Hell yeah, I've never played the DLCs. Really great game.
Alan Wake
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"For its first half-year period of 2019, Remedy Entertainment Plc records approximately 2.5 million euros of royalties from previously released games as one-time income. The royalties are paid to Remedy during the second half-year period of 2019. In relation to this, the publishing rights of Alan Wake games are reverted to Remedy."
https://www.globenewswire.com/news-archive/1…ased-games.html
"In July 2018, Remedy CEO Telo Virtala stated that any further sequels to Alan Wake would require Microsoft Studios' approval as the publishing rights holder, though Remedy otherwise owns all other IP rights to the series. Virtala stated: "Considering our history... Alan Wake was really interesting but it was a collaboration with Microsoft. Due to certain reasons, it never got a sequel."[125] Director of communications Thomas Puha stated in April 2019 that Remedy had briefly returned to work on an Alan Wake property about two years prior, but the effort did not work out, and the company is presently booked for the next few years, between their own new game Control, supporting Smilegate on its game CrossFire, and another new project. Puha said that the only limited factor for them to work on an Alan Wake sequel was "time, money, and resources"."
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Can’t believe this cult gem is already 10 years old!!
i preordered the collector’s edition before I had the Xbox I think, so much faith I had in Remedy ❤️
Tempted to open a streaming account myself and finally play the upgraded PC version. I’ve seen/read a few people streaming just so they can refer to their play through for design analysis
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Damn, this is legit making me wanna boot up the game once more. Cult classic is the perfect description of this gem of a game.
Oh and yeah, I also got the collectors back when it came out. It's a beautiful big black book, that doesn't fit anywhere, ahah.
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Quote from [HP]
12 hours ago, [HP] said: Oh and yeah, I also got the collectors back when it came out. It's a beautiful big black book, that doesn't fit anywhere, ahah.
Sam Lake has some writing skills! I remember the short novel he wrote as Alan Wake was really good -- I actually thought he should do more of that than scripts (my first play I was disappointed)
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One of the best game I ever played ❤️
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Quote from blackdog
20 hours ago, blackdog said: Any aspect was your favourite? Any particular standout in the game/level design?
The immersion I had in the universe they gave me. This was in a unusual location at this time (a location I always loved and where I would like to discover in real live), the story was good, the character too (not a badass guy, not a common hero we can find everywhere), funny pnj and partner, the gameplay wasn't bad at all ; I liked this idea to play with the lights, the shadows, how to use it to kill an enemy,...
I lived a cool adventure with this game.
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I really liked the game too. From what I remember, it's because it was pretty solid on every aspects.
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Here's hoping Remedy is making AW2 part of the 3 ongoing projects they've got going on right now.
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Quote from El Moroes
1 hour ago, El Moroes said: The immersion I had in the universe they gave me. This was in a unusual location at this time (a location I always loved and where I would like to discover in real live), the story was good, the character too (not a badass guy, not a common hero we can find everywhere), funny pnj and partner, the gameplay wasn't bad at all ; I liked this idea to play with the lights, the shadows, how to use it to kill an enemy,...
I lived a cool adventure with this game.
Quote from ElectroSheep1 hour ago, ElectroSheep said: I really liked the game too. From what I remember, it's because it was pretty solid on every aspects.
Yeah my main attraction for this game has been the Pacific North-West, how much was capturing Twin Peaks and some Stephen King vibes… then the graphics for its time was really great, thanks to the outstanding lighting.
Many criticised the limited inventory and repetitive cycle of the story that lead to remove them, but I liked it. Was logica for the character and satisfying when mastered.
Things I didn’t like were self-referencing and the forced “tv-show” structure. That really needs to be dynamic and session-based, in my experience the recaps just broke the flow intesa of enhancing it.
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As I wait for my Oculus Rift S to arrive in the mail (Finally!!) I decided to boot Alan Wake American Nightmare.
This expansion came out in 2012, the year I moved to California, so I never got around to play it. With the exception of the DLC they just release for Control, it was the only piece of content that Remedy every released that I haven't experienced. It takes place in a Arizona desert evening, and it's in many ways similar to the main game, the story is really weird but the message behind the writing is actually fairly easy to interpret, not like Control where it's just weird for the sake of being weird. Alan Wake, the writer is basically fighting his archetypal Carl Jung-like "shadow", the version in him that wants to party, take advantage of others, basically go all out epicurean. Something that I'm sure every artist that "makes it" has to fight against, the dark side of success. Interesting premise for sure.
It's kinda weird to play a game released in a pre PBR era, it feels like watching 70mm film in a modern TV. There's a certain look that's obviously dated for today's standards, but at the same time there's a magic to it that's becoming quite nostalgic, really interesting feeling. Combat, writing, graphics, sound, voice-over all feel like they come from an era with a certain artistic innocence that I kind of miss in today's video games.
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Dude, I'm waiting to see when that 2012 look that CSGO shipped with will become a legit aesthetic

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Quote from [HP]
10 hours ago, [HP] said: As I wait for my Oculus Rift S to arrive in the mail (Finally!!) I decided to boot Alan Wake American Nightmare.
This expansion came out in 2012, the year I moved to California, so I never got around to play it. With the exception of the DLC they just release for Control, it was the only piece of content that Remedy every released that I haven't experienced. It takes place in a Arizona desert evening, and it's in many ways similar to the main game, the story is really weird but the message behind the writing is actually fairly easy to interpret, not like Control where it's just weird for the sake of being weird. Alan Wake, the writer is basically fighting his archetypal Carl Jung-like "shadow", the version in him that wants to party, take advantage of others, basically go all out epicurean. Something that I'm sure every artist that "makes it" has to fight against, the dark side of success. Interesting premise for sure.
It's kinda weird to play a game released in a pre PBR era, it feels like watching 70mm film in a modern TV. There's a certain look that's obviously dated for today's standards, but at the same time there's a magic to it that's becoming quite nostalgic, really interesting feeling. Combat, writing, graphics, sound, voice-over all feel like they come from an era with a certain artistic innocence that I kind of miss in today's video games.
The story part was even more game-y than the main game, but I've spent so many hours try to beat the horde maps, really great way to spend your lunch break. Alan Wake combat was great, with the additional weapons and no worry of running out of bullets, it was just more fun.
I think Alan Wake has aged very well thanks to the fantastic volumetric lighting and great art direction overall. The big downside of it was the animations, which were stiff just as much as Max Payne ? i guess that was pre-motion capture era for them.
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Gravedig because this came through
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Could do with some Alan Wake right about now
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Still haven’t played the PC version that had some upgrades ?
(I preordered the special X360 edition back then and played the game from start to finish every time a new DLC was available – still didn’t find all thermos or knocked all the cans ?)
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