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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • skdr
    • May 24, 2006 at 7:23 PM
    • #1,121

    scrolling texture which uses alphas to make it look like it fades out. which is nice

  • Spinlock
    • May 30, 2006 at 12:34 AM
    • #1,122

    [Blocked Image: http://img166.imageshack.us/img166/3440/concwalkway01aspi6is.jpg]

  • curman
    • May 30, 2006 at 1:04 AM
    • #1,123

    Awesome as heck. A little sharp, but not overly. It would be nice to see it be used a sidewalk.

  • Sa74n
    • May 30, 2006 at 8:30 AM
    • #1,124

    the corners look like the stones are attached to each other.. you should make the edges more clear around the corners

  • spine
    • May 31, 2006 at 7:36 AM
    • #1,125

    No don't do that spinlock,

    it looks more real the way it is now.

    Quite normal for a sidewalk to have sand and shit in cracks like that.

    Excelent texture Sir!

  • nooba
    • June 1, 2006 at 12:24 PM
    • #1,126

    [Blocked Image: http://img156.imageshack.us/img156/3533/wall021ja.jpg]

  • Polaris
    • June 1, 2006 at 2:41 PM
    • #1,127
    Quote from Spinlock

    [Blocked Image: http://img166.imageshack.us/img166/3440/concwalkway01aspi6is.jpg]

    It looks good, but why do I see a swastika in there? Are my eyes decieving me?

  • D3ads
    • June 1, 2006 at 3:25 PM
    • #1,128
    Quote from Polaris

    It looks good, but why do I see a swastika in there? Are my eyes decieving me?

    Haha I noticed that, great texture none the less.

    Excellent work too Nooba!

  • Grinwhrl
    • June 1, 2006 at 3:47 PM
    • #1,129

    Nice looking texture Nooba. I like the details and realism in it.

  • Nysuatro
    • June 1, 2006 at 4:10 PM
    • #1,130

    I think the texture of nooba will repeat

    Or am i wrong :s

  • Polaris
    • June 1, 2006 at 8:12 PM
    • #1,131

    No you are right nooba. I think thats why it looks like a swastika.

  • mabufo
    • June 1, 2006 at 9:21 PM
    • #1,132

    I've got to learn how to do this stuff

  • Spinlock
    • June 1, 2006 at 10:59 PM
    • #1,133
    Quote from Polaris

    It looks good, but why do I see a swastika in there? Are my eyes decieving me?

    It's my subliminal messaging technique. Unfortunately you caught on... Actually I hadn't even noticed it until you pointed it out. Maybe I should recolor it accordingly?

  • Spinlock
    • June 2, 2006 at 6:18 PM
    • #1,134

    [Blocked Image: http://img435.imageshack.us/img435/8022/stucco01aspi3ls.jpg]

  • von*ferret
    • June 2, 2006 at 6:45 PM
    • #1,135

    thats hot

  • hessi
    • June 2, 2006 at 7:43 PM
    • #1,136
    Quote from Spinlock

    [Blocked Image: http://img435.imageshack.us/img435/8022/stucco01aspi3ls.jpg]

    me likes. good highres texture!

  • KoKo5oVaR
    • June 2, 2006 at 8:24 PM
    • #1,137
    Quote from von*ferret

    thats hot

    totally

  • hessi
    • June 5, 2006 at 5:32 PM
    • #1,138

    i did my first HDR sky for the source engine. for first attemp i think i did well. i have to tweak the brightness. it is too intensive at the moment. due to a crappy pfm export from hdr shop and a missing skysplitter.exe i have to crop hdr images manually (which costs time) :/ anyway. i will do a few other ones to train the workflow

    pics:

    [Blocked Image: http://www.thomashess.net/_hessi_sunset_big.jpg]

    [Blocked Image: http://www.thomashess.net/_hessi_sunset_ingame.jpg]

  • kleinluka
    • June 5, 2006 at 5:37 PM
    • #1,139

    nuclear explosion?

    i like the top one, the bottom one is, as you say, still too strong.

  • hessi
    • June 5, 2006 at 5:50 PM
    • #1,140

    that's what voodoobenshee told me to on skype he made the valve tutorial with me together

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