Long time lurker, first time poster. Had to register to offer a counter to Warby's opinions (love your maps, dont hate me k?)
I'm only about 40-50% through, so.. level of validity may vary?
I love the free roaming. I've never hit a loading screen, except when teleporting, which is awesome. Even in other 'open world' games I will hit a loading screen in the middle of gameplay that ruins any semblence of immersion.
Combat is, well... yeah. It seems like they downplayed the combat for this game, and made it more traversal/exploration based, so I can kinda be ok with the relative weakness of it. In spite of that, the combos are really cinematic and there seems to be tons of variation. Of course, once you find a winning combo there's not much incentive to try new stuff out rather than to use the new 'iwin' combo each time.
Grinding is a bit unfair. In the achievements (360 version...) there's one for collecting 1001 light seeds. You only need less than 500 to open up all the areas in the game. When I'm going through areas I've healed, I end up getting about 60-70% of the seeds in the area without even really trying to get the out of the way ones. Needing to revisit an area when you get a new power just to collect the last 3 or 4 seeds is kind of annoying, especially when trying to remember just exactly where that last setup was at.
360 version has a couple of achievements for exploration. Highest/lowest points of the game both give achievements. I haven't found either.
I kinda like the dialogue actually. It's giving me some sense of connection with the characters, rather than them being silent the entire time. The story is cliche, but whatever... how many times have we all saved the world and/or princess from inevitable destruction in the last 20 years of gaming?
Agree with the jump pads, but only because it's too over the top for me.
Flying....... I *just* unlocked flying. After doing the little intro area when unlocking it, I went
Wave goodbye to immersion...
The corrupted areas ARE dark and murky and look ugly. They're CORRUPTED. They're SUPPOSED to look 10 times less good than when they are healed. (Or, I'm assuming they should be...) It all makes sense to me.....
Elika teleporting me back has always been to the previous flat platform. I've never had any issues with this except in one area that had a TON of wall run/jump pad sequences with no flat platforms between them so you had to redo like 3 minutes of a movement path before getting to that psuedo checkpoint. In spite of that, the game clues you in when you need to use Elika to do the double jump thing, and the movement paths aren't overly difficult so I never find myself redoing an area more than once or twice.
I can understand why they needed Elika on the crank to operate it. The whole synergy/couple thing. For the cranks, up = push, down = pull. As someone who's worked on games with cranks, I LOVE that it isnt tied to camera direction and this simple to use.
Camera not being able to be rotated behind you IS bothersome, BUT, in the places where you need to do a backjump, the camera has always pulled out and shown me that I need to do a wall jump. I LOVE the camera system in this game. It's simple, shows you where you need to go 80% of the time, it automatically changes when you change direction of where you're jumping to when in a movement path, and the only time when I needed to manually adjust the camera is when I'm running around on flat platforms. LOVE THE CAMERA
I never had problems with those extension rings. Since all the movement is automated, you're not really pressing the button to run on the wall, you're pressing the jump button to get to the wall. Hitting the ring just extends the movement. I dunno, it took some slight getting used to in the beginning of the game, and I'm not having any problem with it anymore.
Shadows are weird. They DON'T need outlines. Sometimes Elika has a worse shadow than the prince. Like, 8 bit jaggy bad shadow. Other times, it's not as bad. No idea what's up with that.
Agree on the lack of enemies, or at least, different tactics of the same enemies. They all behave the same, except some go into their whole stance bit, but even then... Combat is formulaic, unless you're trying to find out new combos. Reinforces my theory of them basing this game not on combat but exploration and traversal.
I love the compass sparkly thing. Never had it go through walls, floors, or led me to an area that I didn't have set as the target on the map. Go punch the ubi QA guys. I hardly ever have to use this anyway, except when reaching junctions so I know generally which way to go.
For all the positives, agree. Whatever cloth tech you're using STILL causes it to pass through the character model sometimes. As far as I can tell, this has always happened in past PoP games. But it is still tons better than previous games.
All in all, thoroughly LOVING the game. Just hoping the last power I unlock isn't so... out there, as flying is.