1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Call of Duty: Modern Warfare 2 Teaser

  • KungFuSquirrel
  • March 26, 2009 at 3:58 AM
  • dux
    • November 7, 2009 at 10:05 PM
    • #521

    Cheers chaps.

  • Rick_D
    • November 8, 2009 at 12:17 AM
    • #522
    Quote from Jetsetlemming

    Refusing to help Steam spread by selling a game that requires Steamworks is closing the barn door after horse escaped, and all they're accomplishing is hurting themselves by giving Steam the sale of the game itself as well as the burden of supporting it on its network. Releasing a game on Steam has by far the lowest technical requirements of the publisher because the only actual requirement for Steam integration into a product is auto-updating support, basically, while all the other DRM networks except GOG have a limited list of available DRM schemes you MUST use, for example SecuROM on Gamersgate and Direct2Drive- Steam will let you publish a game completely without DRM, just with Steamworks auto-updating and nothing else changed from the basic videogame. If the other Digital Distro platforms want to actually compete with Steam, they need to start being better in some aspect or targeting adifferent market, and right now the only thing any of them (except GOG) can hold over Valve's head is not needing their client to be running to play, which means nothing to 99% of PC gamers who are already using Steam, talking with their friends and joining groups in Steam Community, adding all their non-steam stuff to their steam games list anyway, etc.

    Of course, this whole discussion is ignoring the crowd who doesn't even know any of these services exist and play their online games on Popcap and Big Fish, but that's another issue

    god damn that's still too long.

    summary:

    "QQ more fagets"

  • Thrik
    • November 8, 2009 at 12:32 AM
    • #523

    I will mess you up, Rick.

  • dux
    • November 8, 2009 at 12:39 AM
    • #524

    lmao

  • Rick_D
    • November 8, 2009 at 9:54 PM
    • #525

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Well, that's multiplayer fucked.

  • Steppenwolf
    • November 8, 2009 at 10:05 PM
    • #526

    Way too gimmicky for my taste. I loose more and more interest in that franchise with every iteration, which is a bit sad because the first cod was my most favourite online fps ever. The wide public of course seems to have a different opinion.

  • Gloglebag
    • November 8, 2009 at 10:21 PM
    • #527
    Quote from Steppenwolf

    Way too gimmicky for my taste. I loose more and more interest in that franchise with every iteration, which is a bit sad because the first cod was my most favourite online fps ever. The wide public of course seems to have a different opinion.

    Hey back the fuck off man, it's not balanced for good taste.

  • st0lve
    • November 8, 2009 at 10:41 PM
    • #528
    Quote from Rick_D

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Well, that's multiplayer fucked.

    Oh god. Get a doorgunner, get nuke, win.

    Nigga please, I'd love to have the option to remove that one.

  • Thrik
    • November 8, 2009 at 11:34 PM
    • #529

    Holy shit, the REDEEMER has made it into a multiplayer FPS that's meant to be somewhat realistic? Awesome!!!!!

  • Scinbed
    • November 8, 2009 at 11:54 PM
    • #530

    The Redeemer was pretty stupid and unbalanced in UT to begin with.

    This is on a whole other level though. Once you launch it, it's game over.

  • Seldoon182
    • November 9, 2009 at 1:12 AM
    • #531

    http://www.hotbloodedgaming.com/2009/11 ... game-over/

  • Jetsetlemming
    • November 9, 2009 at 2:28 AM
    • #532
    Quote from Rick_D

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Well, that's multiplayer fucked.

    The fact that killing the entire team in a 10 second span is common enough in MW2 to merit the game celebrating that it happened is seriously mindblowing.

    So what exactly was the other team supposed to do once the guy playing in the video got the helicopter? From what I've heard shooting the guy's character as he's controlling the helicopter doesn't take him out of it, he just respawns once that section of helicoptering is done with. I can't help but think that'd be so terribly demoralizing that a lot of players would actually just quit and find a different game under those circumstances >_>

  • Algor
    • November 9, 2009 at 3:31 AM
    • #533

    If an entire server full of players can't stop one guy from getting 25 kills in a row, then they probably deserve to be nuked. I don't think it's going to be all that common.

  • Jetsetlemming
    • November 9, 2009 at 5:10 AM
    • #534
    Quote from Algor

    If an entire server full of players can't stop one guy from getting 25 kills in a row, then they probably deserve to be nuked. I don't think it's going to be all that common.

    He only needed to get 11 kills for that Chopper Gunner killstreak that ended up with him killing the entire enemy team over and over again. I'm far more bothered by how powerful that chopper event was.

  • Jetsetlemming
    • November 9, 2009 at 6:18 AM
    • #535

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • FrieChamp
    • November 9, 2009 at 6:28 AM
    • #536
    Quote from Seldoon182

    http://www.hotbloodedgaming.com/2009/11/07/kil…ou-a-game-over/

    :megamon:

    Pre-loading...

  • Duff-e
    • November 9, 2009 at 7:37 AM
    • #537

    I can't decide if I like the automated chopper better or not. I guess it depends on how they handle the players character on the map during. I don't know if it's necessarily over powered though. I mean in COD4 if someone called chopper and you didn't have cover you were pretty much dead...now player competency is a factor so overall there must be a decrease in kills.

  • Pampers
    • November 9, 2009 at 8:54 AM
    • #538

    choppa looked imba, bet it will be nerfed in the first patch

  • Rick_D
    • November 9, 2009 at 9:39 AM
    • #539
    Quote from DUFFY

    I can't decide if I like the automated chopper better or not. I guess it depends on how they handle the players character on the map during. I don't know if it's necessarily over powered though. I mean in COD4 if someone called chopper and you didn't have cover you were pretty much dead...now player competency is a factor so overall there must be a decrease in kills.

    heat-tracking, auto-lock-on, wall-penetration.

    that's some pretty fucked up shit right there.

    at the same time it's a nice idea and i think it's pretty fun looking.

    it does seem strange to me that chopper/harrier kills count towards your killstreak, that was never the case before (people actually used to call a chopper, get killed, and THEN the kills would count - which is at the least, undesirable), now it really does seem like you just have to get that first call-in and you're pretty much set.

  • Gloglebag
    • November 9, 2009 at 6:57 PM
    • #540

    From the haus

    [Blocked Image: http://i33.tinypic.com/288351h.jpg]

    [Blocked Image: http://img402.imageshack.us/img402/4641/ingamer.jpg]

    [Blocked Image: http://i37.tinypic.com/15cexwn.jpg]

    [Blocked Image: http://img254.imageshack.us/img254/8712/advvid.jpg]

    [Blocked Image: http://img260.imageshack.us/img260/7968/videoh.jpg]

    [Blocked Image: http://img24.imageshack.us/img24/9996/lobbyp.jpg]

    [Blocked Image: http://img27.imageshack.us/img27/9421/choosegame.jpg]

    [Blocked Image: http://img27.imageshack.us/img27/8108/ingamex.jpg]

    Quote from socK

    "Games graphics is awsome. Online is shit for me so far. Its the same setup as Xbox360.... right down to no ping just the 5 green bar strenght level crap.... Have tried to play 15 games only played 3 so far.. Host quits , Time outs , Host quits during game , players quit before timer finishes and start wait all over again... blah blah....Gonna try and play again.. Good luck to others."

    god, it doesn't even list the fucking ping.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™