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Level design in the Clinton days

  • Minos
  • March 10, 2009 at 3:02 PM
  • Minos
    • March 10, 2009 at 3:02 PM
    • #1

    Have you ever wondered how lara croft looked without the clothes on? Then check this video

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  • e-freak
    • March 10, 2009 at 3:06 PM
    • #2

    that was pretty interesting indeed. The LD tools seem to be quite nice (and it has realtime preview in opposite to hammer )

  • Minos
    • March 10, 2009 at 3:12 PM
    • #3
    Quote from e-freak

    that was pretty interesting indeed. The LD tools seem to be quite nice (and it has realtime preview in opposite to hammer )

    Yeah it´s actually awesome considering the game was made in 97 or something like that.

    This guy's channel is full with interesting videos from 90s games, really awesome stuff!

    http://www.youtube.com/view_play_list?p ... 79D&page=1

  • dux
    • March 10, 2009 at 3:35 PM
    • #4

    lol a 90's editor owns hammer in 2009 still. God I hate hammer.

    btw here's what clinton played in the 90's

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  • Buddy
    • March 10, 2009 at 3:39 PM
    • #5

    THE OLD WIREMESH TRICK!

  • Erratic
    • March 10, 2009 at 3:45 PM
    • #6

    Hammer is a 90's editor.

  • Mojo
    • March 11, 2009 at 2:50 PM
    • #7
    Quote from Buddy

    THE OLD WIREMESH TRICK!

    GOTCHA

    That was rather cool to watch. Old school mapping for life.

  • General Vivi
    • March 13, 2009 at 2:56 PM
    • #8

    That was pretty awesome ... you could create like half a game in a week with that editor

  • Minos
    • March 13, 2009 at 3:03 PM
    • #9

    Damn look at this vertex lighting, looks so good It even has realtime reflections!

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    E3 Report 1997

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    I remember Spawn was one of the first games I got for the psx

  • Jetsetlemming
    • March 14, 2009 at 11:19 AM
    • #10
    Quote from Minotauro

    Yeah it´s actually awesome considering the game was made in 97 or something like that.

    Hey, Unreal 1 is around the same time, and UnrealEd has real-time preview (though software renderer only).

    That Tomb Raider level editor did seem damn easy to work with though. I think the PC versions of those games might've actually came with the editor too, I think I remember hearing about custom TR levels. Shame the modern remakes/sequels don't have one (and thus DX3 ).

  • JohnC
    • March 16, 2009 at 5:41 PM
    • #11

    As far as I can recall Eidos released the level editor with Chronicles, the fifth Tomb Raider. I have it laying around somewhere. Never could figure what I was doing. I remember it used WADs, and you had to copy a line of text into the editor to apply a texture.

    There are some third party editors available which I think are supposed to be much better, not sure if they came out before the official one.

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