IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS
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btw. scrolling .. how do i scroll the envmapmask? o_O ... i tryd it with the texturescroll proxy .. but it doesnt work ... also is it possoble to create 2/3 layer textures? ( idont mean the 2 textre stuff in WC) i mean indimendet behavious (scrolling/scaling ect)
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y0 Zaphod
What are the .vcd files ?
I found them looking for scripted scenes files, in the hl2\scenes dir inside the hl2 content.gcf.
Are they related to scripted scenes ?
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Well, I opened the .vcd in the notepad, and yes, they are scripts.
Do you have any documentation about how to write a script like these ?
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I get a rather nasty error when "playing" the source SDK:
http://img61.exs.cx/img61/7931/error4iw.jpg
anyone knows what to do? couldnt find any answers on the steam forums =(
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Try reinstalling the SDK.
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ive done that. nothing seems to work, i even uninstalled the hl2 dm, as some threads suggested that...
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Explain please this problem for me.
Allways when i click on Source SDK start in (steam games) it loads.
But then it says you need to repair your steam cache.
After that i'm clicking on HL2DM and it validates the files about 20 - 25 min, then it's ready to play. When it's on 100% i click "Cancel" and restart the steam SDK again, then it works.
Why do i need to validate everytime i run steam at startup?

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Try validating your SDK.
CLIX!
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didnt work for me =(
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Close steam then try deleting the SDK folder in the /[email protected]/ folder
and running steam and the SDK again.
If that doesnt work, you could try deleting your sdk cache and downloading it again, although validation says its ok.
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could you please give me the "adresse" of the steam cache? the filename? i dont want to delete something wrong, hehe.
Ive tried to delete the SDK folder and a cfg file i think before, but that did not work.
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Do you have to do anything special to get the user specified hinges to actually work on prop_door_rotatings? I can't seem to force them to rotate on any access other than the Z-Axis, which is obviously the one that most doors would rotate on but NOT the one I need it for

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How do i make displacement terrain with two faces so that they dont contradict eachother? Like, when i use displacement + noise when i have two faces selected, one of the edges of the faces will be higher / lower than the edge of the other face.
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Yea, nothing happens. Let me try again.
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Ok any idea why I get 2 fps at most places of my map?
+showbudget shows the whole world rendering and all displacements as well.
This even when I stand at a corner at the map staring out in nothing.
I tried removing the 3d skybox, thinking that was the problem rendering the map in the background or something, but that wasn't the case.
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Pericolos0, I have thought of that too. They havent used them anywhere in CSS or HL2. They could really have improved HL2 many places with a few nice detail textures.
Rick Ellis has confirmed that Source support it. As far as I can see there are no console commands or any mentioning of it in the sdk or docs.
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anyone figure this one out? I tried everything with the spawnflags, but in all my experiments, I couldn't really predict the result. The phys_torque helper should control the axis of torque, but how exactly? It works when the object first starts, but then it's like it gets confused. And, yes, I've tried it with both 'local orientation' on and off, but this doesn't seem to work as it should either.
What I have in mind is a sphere that the phys_torque spins in one direction (and always the same direction no matter which way the sphere spins or where it goes).
I'm thinking that the subtlety has to do with the position of the phys_torque, not just its helper, has some sort of consequence, but I can't figure out what exactly.
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well, I looked at the sdk sample map for phys_torque, which cleared things up, but I still don't really get the spawnflags. Orient locally doesn't really seem to do anything because it SEEMS the axis of rotation is ALWAYS local (going through the center of mass). Nor can I see any difference between having force and torque both checked, force only checked, and torque only checked. (but both unchecked makes the phys_torque do nothing).
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how do i make shiny reflecty windows and shit
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