1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

DM-Grand-Diablo_Beta3 Mega Update !!!! image heavy

  • Warby
  • September 27, 2008 at 11:43 PM
  • Warby
    • October 20, 2008 at 9:40 PM
    • #21

    there is color correction and bloom the dof filter i would not put on anything even if people would put a gun to my head

  • Minos
    • October 20, 2008 at 9:48 PM
    • #22

    It's hard to please everyone's eyes when you have so much contrast going on. Is that the cathedral from hessi's map by the way?

    PS: Looks way better now

  • Warby
    • October 20, 2008 at 9:50 PM
    • #23

    yes its the dom from kolsch !

  • -HP-
    • October 20, 2008 at 10:40 PM
    • #24

    imho, what looks weird is those blue lamps!

    I can see what you tried to make there, everything's red and orange, I'm gonna use some blues to give it some contrasts. thing is, cooler colors, don't go along with warmer colors that much, for obvious reasons!

    Here, take a look at this warm colors list, and pick a better one: http://www.december.com/html/spec/color1.html

  • e-freak
    • October 21, 2008 at 7:19 AM
    • #25

    i like your current set up but please lower the ambient brightness (so more lighting only by the lightsources in level height and no sun light

  • Minos
    • October 21, 2008 at 2:04 PM
    • #26
    Quote

    ":3s2l1uqy]imho, what looks weird is those blue lamps!I can see what you tried to make there, everything's red and orange, I'm gonna use some blues to give it some contrasts. thing is, cooler colors, don't go along with warmer colors that much, for obvious reasons!

    Here, take a look at this warm colors list, and pick a better one: http://www.december.com/html/spec/color1.html

    Uh what the hell are you talking about, cool colors always go well with warm colors! The current hues fit each other perfectly... don't touch them Warby!

    One thing Warby could try to reduce visual noise is making the flames smaller and less important to the composition. Think of them as visual supports instead of the main focus. Would make the map less polluted (which is why I don't really dig Unreal 3 maps, they have so much visual noise!) and more inviting in my opinion.

  • -HP-
    • October 21, 2008 at 2:48 PM
    • #27

    It was just my opinion! And still is...

  • Warby
    • October 21, 2008 at 8:41 PM
    • #28
    Quote from e-freak

    i like your current set up but please lower the ambient brightness (so more lighting only by the lightsources in level height and no sun light

    can and will lower the ambient a bit ( its alot stronger than the vivid post filter screenshots show) but the sun must stay i spend hours even days to cut up the ground static mesh in just the right way to get sharp vertex color shadows everywhere

    /edit i just noticed that i have THE POWER to edit your posts ... i accidentally hit the edit and not the quote button

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™