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[Release] mp_cc [COD4]

  • Frittz
  • January 10, 2009 at 5:10 PM
  • Frittz
    • January 10, 2009 at 5:10 PM
    • #1

    I released this a while ago...forgot ta post though...

    Maps...

    http://callofduty.filefront.com/file/Ch ... 2#Download

    http://callofduty.filefront.com/file/Ch ... 3#Download

    Video...

    http://www.dailymotion.com/907thFrittz/ ... videogames

  • Warby
    • January 10, 2009 at 9:40 PM
    • #2

    you wont be getting a lot of feedback unless you post those screenshots here in the thread

    i tried the cod mapping tools recently really made me appreciated even the simplest cod custom maps.

    so good stuff

  • Frittz
    • January 11, 2009 at 5:53 PM
    • #3

    Images for mp_cc [Dawn]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc1new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc2new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc3new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc4new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc5new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc6new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc7new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc8new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc9new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc10new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc11new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc12new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc13new.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/cc14new.jpg]

  • Frittz
    • January 11, 2009 at 5:57 PM
    • #4

    Images for mp_cc_night [Night...of course]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_1.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_2.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_3.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_4.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_5.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_6.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_7.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_8.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_9.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_10.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_11.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_12.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_13.jpg]

    [Blocked Image: http://lux3d.com/images/images_cod4/mp_cc_night_14.jpg]

  • 2d-chris
    • January 12, 2009 at 8:57 AM
    • #5

    Really good job there. The environment lighting to me looks a little bland but that might be an engine/art style issue. I've not used the tools so I can't really say

  • Frittz
    • January 12, 2009 at 2:14 PM
    • #6
    Quote from 2d-chris

    Really good job there. The environment lighting to me looks a little bland but that might be an engine/art style issue. I've not used the tools so I can't really say

    The COD4 engine does lean towards grey in palettes no matter how you pump it up...

  • -HP-
    • January 12, 2009 at 2:31 PM
    • #7

    superb!

    Looks really professional, could have been easily fooled by a official map.

  • Grinwhrl
    • January 12, 2009 at 8:17 PM
    • #8

    Nice Stuff.

    The huge building in the map would benefit from some larger decals, maybe a cracked area that is large enough to see from a distance. Even some pipes that run along 2 of the sides. For such a center piece it comes off very flat to me.

    I know how challenging it can be to make something look decent with radiant, so great job.

  • Freak
    • January 14, 2009 at 2:10 PM
    • #9

    I like what you did there

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