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F.E.A.R. 2 Launch thread

  • D3ads
  • February 1, 2009 at 12:18 AM
  • D3ads
    • February 1, 2009 at 12:18 AM
    • #1

    So F.E.A.R. 2 has gone gold and will be on shelves by the 10th (US) and the 12th (Europe and beyond), Gametrailers has an exclusive launch trailer in celebration which is pants wettingly awesome. I cannot wait for the game to come out, I've not been this excited about a game since Quake 4 back in 05.

    F.E.A.R. 2 will apparently need Steam in order to activate the game, looks like I finally have my excuse to reinstall Steam again...

    http://www.gametrailers.com/player/44953.html

  • Grinwhrl
    • February 1, 2009 at 6:18 AM
    • #2

    Demo was great, very impressed at all the demonic fx in that game and how seamless they feel.

  • Mazy
    • February 1, 2009 at 8:39 PM
    • #3

    Tried the demo, was alright. I really like the gun fight portions of the game, but the "ooooooo spooky little girl, be frightened now!" segments were just completely turning me off. Its just not creepy at all, and really just made me wish the entire game was gunfights instead.

  • Jetsetlemming
    • February 1, 2009 at 11:34 PM
    • #4

    The incredibly retarded slogan of "Fear Alma Again" is enough to put me off FEAR 2.

  • dux
    • February 2, 2009 at 1:54 AM
    • #5
    Quote from Jetsetlemming

    The incredibly retarded slogan of "Fear Alma Again" is enough to put me off FEAR 2.

    I kinda agree in a way. I will play it but the slogan is soooooooo lame.

  • Grinwhrl
    • February 2, 2009 at 9:32 AM
    • #6
    Quote from Mazy

    Tried the demo, was alright. I really like the gun fight portions of the game, but the "ooooooo spooky little girl, be frightened now!" segments were just completely turning me off. Its just not creepy at all, and really just made me wish the entire game was gunfights instead.

    But if it were just gun fights, its just another shooter, yawn!

  • Mazy
    • February 2, 2009 at 10:45 AM
    • #7
    Quote from Dark

    But if it were just gun fights, its just another shooter, yawn!

    Yeah, but thats really the only part thats working in my opinion.

  • D3ads
    • February 2, 2009 at 10:05 PM
    • #8

    Whilst the horror bits don't scare me, they do put me on edge a bit, especially when you're in the maintenance tunnel and Alma appears behind you, made me jump out of my skin. The best thing about F.E.A.R. was the combat anyway so I'll be expecting more of the same with better AI this time around. I'm really just excited to see how the storyline develops from here, although it wasn't the most original idea ever, the fact that it's set just before the explosion creates a new perspective on the events.

  • Jetsetlemming
    • February 3, 2009 at 2:22 AM
    • #9
    Quote from D3ads

    Whilst the horror bits don't scare me, they do put me on edge a bit, especially when you're in the maintenance tunnel and Alma appears behind you, made me jump out of my skin. The best thing about F.E.A.R. was the combat anyway so I'll be expecting more of the same with better AI this time around. I'm really just excited to see how the storyline develops from here, although it wasn't the most original idea ever, the fact that it's set just before the explosion creates a new perspective on the events.

    It's supposed to be just before to after, kinda like RE3 to RE2

  • Taylor
    • February 3, 2009 at 8:44 AM
    • #10

    It's hard to combine good combat and fear in a game because they kind of go against each other. You can create a lot of scary (read: jumpy) set pieces and create a tension as the player walks around worried they might trip the next set piece, but if you feel confident about taking out enemies and are fully stocked with weaponry (and can hit F6 at any point to save) it’s very hard to feel worried about your survival.

    The fact your main character handles like a wheelbarrow, ammo is nonexistent and death takes you back several minutes of gameplay in Resident Evil (0-3) and Silent Hill (1-3, console) is part of the reason they work so well. You don’t want to fight anything because your character sucks at combat. Unfortunately having a crap control system "on purpose" is extremely bad form these days, which is why Resident Evil has completely changed and Silent Hill has lost its way.

  • MJ
    • February 5, 2009 at 6:12 AM
    • #11

    good demo, will download ;]

  • D3ads
    • February 15, 2009 at 5:22 PM
    • #12

    I got the game on EU release day, it's superb so far, they really listened to the criticism regarding the first one, there's so much more detail in the levels it's insane, even on medium settings it looks fantastic, love the city backdrop. I had to knock down the res to 800x600 this time as it's got more detailed environments than the demo but I'm not fussed about that, that's what you get for having an old machine :\ Shadows are horrible though, they should just be removed for being so pointless.

    Oh yeah, and high-five to the people that supplied the instructions on how to run it without Steam, means I can play it straight away without having to piss about with another Internet connection

  • -HP-
    • February 15, 2009 at 10:36 PM
    • #13

    I'm looking forward to try the game, although I'll prolly wait a month or two.

    With all this economical crisis going on, I can't spent all my salary on games! So many awesome titles released lately, especially for PS3.

  • -HP-
    • February 16, 2009 at 12:39 PM
    • #14

    GT Review

    http://www.gametrailers.com/player/45550.html

    Also, http://kotaku.com/5154239/playing-fear- ... awl-on-you

    ah ah ah, I lol'ed

  • Jetsetlemming
    • February 25, 2009 at 7:58 PM
    • #15

    I watched the ending on Youtube after Zero Punctuation insulted it.

    That was one of the most fucked up things I've seen in a videogame. What other game can claim to have

    Quote

    The protagonist raped in first person by an evil physic ghost she-demon thing, knocking her up, and being forced into fatherhood as the ultimate of evils before the credits roll?

    Also yes, quick cut at the end with no resolution to the plot outside the main character's fate, which whily shitty, isn't nearly as shitty as some of the other "To Be Continued" endings I've seen in gaming in recent years. It compares favorably to, say, Halo 2.

  • FrieChamp
    • February 26, 2009 at 8:49 AM
    • #16

    Best ZP in a while

    http://www.escapistmagazine.com/videos/ ... 565-Fear-2

  • -HP-
    • February 26, 2009 at 2:47 PM
    • #17

    I agree on the ending thingi. God damn, when will gamedevs ever learn to do proper endings?!

    Leaving an open end just to do a sequel aint the way to go.

  • FrieChamp
    • February 26, 2009 at 2:55 PM
    • #18

    I stopped following the FEAR series after the first game, so I'm not dying for a conclusion or will play this installment, that's why I also just watched the ending on youtube and I must say - it is not that bad! Just not the ending some people might hope for (after FEAR 1 and its two expansions). The Monolith guys really seem to be pulling all strings in terms of horror, really some of the best polished effects and in-game cutscenes I have seen, but I've never found the story that compelling...and the gameplay doesn't seem to offer much new either.

  • D3ads
    • March 14, 2009 at 11:54 PM
    • #19

    The ending was messed up indeed, I had no idea what was going on until I looked up stuff on the Interweb, Monolith have sick minds!

    Anyway, they did a good job on the game, more colours, lots of variation in environments (the ruined streets were jaw dropping at times), good enemy variation as well. The original is still much much better though, the colours are too bright in PO and it kinda spoils the dark grittiness of it, and the AI is dumbed down for some reason, even on hard it wasn't as challenging as the first game.

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