hello ive been workin with my map now a fue days ! and i have a problem ! that i cant seem to find
so i hope you guys can help me.
well when im gonna creat the map now its fine and work as it sould, but when i creat a new block / solid i get fps drops to 20-15 fps and only light ! as the rad file dont start
i have no errors or leaks in the map !
i know i use many wad. files but when i tok all textures and made 1 .wadfile it didnt find all textures even when they was in the wadfile.
Solids: 3484
Faces: 21034
PointEntities: 8
SolidEntities: 162
Unique Textures: 134
Texture memory: 5612544 bytes (5.48MB)
WadFile Uses: 10
Check for errors: (No Errors Were Found)
Code
** Executing...
** Command: Change Directory
** Parameters: "D:\Spel\Steam\steamapps\[email protected]\counter-strike"
** Executing...
** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe
** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
Entering c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.50 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.83 seconds)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_747.wad
- Contains 1 used texture, 0.74 percent of map (143 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_cbble.wad
- Contains 2 used textures, 1.48 percent of map (61 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_dust.wad
- Contains 2 used textures, 1.48 percent of map (28 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_havana.wad
- Contains 2 used textures, 1.48 percent of map (122 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cs_office.wad
- Contains 5 used textures, 3.70 percent of map (102 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\cstrike.wad
- Contains 15 used textures, 11.11 percent of map (123 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 4 used textures, 2.96 percent of map (24 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\de_storm.wad
- Contains 10 used textures, 7.41 percent of map (74 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\cswad\halflife.wad
- Contains 82 used textures, 60.74 percent of map (3116 textures in wad)
Using Wadfile: \spel\steam\steamapps\[email protected]\counter-strike\cstrike\de_vegas.wad
- Contains 12 used textures, 8.89 percent of map (101 textures in wad)
Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 22 additional animating textures.
Texture usage is at 2.63 mb (of 4.00 mb MAX)
7.75 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe
** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12311 (0.83 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8314 (0.53 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6487 (0.36 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9156 (0.59 seconds)
** Executing...
** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe
** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad']
Warning: No vis information, direct lighting only.
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.bsp" "D:\Spel\Steam\steamapps\[email protected]\counter-strike\cstrike\maps\snyltarn.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.pts" "D:\Spel\Steam\steamapps\[email protected]\counter-strike\cstrike\maps\snyltarn.pts"
** Executing...
** Command: D:\Spel\Steam\STEAMA~1\BEAVER~1.COM\COUNTE~1\hl.exe
** Parameters: +map "snyltarn" -game cstrike -dev -console +deathmatch 1 -windowed
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if you need anny more information just tell !
thanx and sry for my bad english ![]()