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making money with custom maps !?

  • Warby
  • January 12, 2009 at 9:46 PM
  • Nysuatro
    • January 14, 2009 at 1:46 PM
    • #61

    is there still money to earn on second life? :s I thought it was dying out ..

    I dont know someone who is playing it :s

  • dux
    • January 14, 2009 at 1:54 PM
    • #62

    I tried SL for all of 5 minutes. Biggest pile of garbage I've ever installed on my computer. Honestly, I don't understand how people can even play that. Even WoW is better.

  • kleinluka
    • January 14, 2009 at 4:10 PM
    • #63

    we should make hurg island for second life.

  • zaphod
    • January 15, 2009 at 7:21 PM
    • #64

    Why not make an indie game instead of custom maps?

  • Warby
    • January 15, 2009 at 7:22 PM
    • #65

    i think the situation is settled

  • Psy
    • January 15, 2009 at 7:24 PM
    • #66
    Quote from kleinluka

    we should make hurg island for second life.

    signed.

  • Sentura
    • January 15, 2009 at 8:14 PM
    • #67

    i think you might have more luck with this, if you're looking for money:

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    edit: links

    http://www.youtube.com/watch?v=8ZohpDS2aMc

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  • Warby
    • January 15, 2009 at 8:22 PM
    • #68

    embedding disabled by request

  • Taylor
    • January 15, 2009 at 10:37 PM
    • #69
    Quote from zaphod

    Why not make an indie game instead of custom maps?

    This. Plus, it's an especially good time to hop on the XNA bandwagon before people stop checking that section of the 360 store.

    I had a few stabs at replying to this topic, but gave up each time. While it's easy to look at artist or translation commissions and say maps could operate in such a way, it's just going to blow up in your face because, ultimately, that’s not how the Half-Life community works. If you want to get donations you can’t do it by throwing out a map every now and then because people only check your site when they hear there’s a new release and most people downloading your maps are teenagers without money to spare, even if they humoured the idea of sharing it. A bunch of video mapping tutorials would be the best way to exploit your skills here, but it’s still not going to be a lot.

    I didn’t quite understand the conversation branch about games industry pay as it seemed to go “I’d like supplementary income,” “but you work in the games industry,” “it doesn’t pay that well” and “aren’t you doing it for the love?!” which invokes some logical fallacy a smarterer man would be able to name.

    As for being creative in the industry, certainly it's a requirement, but it has confines you won't see in modification or indie work. I enjoyed the Arc System Works interview, for three main reasons. The first was Gamasutra managed an article without mentioning meaningfulness, emotional responses or the phrase “games are art” The second was because Arc System Works are so awesome I travel two hours to play BlazBlue. And the relevant reason was the Battle Fantasia development questions: "Why did you do a game requiring skills no-one on your team had?" "Company orders."

  • Warby
    • March 19, 2009 at 10:40 PM
    • #70

    i just had my first REAL 20 euro donation by a big cs_winternights fan =D

    "TO ALL CS_WINTERNIGHT FANS OUT THERE I LOVE YOU GUYS !!!!!!!!!!!!!!!!"

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  • -HP-
    • March 20, 2009 at 12:23 AM
    • #71

    lol Warby you bum

  • Steppenwolf
    • March 20, 2009 at 7:53 AM
    • #72

    Dude, you gonna be rich!

  • 2d-chris
    • March 20, 2009 at 9:05 AM
    • #73

    oh just to say - Winternights is one of my fav custom maps for CS!! So roarsome.

  • Sa74n
    • March 20, 2009 at 10:51 AM
    • #74

    yea i loved winternights back in the day. got me into making levels myself

  • robert.briscoe
    • March 20, 2009 at 4:45 PM
    • #75

    I hope you wont turn into a diva now your rich and famous!

  • madgernader
    • March 21, 2009 at 5:37 AM
    • #76

    Lol, well I'm coming into this one a bit late, but I would have to agree with the Go Indie remarks. That's my plan, once I'm through College, I'm getting a Torque Engine license and making a indie title... Do I have any idea if it will make me any money? no, but like others have said its fun doing what you like, and if you want to try and make the big bucks you need to do something. That and being indie allows for all that creative freedom

  • Hourences
    • March 21, 2009 at 9:44 AM
    • #77

    Look at the Unity engine too while you are at it, seems better. Same price range.

    Personally looking into heading into the indie stuff too, gently, step by step, as soon as The Ball is finished. Never really legally owning all the customs levels I make kind of bothers me.

  • Warby
    • March 21, 2009 at 10:22 AM
    • #78

    yeah stay away from torque i d say check out neoaxis c4 and UNITY !

  • dux
    • March 21, 2009 at 10:39 AM
    • #79
    Quote from Warby

    yeah stay away from torque!

    Yep. I did indie work with this, it's useless.

  • Hourences
    • March 21, 2009 at 4:10 PM
    • #80

    I do like their 2d engine though, I havent made anything with it yet but it feels very accessible unlike the 3d one.

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