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AO Error [3Ds Max]

  • e-freak
  • January 21, 2009 at 8:37 PM
  • e-freak
    • January 21, 2009 at 8:37 PM
    • #1

    Currently finishing some textures for a cg short of mine and some fellow students and tried baking an AO layer today in 3Ds Max to help with the texture. Usually this is not a big issue but today it gave me some errors:

    [Blocked Image: http://www.abload.de/img/rendertrjb.jpg]

    as you can see there are small wings at the rudder which should affect the AO map (and are stored in the same texture file but different place in the same UV) and it does - but with a way too high radius. this doesn't apply on the other side of the rudder (different uv space). I can fix this manually but I'm curious if anyone's got an idea on what's happening there?

  • -HP-
    • January 21, 2009 at 8:41 PM
    • #2

    Try to reset the x-form.

  • e-freak
    • January 21, 2009 at 9:19 PM
    • #3

    what is the x-form? (sry for being ignorant but i honestly do not know what it is)

  • -HP-
    • January 21, 2009 at 9:31 PM
    • #4

    When meshes sometimes start to behave strangely, It's good to reset the xform of the mesh.

    use that,

    [Blocked Image: http://i41.tinypic.com/2coforq.jpg]

    then make a "collapse all" on the stack, it might do the trick.

  • Vinny Testaverde
    • January 22, 2009 at 1:59 AM
    • #5

    see if there is a bias parameter for the AO, put it to 0 if there is

    could also be a UV map problem?

  • -HP-
    • January 22, 2009 at 10:40 AM
    • #6

    He fixed it already, it was a problem in the UV's itself.

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