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3ds max 2009 - Anyone tried it yet?

  • Minos
  • August 20, 2008 at 12:32 AM
  • Minos
    • August 20, 2008 at 12:32 AM
    • #1

    Did any of you guys switched over to max 2009? I heard there are some new cool features in the UV editor, but I'm afraid some of my 3rd party scripts won't work on it. Any thoughts/bugs/annoyances?

  • Zacker
    • August 20, 2008 at 2:56 PM
    • #2

    I gave lessons in it at Game Development Camp 2008 and as usual there were second to no changes from Max 8, which is what I'm used to.

  • Psyshokiller
    • August 20, 2008 at 5:10 PM
    • #3

    Why don't you get the trial?

    I tested it for a few days just briefly. The thing is, it seems to be a bit unstable. When I loaded a large highpoly into it, it crashed quite often and unexpected under the workload (on top of a very slow perspective window), while max 2008 doesn't. Rendering is noticeable faster though (only used lighttracer).

  • Minos
    • August 20, 2008 at 6:29 PM
    • #4

    I'm currently using max8 and it's very unstable sometimes, specially when you are dealing with DX9 shaders. But yeah I'll give the trial a try =) Just wanted to hear your thoughts before.

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