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Lossing textures when exporting from 3DS Max to Maya via *.obj

  • lomaany
  • December 30, 2008 at 7:59 AM
  • lomaany
    • December 30, 2008 at 7:59 AM
    • #1

    I want to export a textured model from 3D max to auto desk Maya 8.0, when I am exporting the model in ".obj" form; it is not saving the model with textures like bump maps. Is there a way to export a model with all its render able texture to Maya? I know very little about Maya. Can anybody please explain how to work with both the soft ware’s together?

  • Warby
    • December 30, 2008 at 3:01 PM
    • #2

    Iomanny thats not the topic of this thread make a new one nobody will find/answer your question here !

    you should also explain the problem better i am not even sure what your problem is ... you don't have a proper material assigned once you import it into maya ? or the paths to the texture are broken ?!

    /edit actually i just saw there is admin tools for splitting threads and i took the liberty of doign this for you ... so don't make a new thread ! these 2 post have been moved form the lod poly reduction thread.

  • Wunderboy
    • December 30, 2008 at 3:57 PM
    • #3

    I think OBJ format only supports one diffuse texture so if you've assigned a bunch of map slots it wont keep them.

    Try FBX format - it's what Autodesk designed for moving files between Max, Maya, etc.

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