1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[UT3] - Waterfall

  • sarge mat
  • January 22, 2009 at 9:00 PM
  • Freak
    • February 2, 2009 at 2:57 PM
    • #21

    The last screenshot looks way better than before But the lights of the crystals are too low now..

  • sarge mat
    • February 2, 2009 at 4:05 PM
    • #22

    Thanks.

    Yea it’s going to require a bit of trial and error to see what works best there light wise.

  • sarge mat
    • February 3, 2009 at 5:57 PM
    • #23

    This look better? I turned up the brightness a good bit. But i think it might need more still. Adding a few more details to this area too.

    [Blocked Image: http://img3.imageshack.us/img3/69/beta2image5wh3.jpg]

  • sarge mat
    • February 6, 2009 at 12:49 PM
    • #24

    Hey.

    I am thinking about putting out a final version soon so I thought it would be a good idea to post some new screenshots and a new beta to get a last push for feedback. Still a few things I want to fix but, let me know what you think.

    Thanks

    Beta 3 Download: http://files.filefront.com/Waterfall+Be ... einfo.html

    [Blocked Image: http://img514.imageshack.us/img514/3932/beta3screen1kv2.jpg]

    [Blocked Image: http://img514.imageshack.us/img514/7966/beta3screen2dq8.jpg]

    [Blocked Image: http://img15.imageshack.us/img15/7736/beta3screen3mv8.jpg]

    [Blocked Image: http://img4.imageshack.us/img4/4214/beta3screen4yt2.jpg]

    [Blocked Image: http://img15.imageshack.us/img15/3143/beta3screen5ub8.jpg]

    [Blocked Image: http://img15.imageshack.us/img15/7/beta3screen6ly7.jpg]

    [Blocked Image: http://img4.imageshack.us/img4/6950/beta3screen7yc6.jpg]

    [Blocked Image: http://img98.imageshack.us/img98/8667/beta3screen8xa8.jpg]

    [Blocked Image: http://img98.imageshack.us/img98/9746/beta3screen9df7.jpg]

  • KungFuSquirrel
    • February 6, 2009 at 4:03 PM
    • #25

    Looking much better! Huge improvements all-around. I'll try to run around this later today if I have time.

    My immediate feedback from the shots... I'd pull the tree trunk out of the middle of the path, keep the main route clear. I think you could toss in a little more foliage or smaller rock pile meshes around the points where the rock meshes meet terrain to hide the seam a bit more.

  • sarge mat
    • February 6, 2009 at 4:30 PM
    • #26

    Thanks man. Working on that now.

    I just noticed one or two of the spawn points are in a bad place. Will need to fix that too.

  • Freak
    • February 7, 2009 at 10:48 PM
    • #27

    you made a good looking map out of it

  • sarge mat
    • February 7, 2009 at 11:51 PM
    • #28

    Thanks.

    I went through the final stages of collision testing today. Everything should be 100% now although there are a few more objects that I might use simple collision meshs on to increase speed that little bit more. Adding some more details though out now as well.

  • sarge mat
    • February 8, 2009 at 6:26 PM
    • #29

    Right I am calling this one done (they are never really done though). I am in the process of posting the final one over on the area for finished stuff.

    Big thanks to all the people who helped me out.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™