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l4d_yama

  • the0rthopaedicsurgeon
  • March 20, 2009 at 2:15 AM
  • the0rthopaedicsurgeon
    • January 2, 2011 at 12:45 AM
    • #101

    this is taking too long. i decided to just get this map done so i totally finished the temple village in two days. i'm going to try and get the whole campaign finished as soon as i can so i can release this after about 4+ years.

    [Blocked Image: http://img210.imageshack.us/img210/8803/temple0101.jpg]

    [Blocked Image: http://img815.imageshack.us/img815/8070/temple0102.jpg]

    [Blocked Image: http://img823.imageshack.us/img823/2808/temple0103.jpg]

    [Blocked Image: http://img600.imageshack.us/img600/2654/temple0104.jpg]

    [Blocked Image: http://img407.imageshack.us/img407/2667/temple0105.jpg]

    [Blocked Image: http://img718.imageshack.us/img718/6632/temple0108.jpg]

    [Blocked Image: http://img141.imageshack.us/img141/9272/temple0109.jpg]

  • Grinwhrl
    • January 2, 2011 at 12:51 AM
    • #102

    Well it looks great, so when its out I am looking forward to playing it.

  • Corwin
    • January 2, 2011 at 8:30 AM
    • #103

    Truly amazing!

  • Jenn0_Bing
    • January 2, 2011 at 9:37 AM
    • #104

    Yes, I look forward to giving this a go. Every update is impressive.

  • Froyok
    • January 2, 2011 at 10:24 AM
    • #105

    Very nice !

  • Tron
    • January 18, 2011 at 10:07 AM
    • #106

    This is rapidly becoming L4D_Shenmue

    It's a good thing.

  • Serenius
    • January 18, 2011 at 3:33 PM
    • #107

    Really impressive looking, dude.

  • the0rthopaedicsurgeon
    • August 5, 2011 at 1:35 AM
    • #108

    the road at the start of the 2nd level is now finished, just need to connect the finale and that map is done (although i have about 4 brushes, a couple of entities and 1% texinfos to do it with...).

    i'm thinking that if the 3rd map (the brown one) is done in time, i might release those 3 maps as a kind of beta/demo by christmas, just because this has been going about 5 years now.

    the spawn:

    [Blocked Image: http://i.imgur.com/UfAZv.jpg]

    [Blocked Image: http://i.imgur.com/B2XJA.jpg]

    [Blocked Image: http://i.imgur.com/QM1m4.jpg]

    [Blocked Image: http://i.imgur.com/UuG9F.jpg]

    [Blocked Image: http://i.imgur.com/Klqyw.jpg]

    [Blocked Image: http://i.imgur.com/torXE.jpg]

    [Blocked Image: http://i.imgur.com/VgV9S.jpg]

  • FrieChamp
    • August 5, 2011 at 8:26 AM
    • #109

    epic mapping project is epic

  • Puddy
    • August 5, 2011 at 8:35 AM
    • #110

    wtf nice

  • insta
    • August 5, 2011 at 8:39 AM
    • #111

    Awesome as usual! When you release it we should organize some games!

  • Jenn0_Bing
    • August 5, 2011 at 9:26 AM
    • #112

    Still looking as good as ever. I look forward to getting a taste at Christmas, or whenever .

  • Mazy
    • August 5, 2011 at 7:53 PM
    • #113

    Been going through the entire thread now, absolutely stunning work, can't wait to try it out. Without a doubt the best custom content I've seen for L4D. Totally love the setting~

    And mad props for sticking with it through all these years~

  • ElectroSheep
    • August 5, 2011 at 8:04 PM
    • #114

    Love the japan feeling

  • the0rthopaedicsurgeon
    • October 9, 2011 at 7:55 PM
    • #115

    Almost done with this map, I think I'm going to release the first two (Tokyo and this one) as a beta because I want to release something after all this time. I had to redesign the finale and there's also a workaround where you need to deploy fire rounds to get the bots into the cablecar, but the whole thing is connected and working from start to finish now.

    [Blocked Image: http://i.imgur.com/VkQnv.jpg]

    [Blocked Image: http://i.imgur.com/IF7rL.jpg]

    [Blocked Image: http://i.imgur.com/i7KRd.jpg]

    [Blocked Image: http://i.imgur.com/APP4v.jpg]

    [Blocked Image: http://i.imgur.com/qA7sR.jpg]

    [Blocked Image: http://i.imgur.com/yFRxA.jpg]

    [Blocked Image: http://i.imgur.com/HDQTr.jpg]

  • Puddy
    • October 9, 2011 at 8:56 PM
    • #116

    That's... hot as hell! Gimme!

  • Jenn0_Bing
    • October 9, 2011 at 9:15 PM
    • #117

    As impressive as I've come to expect, It's gonna be good to get a chance to run around in it. Some of those shots looked a little dark to me, that may just be the effect of the bright surround/image size though.

  • ⌐■_■
    • October 10, 2011 at 2:27 PM
    • #118
    Quote from Puddy

    That's... hot as hell! Gimme!

    yes, and release dogsector while you're at it!

  • the0rthopaedicsurgeon
    • October 10, 2011 at 2:41 PM
    • #119
    Quote from Jenn0_Bing

    As impressive as I've come to expect, It's gonna be good to get a chance to run around in it. Some of those shots looked a little dark to me, that may just be the effect of the bright surround/image size though.

    I might still change to a brighter setting, but I've worked on the lighting the last week so all the main routes are lit properly. I'm running really low on entities though so I don't have many lights to spare.

    Also you can download dogsector, I think there was a broken spawn point and I thought I'd took the link down, but apparently I only striked through the link so it's still up.

  • ⌐■_■
    • October 10, 2011 at 4:03 PM
    • #120

    ahh, nice i only tried the link in the map section. d'ling *

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