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[WIP] Bank Vault

  • eerieone
  • December 8, 2008 at 2:53 PM
  • eerieone
    • December 8, 2008 at 2:53 PM
    • #1

    Hi there

    i am currently working on a tf2 map, at the end, i have a bankvault that needs to open

    [Blocked Image: http://imagefarm.net/images/mmq4ok870lhxovipenew.jpg]

    it´s about time people get rewarded for a strong fight and the vault should open after the explosion.

    Problem is, i dont know how to make the door fall back into the treasure room

    I thought about making a preanimated sequence like the final explosion on goldrush or badwater, but i cant find a tutorial on making the cinematic fx

    the bankvault is actually two models, the frame and the door, both have pretty messed up collision boxes since i am no expert on modelling

    [Blocked Image: http://imagefarm.net/images/ffprb56x6xpvmbcstsw0.jpg]

    after the explosion, it should look like this

    [Blocked Image: http://imagefarm.net/images/qrt6imtqi8gtciph1lg.jpg]

    i´d appreciate any kind of help since i´m lost atm

  • Psy
    • December 8, 2008 at 8:27 PM
    • #2

    You could always try parenting the door to an invisible func_door and force it to 'open' when Blu successfully win the round.

    Love the vault!

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