there is color correction and bloom the dof filter i would not put on anything even if people would put a gun to my head
DM-Grand-Diablo_Beta3 Mega Update !!!! image heavy
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It's hard to please everyone's eyes when you have so much contrast going on. Is that the cathedral from hessi's map by the way?
PS: Looks way better now

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yes its the dom from kolsch !
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imho, what looks weird is those blue lamps!
I can see what you tried to make there, everything's red and orange, I'm gonna use some blues to give it some contrasts. thing is, cooler colors, don't go along with warmer colors that much, for obvious reasons!

Here, take a look at this warm colors list, and pick a better one: http://www.december.com/html/spec/color1.html
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i like your current set up but please lower the ambient brightness (so more lighting only by the lightsources in level height and no sun light
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":3s2l1uqy]imho, what looks weird is those blue lamps!I can see what you tried to make there, everything's red and orange, I'm gonna use some blues to give it some contrasts. thing is, cooler colors, don't go along with warmer colors that much, for obvious reasons!

Here, take a look at this warm colors list, and pick a better one: http://www.december.com/html/spec/color1.html
Uh what the hell are you talking about, cool colors always go well with warm colors! The current hues fit each other perfectly... don't touch them Warby!
One thing Warby could try to reduce visual noise is making the flames smaller and less important to the composition. Think of them as visual supports instead of the main focus. Would make the map less polluted (which is why I don't really dig Unreal 3 maps, they have so much visual noise!) and more inviting in my opinion.
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It was just my opinion!
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Quote from e-freak
i like your current set up but please lower the ambient brightness (so more lighting only by the lightsources in level height and no sun light
can and will lower the ambient a bit ( its alot stronger than the vivid post filter screenshots show) but the sun must stay i spend hours even days to cut up the ground static mesh in just the right way to get sharp vertex color shadows everywhere
/edit i just noticed that i have THE POWER to edit your posts ... i accidentally hit the edit and not the quote button

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