The last screenshot looks way better than before
But the lights of the crystals are too low now..
[UT3] - Waterfall
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Thanks.
Yea it’s going to require a bit of trial and error to see what works best there light wise.
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This look better? I turned up the brightness a good bit. But i think it might need more still. Adding a few more details to this area too.
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Hey.
I am thinking about putting out a final version soon so I thought it would be a good idea to post some new screenshots and a new beta to get a last push for feedback. Still a few things I want to fix but, let me know what you think.
Thanks
Beta 3 Download: http://files.filefront.com/Waterfall+Be ... einfo.html
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Looking much better! Huge improvements all-around. I'll try to run around this later today if I have time.
My immediate feedback from the shots... I'd pull the tree trunk out of the middle of the path, keep the main route clear. I think you could toss in a little more foliage or smaller rock pile meshes around the points where the rock meshes meet terrain to hide the seam a bit more.
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Thanks man. Working on that now.
I just noticed one or two of the spawn points are in a bad place. Will need to fix that too.
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you made a good looking map out of it

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Thanks.
I went through the final stages of collision testing today. Everything should be 100% now although there are a few more objects that I might use simple collision meshs on to increase speed that little bit more. Adding some more details though out now as well.
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Right I am calling this one done
(they are never really done though). I am in the process of posting the final one over on the area for finished stuff.Big thanks to all the people who helped me out.

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