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Black Mesa Source

  • D3ads
  • December 1, 2008 at 12:09 AM
  • PogoP
    • January 17, 2010 at 9:54 PM
    • #41

    I didn't expect to see my Office Complex level halfway through the article! Woo!

  • dux
    • January 18, 2010 at 5:49 AM
    • #42

    That Alien Grunt model is just... no.

  • MJ
    • January 18, 2010 at 6:38 AM
    • #43

    ya really whats the hold up

    we dont want another nightwatch on our hands..

  • Rick_D
    • January 18, 2010 at 9:59 AM
    • #44

    god damn source is ugly

  • dux
    • January 18, 2010 at 12:17 PM
    • #45

    lol rick stop being a dick on purose

  • Thrik
    • January 18, 2010 at 12:22 PM
    • #46

    Yes, in all seriousness the constantly abrasive shtick is getting a bit old and mildly tedious.

  • Rick_D
    • January 18, 2010 at 2:00 PM
    • #47

    baww, not doing it like it's my "thing" i am just saying, source is looking pretty ugly, when you look at it.

    apologies if anyone has hurt feelings. this i did not intend..

  • Skjalg
    • January 18, 2010 at 2:02 PM
    • #48

    Hehe I will have to agree. The engine is starting to look dated, but it has its charms as well

  • Jetsetlemming
    • January 18, 2010 at 7:20 PM
    • #49
    Quote from Skjalg

    Hehe I will have to agree. The engine is starting to look dated, but it has its charms as well

    I don't think BM:S is using the OB Source engine though, since its requirements are HL2 and CSS, so it's less that the engine is getting dated, and just that the mod's based on a now six year old game.

    If they made this based on Quake 2, would you all be saying "Goddamn IDTech sucks now"?

    Also I never progressed past 2005 in PC gaming so that still looks great to me

  • Surfa
    • January 18, 2010 at 8:44 PM
    • #50

    They are using the ob engine but are mounting the content from cs:s (as far as I know).

  • Jenn0_Bing
    • January 18, 2010 at 9:41 PM
    • #51

    We're using the OB engine, and other than the files available to the SDK install everything is created by us, we remade a lot of CSS content so we could drop it from our requirements.

  • Zacker
    • January 19, 2010 at 12:41 PM
    • #52

    A piece comment from a dedicated Black Mesa fan:

    Black Mesa looked amazing a few years back, but it is indeed showing it's age by now. A little sad that it won't be the visuals nor the tech which will make me want to be play it, but more the fine original story, gameplay and level design. In which case I might almost as well be playing the original HL?

  • robert.briscoe
    • January 19, 2010 at 3:56 PM
    • #53

    Personally I think it looks great! Can't wait to get my hand on this!

  • dux
    • January 19, 2010 at 3:58 PM
    • #54
    Quote from Zacker

    Black Mesa looking amazing a few years back, but it is indeed showing it's age by now. A little sad that it won't be the visuals nor the tech which will make me want to be play it, but more the fine original story, gameplay and level design. In which case I might almost as well be playing the original HL?

    Thats what I did. Bought hl source

  • Section_Ei8ht
    • January 19, 2010 at 7:22 PM
    • #55

    BMS will be epic if it is released two years ago.

  • Jetsetlemming
    • January 19, 2010 at 9:19 PM
    • #56
    Quote from dux

    Thats what I did. Bought hl source

    Good job paying money for a useless copy of HL that has nothing at all over the original except ragdolls.

    Personally the best part of HL is getting access to all the Goldsrc mods, and HL:S is useless for that.

  • D3ads
    • January 19, 2010 at 10:28 PM
    • #57
    Quote from Rick_D

    I will definately be playing BMS, look at it. It is fucking dripping in quality. The SP story looks mindblowingly good. Along with a co-op side story? Fuck yes sign me up for that shit mother fucker.

  • twiz
    • January 19, 2010 at 10:48 PM
    • #58

    Are you guys seriously saying this looks bad? Sure it isn't next-gen mindblowing graphics, but it still looks extremely good. It's a mod, and an epic huge mod at that. It is amateur developers doing this for free in their spare time. Of course it is going to take a long time and every aspect isn't going to be perfection.

    Geez, mapcore is the last place I'd expect people to jump on a dedicated group of modders because they're using a SLIGHTLY dated engine. For shame.

    BMS is like a tribute to mapcore. Modders paying tribute to HL1, the basis of mapcore's birth.

    Quote from the MapCore Wikipedia page:

    Quote

    MapCore was founded in 2000 by Mark "Anarchy" Long under collaboration with several other designers and artists from the Half-Life development community

  • Ginger Lord
    • January 19, 2010 at 10:50 PM
    • #59
    Quote from twiz

    Are you guys seriously saying this looks bad? Sure it isn't next-gen mindblowing graphics, but it still looks extremely good. It's a mod, and an epic huge mod at that. It is amateur developers doing this for free in their spare time. Of course it is going to take a long time and every aspect isn't going to be perfection.Geez, mapcore is the last place I'd expect people to jump on a dedicated group of modders because they're using a SLIGHTLY dated engine. For shame.

    qft.

    I think it looks amazing, especially considering the age of the engine. I've seen worse looking games come out in previous years.

  • Serenius
    • January 19, 2010 at 11:07 PM
    • #60

    People acting like this is looking like Raven Squad/Rogue Warrior up in here.

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