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TF2 Scout Update Announced

  • skdr
  • February 17, 2009 at 10:01 PM
  • Pampers
    • February 20, 2009 at 12:03 AM
    • #21

    the cart is red as well

  • -HP-
    • February 20, 2009 at 12:43 AM
    • #22

    Now you're talking!

  • Mazy
    • February 20, 2009 at 8:03 AM
    • #23

    Definitely looks like the new mode they've been talking about, think the concept of 2 carts is too different for them to just use the regular PL type

    Oh and the period of the slowdown after using the energy drink better be fairly long, otherwise its gonna be complete mayhem with scouts running around behind enemy lines all the time.

  • Sentura
    • February 20, 2009 at 8:34 AM
    • #24

    scout being my favorite class, this shall be interesting.

  • Thrik
    • February 20, 2009 at 9:30 AM
    • #25

    Someone pointed these achievements out to me earlier:

    [Blocked Image: http://www.teamfortress.com/scoutupdate/images/AchievementIcons/triple_play.png]

    [Blocked Image: http://www.teamfortress.com/scoutupdate/images/AchievementIcons/a_year_to_remember.png]

    Looks like some kind of new flag capture mode.

  • Skacky
    • February 20, 2009 at 10:35 AM
    • #26

    I can't wait to punch heavies with my energy drink and my bat.

  • Jenn0_Bing
    • February 20, 2009 at 11:33 AM
    • #27

    [Blocked Image: http://i40.tinypic.com/24o0mf7.jpg]

  • -HP-
    • February 20, 2009 at 11:40 AM
    • #28

    oh, awesome...

  • Freak
    • February 20, 2009 at 12:55 PM
    • #29

    great, time to play tf2 again

  • dux
    • February 20, 2009 at 12:58 PM
    • #30

    No nailgun?

  • Jenn0_Bing
    • February 20, 2009 at 10:42 PM
    • #31

    Fridays update is up. http://www.teamfortress.com/scoutupdate/egypt.htm

    New community map cp_egypt, and skdr's cp_fastlane is having an update.

  • e-freak
    • February 20, 2009 at 10:57 PM
    • #32
    Quote

    interesting uses of vertical space. Classes with the ability to ascend rapidly (Soldiers, Demomen, and Scouts using the new scattergun unlockable ) have lots of options for traversing the arenas.

    Seems like the scattergun (in opposite to the name shotgun?) is a real bad ass weapon. Could be that it has so much impact that it throws the scout back/up? "One-Shot-One-Kill" weapon on less than 2 meters distance?

  • Psy
    • February 20, 2009 at 11:01 PM
    • #33

    This is the most community-content based update yet. I love it.

  • Mr. Happy
    • February 20, 2009 at 11:40 PM
    • #34

    Egypt for the win, that map is so awesome and so underrepresented in the server list.

    But shit, heyo's gettin all kinds of maps into offcialdom. me smells a future valve employee

  • Cybbe
    • February 20, 2009 at 11:55 PM
    • #35
    Quote from e-freak

    Seems like the scattergun (in opposite to the name shotgun?) is a real bad ass weapon. Could be that it has so much impact that it throws the scout back/up? "One-Shot-One-Kill" weapon on less than 2 meters distance?

    Scout shotgun was always called the scattergun. But excited to see what they've done to it

  • Jenn0_Bing
    • February 20, 2009 at 11:58 PM
    • #36

    I'm thinking something similar to the secondary for the Flak gun in the UT games. Looking at the new model fo it.

  • dux
    • February 21, 2009 at 12:31 PM
    • #37

    Oh wow that Egypt map is just what tf2 needs. Something different looking!

  • -HP-
    • February 21, 2009 at 2:29 PM
    • #38

    I love Valve...

  • Thrik
    • February 21, 2009 at 2:55 PM
    • #39

    I heartily endorse everything revealed in this update thus far.

  • cyberjunkie
    • February 22, 2009 at 5:25 PM
    • #40

    Ah! so nice. I should be a little more free by the time it comes. Next weekend should be fun! I love Valve too

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