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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Ooghijmiqtxxa
    • January 29, 2006 at 10:38 AM
    • #741

    [Blocked Image: http://img57.imageshack.us/img57/4803/11zl1.jpg]

    [Blocked Image: http://img57.imageshack.us/img57/1140/31yw.jpg]

    [Blocked Image: http://img57.imageshack.us/img57/4325/58jv1.jpg]

    [Blocked Image: http://img57.imageshack.us/img57/6500/b18dc.jpg]

    [Blocked Image: http://img57.imageshack.us/img57/3097/ex19zf.jpg]

    [Blocked Image: http://img76.imageshack.us/img76/620/me2l8rc.jpg]

    Sorry for the blitz.

  • Evert
    • January 29, 2006 at 10:59 AM
    • #742

    Great ones Oogwhaahkwdjelaw

  • General Vivi
    • January 29, 2006 at 11:38 AM
    • #743

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/pool-side_brick.jpg]

    this brick texture was origionally made tilable by my friend . i think it was his first tilable texture he made. I took the picture a while back and to show you how much i have progressed i went back to touch it up again and this is what i came up with . *image below*

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/textures/nmrih_trin_tilebrick_vivi.jpg]

    im still touching up the dark bricks to make it less noticable but this is my current wip for it.

    please let me know what you think.

    -vivi

  • RD
    • January 29, 2006 at 12:39 PM
    • #744

    liquid bricks?

  • General Vivi
    • January 29, 2006 at 5:43 PM
    • #745
    Quote from RD

    liquid bricks?

    thanks rd.................. .........

    its a brick tile. and yeah its got a zig zag pattern.

  • DaanO
    • January 29, 2006 at 5:49 PM
    • #746

    vivi: Too grainy, and the shapes aren't clear enough. Personally, i'd start all over.

    Oogwhaahkwdjelaw: Great stuff, love the style

  • Meotwister
    • January 29, 2006 at 6:48 PM
    • #747

    hey I'm the friend who tiled it the first time. . . its from a real place so there should be no qualms about brick shapes. But yeah mossy stuff needs work vivi.

  • curman
    • January 29, 2006 at 7:13 PM
    • #748

    Rough-cut ground, doing some dirtied-up textures for http://www.off-limits.be/

    [Blocked Image: http://media.shooshshare.com/962147f3/313506063c.jpg]

  • st0lve
    • January 29, 2006 at 8:10 PM
    • #749

    Nice curman

    Ooooggiiiboogi wins the thread.

  • DaanO
    • January 29, 2006 at 8:40 PM
    • #750
    Quote from Meotwister

    hey I'm the friend who tiled it the first time. . . its from a real place so there should be no qualms about brick shapes. But yeah mossy stuff needs work vivi.

    The shape itself is fine, it just doesn't show very well. The edges of the bricks are too blurry or something.

    Curman: niiiiiice

  • Grinwhrl
    • January 30, 2006 at 2:44 AM
    • #751

    Very great work like always Ooghi. I think they look better in my map though

  • kleinluka
    • January 30, 2006 at 5:20 AM
    • #752
    Quote from generalvivi

    thanks rd.................. .........

    its a brick tile. and yeah its got a zig zag pattern.

    the problem with the texture is that the stuff that seems to be grass or shrubs is only an overlay and you didn't make much of an effort to make it look like grass (or anything for that matter).... it's just a dark mush with no real shape or definition. It makes all the stones seem like they have very soft edges and creates distracting noise on your texture. Either make the grass right or leave it out and have stones only. The half-ass inbetween-stuff destroys what could otherwise be a great texture

  • General Vivi
    • January 30, 2006 at 8:14 AM
    • #753
    Quote from kleinluka

    thanks rd.................. .........

    its a brick tile. and yeah its got a zig zag pattern.

    the problem with the texture is that the stuff that seems to be grass or shrubs is only an overlay and you didn't make much of an effort to make it look like grass (or anything for that matter).... it's just a dark mush with no real shape or definition. It makes all the stones seem like they have very soft edges and creates distracting noise on your texture. Either make the grass right or leave it out and have stones only. The half-ass inbetween-stuff destroys what could otherwise be a great texture

    ouch.....

    im sorry man but im not a texture artist . What i thought was a great idea ended up getting me chewed out by lots of people that i liked. i should prob just stop all together and just have some artist do the job for me ..... *broken heart*

  • Defrag
    • January 30, 2006 at 8:28 AM
    • #754

    That's being chewed out? I do hope you're joking

  • teeluu
    • January 30, 2006 at 12:02 PM
    • #755

    I think i made this one too dirty and it lacks colors. Size is still odd and it doesn't tile at all.

    [Blocked Image: http://img90.imageshack.us/img90/2439/walltexture6gu.th.jpg]

  • kleinluka
    • January 30, 2006 at 2:08 PM
    • #756
    Quote from generalvivi

    thanks rd.................. .........

    its a brick tile. and yeah its got a zig zag pattern.

    the problem with the texture is that the stuff that seems to be grass or shrubs is only an overlay and you didn't make much of an effort to make it look like grass (or anything for that matter).... it's just a dark mush with no real shape or definition. It makes all the stones seem like they have very soft edges and creates distracting noise on your texture. Either make the grass right or leave it out and have stones only. The half-ass inbetween-stuff destroys what could otherwise be a great texture

    ouch.....

    im sorry man but im not a texture artist . What i thought was a great idea ended up getting me chewed out by lots of people that i liked. i should prob just stop all together and just have some artist do the job for me ..... *broken heart*

    or you could stop acting like i stabbed your heart and use the crits to work on it and improve. what do you want me to do, tell you that everything you did was right and perfect? It's not. We all have room to improve... I just gave you some advice on where to start. But if you cant handle criticism then yeah maybe you should stop.

    BTW curman thats nice

  • General Vivi
    • January 30, 2006 at 6:31 PM
    • #757

    no i can handle crits , i guess i interpreteded it wrong . sorry . wont happen again

    and to swifty- i love the scratches on it

  • h2
    • January 30, 2006 at 8:03 PM
    • #758

    Ooghijmiqtxxa: very inspiring textures and name

    Swifty, I like it!

  • DaanO
    • January 30, 2006 at 11:24 PM
    • #759

    Swifty: Good start, but some things in it are too grainy in my most humble opinion. Besides that, the water damage looks fake (maybe group more, blur it a bit?). The trim (not the top one, the pipe thing below) suggests it stands out but then it looks like the whole texture is flat and that just looks weird. Besides that, i'd reduce the dirt on the top trim, nobody ever touched it i guess so why all the dirt / scratches? I think with a few slight changes it could look really cool

  • teeluu
    • January 31, 2006 at 5:44 AM
    • #760
    Quote from DaanO

    Swifty: Good start, but some things in it are too grainy in my most humble opinion. Besides that, the water damage looks fake (maybe group more, blur it a bit?). The trim (not the top one, the pipe thing below) suggests it stands out but then it looks like the whole texture is flat and that just looks weird. Besides that, i'd reduce the dirt on the top trim, nobody ever touched it i guess so why all the dirt / scratches? I think with a few slight changes it could look really cool

    Ok, thanks for good advices, i'll try em' when i get to school

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