You don't have to credit me in your mod for these.
Just don't modify them in any way without my permission.
Detail Props:
To have these materials emit my custom Detail Sprites during compile, and not the default HL2 ones, you must edit two settings in Hammer. You must change these two settings for each map you wish to use my materials and their accompanying Detail Sprites in. In Hammer, navigate to Map -> Map Properties and then:
- Input detail\Rory_detailsprites into the Detail material file field.
- Input Rory_detail.vbsp into the Detail .vbsp file field.
The Detail sprites will only emit when the materials are applied to Displacement Surfaces. Also take note that:
- Blends appended with "_A" don't emit Detail Sprites.
- Blends appended with "_B" emit Detail Sprites.
Known Issues:
- Detail Sprites in Episode two are broken.
- Mud01 never emits sprites even in the _B blends. It's sprites have been turned off as Mud01 is a riverbed material and the reeds it emits will be clipped by any water plane, which is an undesirable effect.
Downloads:
Here's a video I put on youtube of me fighting antlions in a map using them: VIDEO
Screenshots:
[Blocked Image: http://i49.photobucket.com/albums/f291/Lawnmower233/Backarse%20of%20Nowhere%20A2/backarse_of_nowhere_a30045.jpg]
[Blocked Image: http://i49.photobucket.com/albums/f291/Lawnmower233/Backarse%20of%20Nowhere%20A2/backarse_of_nowhere_a30052.jpg]
[Blocked Image: http://i49.photobucket.com/albums/f291/Lawnmower233/Backarse%20of%20Nowhere%20A2/backarse_of_nowhere_a30041.jpg]