1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Unreal Engine 3 updates

  • Minos
  • March 16, 2009 at 8:00 PM
  • dux
    • March 26, 2009 at 3:11 PM
    • #61

    That content browers = WIN. THe new lighting they have going on is good to see at last, too.

  • Jetsetlemming
    • March 26, 2009 at 4:24 PM
    • #62

    So does the new lighting techniques remove the brush edge seams on lightmaps

  • Minos
    • March 26, 2009 at 5:02 PM
    • #63

    They basically fixed everything I dislike in UED =)

  • Psy
    • March 26, 2009 at 5:33 PM
    • #64

    Drag-and-drop. Excellent.

  • Warby
    • March 26, 2009 at 6:36 PM
    • #65
    Quote from Jetsetlemming

    So does the new lighting techniques remove the brush edge seams on lightmaps

    you mean the cheap fake AO ?!

  • Psy
    • March 26, 2009 at 7:10 PM
    • #66

    So is this going to be an update for all currently released Epic games or will it only be available for games in-development?

  • skdr
    • March 26, 2009 at 7:44 PM
    • #67
    Quote from Psy

    So is this going to be an update for all currently released Epic games or will it only be available for games in-development?

    Only in-dev/upcoming projects since merging to new Epic build is not an easy task to do.

  • 2d-chris
    • March 27, 2009 at 9:05 AM
    • #68

    I really like the new content browser the tags idea is something all asset browsers should include.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  2. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  3. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  4. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  5. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  6. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  7. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    MetinSaygin
    October 31, 2026 at 1:21 PM
  8. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  9. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  10. Any of the old guard still around? D:

    -HP-
    October 20, 2026 at 11:37 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™