1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Ooghijmiqtxxa
    • February 1, 2006 at 8:47 PM
    • #761

    Thanks for the kind words guys! I've been busy with school so I haven't been making as many textures as I want plus I'm trying to learn modeling so that's been killing some time as well. Anywhere, here are some other textures I've done awhile ago.

    More brick stuff

    [Blocked Image: http://img459.imageshack.us/img459/1734/d102xf.jpg]

    Cherry-wood. There's a spec map on these, but no screenshots for it.

    [Blocked Image: http://img373.imageshack.us/img373/405/d117iu.jpg]

  • von*ferret
    • February 1, 2006 at 9:33 PM
    • #762

    love it

  • Nailed
    • February 1, 2006 at 10:06 PM
    • #763
    Quote from curman

    Rough-cut ground, doing some dirtied-up textures for http://www.off-limits.be/[Blocked Image: http://media.shooshshare.com/962147f3/313506063c.jpg]

    How, man, how did you do it? Looks really great. How about a real quick howyadidit?

  • hessi
    • February 1, 2006 at 10:50 PM
    • #764

    before going to bed, i had to do something usefull (instead of math like the rest of the day) so here is a walltexture and an overlay for walls. I've got to improve those bulletholes. they look too cartoony. In the next weeks i want to bring de_corse up to its release and to start something new/create a lot of textures and models. Levels take too much time to be an evening project

    anyway, i hope you enjoy.

    [Blocked Image: http://thomashess.net/_base_wall01.jpg]

    [Blocked Image: http://thomashess.net/_text01.jpg]

  • Flight40
    • February 1, 2006 at 11:38 PM
    • #765
    Quote from Ooghijmiqtxxa

    Cherry-wood. There's a spec map on these, but no screenshots for it.

    [Blocked Image: http://img373.imageshack.us/img373/405/d117iu.jpg]

    [Blocked Image: http://img92.imageshack.us/img92/5084/office16003rr.jpg]

    ?

  • Ooghijmiqtxxa
    • February 1, 2006 at 11:44 PM
    • #766
    Quote from Flight40

    http://img92.imageshack.us/img92/5084/office16003rr.jpg

    ?

    :wink:

  • curman
    • February 1, 2006 at 11:47 PM
    • #767

    Eek, that is a great wood texture, but. Whatever bloom (i think or maybe HDR?) it's really not working, it's making everything appear smoky and blurry :\

  • Grinwhrl
    • February 1, 2006 at 11:49 PM
    • #768

    thats why it looks so cool! Even better in-game

  • Flight40
    • February 2, 2006 at 12:22 AM
    • #769
    Quote from curman

    Eek, that is a great wood texture, but. Whatever bloom (i think or maybe HDR?) it's really not working, it's making everything appear smoky and blurry :\

    It is supposed to look like that.

  • Nysuatro
    • February 2, 2006 at 9:16 PM
    • #770

    [Blocked Image: http://img140.imageshack.us/img140/8660/texturewallbrolcopy2gb.jpg]

  • Skjalg
    • February 3, 2006 at 5:54 AM
    • #771

    i dont know much about textures, but that might be one of the better brick textures ive seen. ever~~

  • BaRRaKID
    • February 3, 2006 at 8:17 PM
    • #772

    [Blocked Image: http://img314.imageshack.us/img314/658/set1brick1c2ju.jpg]

    something i did today at work, i know that the blending is bad, and that it mixes different themes, i leave the rest for you guys to point out

  • Nysuatro
    • February 3, 2006 at 10:54 PM
    • #773
    Quote from Skjalg

    i dont know much about textures, but that might be one of the better brick textures ive seen. ever~~

    Thank you very mutch. Always nice to here something like that.

  • General Vivi
    • February 4, 2006 at 7:42 AM
    • #774

    can anyone say neo tokyo office map? *looks at dark*

  • DaanO
    • February 4, 2006 at 3:11 PM
    • #775

    Nysuatro: Some cloning is pretty obvious because of some white dots that some repetition. Besides that i do think some parts are a bit too greeny.

  • curman
    • February 5, 2006 at 7:58 AM
    • #776

    just bored. i'm attempting my second 1024x1024, the first was easier though. just a small work update, thanks to kleiny for some suggestions~~~`

    [Blocked Image: http://media.shooshshare.com/962147f3/1371a5ad7a.jpg]

  • Bic-B@ll
    • February 5, 2006 at 8:19 AM
    • #777

    the window looks great but the rest is terrible, the background has nothing to it and the outer glow is just fake

  • kleinluka
    • February 5, 2006 at 8:41 AM
    • #778

    i think he was working on a brick earlier

  • DaanO
    • February 5, 2006 at 2:39 PM
    • #779

    curman! great texture!

  • Nysuatro
    • February 5, 2006 at 3:24 PM
    • #780

    There is a red shine in the window.

    But yeah nice texture

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    Conflig
    September 10, 2026 at 7:01 PM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™