing delayed bans.
Quote from skdrI don't know how they know it doesn't trigger a vac ban since VAC is doing delayed bans.
Exactly. That's the scary part. It's also pretty nice since you are able to nail a lot of cheaters at the same time, the downside is that you have to live with cheaters until VAC kicks in.
But it sure looks like good FFA mayhem, I'd imagine Rust would be kickass for that.
Quarry > HATE. I'm sorry, but I cannot like that map, mostly because there are unlimited amount of places for campers.
Less praise, more fist pumping. Here is something to be nervous about:
QuoteDisplay MoreActivision plans future charges for COD contentActivision executive Tom Tippl has said there are plans to charge Call of Duty users for online features in future.
"It's definitely an aspiration that we see potential in, particularly as we look at different business models to monetise the online gameplay," Tippl said during a business conference (as reported by Eurogamer, via IGN). "There's good knowledge exchange happening between the Blizzard folks and our online guys."
"We have great experience also on Call of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that," he continued.
"I think it's been mutually beneficial, and you should expect us to test and ultimately launch additional online monetisation models of some of some of our biggest franchises like Call of Duty."
And Tippl isn't concerned COD fans will object to having to pay for additional features, adding: "Our gamers are telling us there's lots of services and innovation they would like to see that they're not getting yet."
"From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that."
Don’t have an account yet? Register yourself now and be a part of our community!