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[INS] ins_mosul (WIP)

  • Majoris
  • October 29, 2008 at 10:35 PM
  • Majoris
    • October 29, 2008 at 10:35 PM
    • #1

    I really appreciated all the constructive feedback and comments for ins_buhriz, so I decided to post WIP screenshots of my newest project for Insurgency.

    The map is named ins_mosul, it's a traditional urban multiplayer map based in the northern Iraqi city. I always jot down a short list of goals for my projects, so these should give you an idea what I'm going for.

    - Dense residential neighborhood consisting of narrow alleys and streets

    - Subway and sewer system connecting major chokepoints

    - 3 and 4 story apartment buildings, with overlapping fields of fire across streets

    - An enjoyable nighttime environment; more brightly lit, with cooler shades of ambient light

    [Blocked Image: http://img116.imageshack.us/img116/461/insmosul0019jv2.jpg]

    [Blocked Image: http://img353.imageshack.us/img353/5797/insmosul0021pi0.jpg]

  • Pampers
    • October 29, 2008 at 11:04 PM
    • #2

    looks nice, but add more variation to the roof heights

  • Ginger Lord
    • October 30, 2008 at 6:29 PM
    • #3

    Looks good because it doesn't look like all the other yellow dusty INS maps.

  • m8nkey
    • October 30, 2008 at 8:02 PM
    • #4

    Looks great, very different from your other maps which is a good thing. I like the fact you've set a clear concept for the project too. Maybe it could benefit from some variation in building height like Pampers suggested?

  • Majoris
    • October 31, 2008 at 4:17 PM
    • #5

    Thanks

    I've worked on changing up building heights a little for the sake of aesthetics, but in real life most residential neighborhoods in northern Iraq are the exact same way; it's like a huge rectangular block, with the front face segments entirely different, while the building height is uniform. Point well made though, hopefully you'll like the new media I'll be posting soon.

    And yeah, I'm trying to change up my portfolio a good bit with urban stuff.

  • RA7
    • November 1, 2008 at 12:39 PM
    • #6

    Looks sweet....cant wait to play it.

  • Freak
    • November 1, 2008 at 7:40 PM
    • #7

    looks good, love the lightning

  • Majoris
    • November 18, 2008 at 3:20 AM
    • #8

    Some progress

    Hopefully you can see the adjusted building heights

    [Blocked Image: http://img369.imageshack.us/img369/4379/mosulpreview1ak1.jpg]

  • m8nkey
    • November 25, 2008 at 12:27 PM
    • #9
    Quote from Majoris

    in real life most residential neighborhoods in northern Iraq are the exact same way; it's like a huge rectangular block, with the front face segments entirely different, while the building height is uniform. Point well made though, hopefully you'll like the new media I'll be posting soon.

    Ironically, sometimes what actually IS real doesn't translate well to games. Building uniformity can make things look too simple and goldsource-like. Your most recent shot is much more visually interesting.

    Your work certainly reflects your insight and experience, I think there's a bit of room for creative license as shown in the latest shot though. Nice one.

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