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an immense push map for insurgency...
the setting is fictional, and all signage is in (garbled) esperanto, the international language of peace and understanding.
i used a lumber pile model by generalvivi (downloaded from iwannamap.com), and also altered some INS textures to varying degrees (denoted in the directory by the prefix NOWH_INS). otherwise all custom textures, decals, models, and sounds are my own.
a multitude of changes and additions from beta3 (it wasn't pimped on mapcore, so this may mean nothing to you all). to name a few:
-two new objectives. these two objectives currently take less time to cap and serve to change the current spawn for the usmc into a more advantageous situation.
-further improvement on spawns. spawn camping should be a very dangerous proposition, but at the same time, pushing usmc spawns shouldn't be overwhelmingly unfair, thus ideally eliminating that invisible line of what is acceptable.
-many spawns are located in two different, but adjacent areas, and are assigned by squad. they have been positioned to give advantages to the particular character of that squad (for example, long range lines of site lay outside squad two spawns, giving preference to snipers and marksmen). they also work to deter exit camping.
-much more of the map is in play.
-plenty of custom content.
download the map and all associated assets here and hit button 1. this download includes a res file for server operators, and an IMC2 for both clients and servers.
for those who have downloaded the map directly from my server ([cC]INS @ 8.9.30.107:27015), you will be missing the IMC2 file. for servers, this file is essential, for clients it enables the class selection screen upon map join. it is inessential, but recommended. you can download the IMC2 standalone (only 890 bytes!) here and hit button 2.
instructions for unzipping the archives are located on the download page.
enjoy.
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