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[TF2] PL Great Heights

  • tofu
  • December 17, 2008 at 1:45 AM
  • tofu
    • March 8, 2009 at 3:54 PM
    • #21

    Yeah I'll give the beam a shot I think. That area is quite low to the players head, so I may remove it altogether if it's a bit too in your face.

    Cheers Kung, I think the first shot is my favourite also, I'm kind of benchmarking the rest of my work against it and I've not been 100% satisfied with them, but I think they're still a big improvement over what was there before Here's a bit more:

    Before:

    [Blocked Image: http://www.triggerthis.net/plgh_b3_b2.jpg]

    After

    [Blocked Image: http://www.triggerthis.net/plgh_b3_a2.jpg]

    Closeup:

    [Blocked Image: http://www.triggerthis.net/plgh_b3_a2a.jpg]

  • Freak
    • March 8, 2009 at 8:30 PM
    • #22

    Good Improvement

  • Psy
    • March 8, 2009 at 8:50 PM
    • #23

    I'm liking the changes. Before it was sort of a mish-mash of random bits and bobs thrown together which gave it a strange surreal look but now it looks a lot more consistent.

  • JeanPaul
    • March 9, 2009 at 4:00 AM
    • #24

    Honestly its looking fucking awesome

    All of your changes are absolutely stunning and really make me wonder why you released that previous garbage (when in comparison to the new stuff)

  • tofu
    • March 10, 2009 at 5:31 PM
    • #25

    Cheers guys

    Quote from JeanPaul

    Honestly its looking fucking awesomeAll of your changes are absolutely stunning and really make me wonder why you released that previous garbage (when in comparison to the new stuff)

    It was playing well, people were enjoy it and I was also at the end of my 4 months back in Australia, I wanted to get it out before I had to move so that I'd have a good month or two of playtime/downtime to gather feedback before starting work on it again. It's pretty refreshing going back now and bringing it together visually. It was a problem I struggled with from the start so I'm pretty happy a theme is starting to develop.

  • JeanPaul
    • March 10, 2009 at 6:01 PM
    • #26

    Yeah definitely

    Oh and be sure to fix that underwater part, its really ugly!

    But I am sure you will, your changes so far are awesome

  • Minos
    • March 10, 2009 at 6:33 PM
    • #27

    This is starting to look real good, keep it up!

  • tofu
    • June 22, 2009 at 6:00 PM
    • #28

    Having a playtest this Wednesday of some of the changes thus far... momentum is going well at the moment, I can see the light at the end of the B3 release tunnel Still no idea what to do with Round 3 yet. I will make some bug fixes and possibly some small layout changes but I may end up releasing it in its current state again and focusing solely on that for b4.

    You may spot some changes in the distance...

    [Blocked Image: http://www.triggerthis.net/plgh_b3_wip1.jpg]

    A bit weak visually here, but just wanted to show how this area has changed, there is good access to both teams to the platform above (with the pipes), adding another layer of height to this area.

    [Blocked Image: http://www.triggerthis.net/plgh_b3_wip3.jpg]

  • Freak
    • June 22, 2009 at 8:56 PM
    • #29

    those background buildings fit pretty well <.

  • JeanPaul
    • June 23, 2009 at 10:05 PM
    • #30

    That fog is really not cutting it.

    Either increase the ending distance by a lot or change the color to that light blue at the middle top of the first screenshot or do both

  • tofu
    • July 1, 2009 at 8:08 AM
    • #31

    Fair comment - I haven't touched the fog for ages... it really could do with a second pass.

    A couple extra shots. Had a couple of playtests this week, will run it for a week or so on a French server before finally kicking it out the door...

    [Blocked Image: http://triggerthis.net/plgh_b3_wip4.jpg]

    [Blocked Image: http://triggerthis.net/plgh_b3_wip5.jpg]

    [Blocked Image: http://triggerthis.net/plgh_b3_wip6.jpg]

  • JeanPaul
    • July 1, 2009 at 7:16 PM
    • #32

    Pretty sweet.

    Cubemap error in first shot though

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