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[REL] 3DS Max 9/2008/2009 SMD Importer plug-in.

  • Wunderboy
  • November 27, 2008 at 1:41 AM
  • Wunderboy
    • November 27, 2008 at 1:41 AM
    • #1

    Oh herrow.

    Just a head's up to let folks now I finally finished the 3DS Max 9/2008/2009 SMD importer plug-in that I seem to of been working on forever. I made an alpha release a while ago but this is the first one-point-oh release with some bug fixes and support for importing animations.

    Major plus points over the existing MaxScript importer is that it imports the model as a continuous mesh so it doesn't require re-welding and smoothing. That said, it's not able to recreate smoothing groups but uses vertex smoothing. More details on that on my website. Theres also some nice features like making orphan bones dummies and "standing up" models originally from Maya.

    Feedback/bug reports/suggestions welcome.

    3DS Max 9/2008/2009 SMD Importer 32/64-bit

  • m8nkey
    • November 27, 2008 at 5:12 AM
    • #2

    Love your work Wunderboy,

    I want to remove the floating turd from the stock hl2 toilet model so every toilet in my map isn't full of turd. I'll let you know if I run into any drama

  • Spellbinder
    • November 27, 2008 at 10:56 AM
    • #3

    Awsome Wunderboy! I don't use either 3dsmax or hammer but i just love creative people. Kudos to you all! Good game!

  • robert.briscoe
    • November 29, 2008 at 1:52 PM
    • #4

    Thanks so much for this mate! Especially for making 64bit versions also!!

    I just wish there was a 64bit Photoshop VTF plugin to make my Source tools complete!

  • Warby
    • November 29, 2008 at 1:57 PM
    • #5
    Quote from m8nkey

    I want to remove the floating turd from the stock hl2 toilet model so every toilet in my map isn't full of turd. I'll let you know if I run into any drama

    a noble endeavor !

  • aaron_da_killa
    • November 29, 2008 at 10:38 PM
    • #6

    Whoa, perfect timing. You've set me up for source modeling with a 3DS Max importer/exporter plugin just as I am about to start modeling in the coming month(s). Thanks .

  • Wunderboy
    • December 1, 2008 at 11:32 PM
    • #7
    Quote from robert.briscoe

    I just wish there was a 64bit Photoshop VTF plugin to make my Source tools complete!

    Crap. I knew I forgot something. I did do one but forgot to release it. The VTF plug-in is a pain to keep up-to-date for Max versions 6,7,8 so I'd kind of forgotten it.

    I'll try and update it over Xmas and release the VTA exporter I wrote as well.

  • robert.briscoe
    • December 3, 2008 at 9:59 AM
    • #8

    You'll make my xmas if you do! Awesome work mate

  • Em'
    • January 27, 2009 at 7:46 PM
    • #9

    Strange. I have 3dsmax 2009 installed. And I also have the SMD exporter-importer.

    And this since some 6 months or more.

    Whereas ! Good job !

    EDIT / I just read... It's an "add-on" ^^

  • ambeerli
    • August 5, 2009 at 11:25 AM
    • #10

    How do you export a model from google sketchup to 3ds Max? I am trying to make a map for Battlefield 1942 and i have one made in google sketchup. Now i need to get it to 3ds Max.

    ___________

    market samurai ~ marketsamurai ~ marketsamurai.com

  • Seldoon182
    • August 5, 2009 at 12:12 PM
    • #11

    Wrong thread Ambeerli. Those plug-ins are dedicated to VALVe's Source engine. Also the .smd extension is a exported model file format before the model's compilation. Don't know know much more about how making custom assets for Battlefields games. Start a new thread would be advised!

    [EDIT]: Welcome on board!

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