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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • General Vivi
    • June 5, 2006 at 8:15 PM
    • #1,141

    for real hessi , the first time i saw that i said... awsome hessi made a realistic nuclear explosion . .. .then i read down a bit

  • Meotwister
    • June 5, 2006 at 10:04 PM
    • #1,142

    lol as I asked you how to make normal skies way back when I'll ask you now for that link to that tutorial unless it's on that valve wiki. . .

  • hessi
    • June 5, 2006 at 11:05 PM
    • #1,143

    it's the one from the valve wiki

    btw. here is my second try (which i prefer)

    [Blocked Image: http://thomashess.net/_hdr_sky.jpg]

    [Blocked Image: http://thomashess.net/_hdr_sky_ingame.jpg]

  • VoodooBenshee
    • June 5, 2006 at 11:06 PM
    • #1,144

    yeah ... sexy :D:D

  • Polaris
    • June 5, 2006 at 11:49 PM
    • #1,145

    wtf DoD has iron sights?

    Nice work, looks very useful.

  • Skjalg
    • June 6, 2006 at 3:13 AM
    • #1,146

    Do you guys see that, Hessi is working on a DoD level

  • Polaris
    • June 6, 2006 at 5:01 AM
    • #1,147

    Oh, the rifleman can use IS

    And were you planning on using that first one (the ocean) for a map or was that just for practice?

  • hessi
    • June 6, 2006 at 8:36 AM
    • #1,148

    all these screenshots are just practice. even the so called dod level is just a quick testroom i made as warbeast visited me three weeks ago

  • Skjalg
    • June 6, 2006 at 12:01 PM
    • #1,149

    pft

  • Spinlock
    • June 6, 2006 at 2:19 PM
    • #1,150

    [Blocked Image: http://img207.imageshack.us/img207/8253/tudor01aspi2sz.jpg]

  • spine
    • June 7, 2006 at 9:42 PM
    • #1,151

    Nice!

    Maybe the plaster is a bit blurry compaired to the wood?

  • hessi
    • June 7, 2006 at 11:24 PM
    • #1,152

    i dont like:

    - the cloudy wood. to much dark and bright parts in it. keep the strcutre of it but remove those clouds

    - the color is too red for my taste. maybe give it a more grey tone

    - the background material is just overlayed. there are no elements that include your wood. no cracks following the wooden planks. that would be too improve.

    maybe this image could help:

    http://thomashess.net/germany2.jpg

    what i like:

    you dont have straight wood panel. you added cracks on it and gave it a natural shape.

    so keep on it!

  • Nysuatro
    • June 8, 2006 at 9:42 PM
    • #1,153

    [Blocked Image: http://img74.imageshack.us/img74/7843/metalcolourful03newstyle4yg.jpg]

  • WD
    • June 11, 2006 at 3:45 PM
    • #1,154

    [Blocked Image: http://img207.imageshack.us/img207/1225/castlewall1pm.jpg]

    it was a pain in the ass to make it tile

  • Polaris
    • June 13, 2006 at 8:36 AM
    • #1,155

    Experimental trim for a Q2 map I'm working on.

    [Blocked Image: http://img91.imageshack.us/img91/8701/polastripes0pk.jpg]

    It tiles but not very well :\

    Ah well back to the drawing boards.

  • Nysuatro
    • June 13, 2006 at 12:26 PM
    • #1,156

    A bit blurry

  • Polaris
    • June 13, 2006 at 2:21 PM
    • #1,157

    Ya, your right. Either I overdid the dirt at the end or I wasn't paying attention when I saved it as a jpeg. Probably both.

  • Squirrelly
    • June 19, 2006 at 10:39 AM
    • #1,158

    Please comment... Ignore the "1337" text.

    [Blocked Image: http://img98.imageshack.us/img98/4783/screencapwalltest5dh.jpg]

  • hessi
    • June 19, 2006 at 12:17 PM
    • #1,159

    i'd remove the perspective out of the window (right side you see interiour wall) rest ist cool. did you use some of my photos?

  • KoKo5oVaR
    • June 19, 2006 at 1:44 PM
    • #1,160

    I second hessi, that perspective will looks really odd ingame, but other than that, wow. Maybe you could sharp it up just a bit, especially the top

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