sky looks nice, a little plain but nice regardless
totally random texture thread
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nice stuff everyone

thanks for the step-by-step h2
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the specular map was an alpha channal for the normal map.....
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just fiddling about
[Blocked Image: http://media.shooshshare.com/ef99b30b/b5d073fd09.jpg]
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just did a quick test
[Blocked Image: http://img86.imageshack.us/img86/1836/latest3od.jpg]
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little noisy and I feel like I see artificacts, but that might be compression. Nice, but you can do better for those sexy models'youre making.
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Quote from generalvivi
why is there white in your normal map?
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Quote from curman
just fiddling about[Blocked Image: http://media.shooshshare.com/ef99b30b/b5d073fd09.jpg]
the bottom part looks really akward with the different looking stones. other than that i like it
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I accidently cropped the aged-marble layer there, so i gotta redo it

But thanks.
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that looks super awesome curman, but yeah, the bottom part has a poor transition

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edited: updated a little repost~
[Blocked Image: http://media.shooshshare.com/ef99b30b/5539b119a9.jpg]
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Very nice curman, perhaps the moss is a little bit oversaturated.
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I actually just desaturated it after I posted it and looked at it for awhile.

It doesn't tile that greatly
I'm gonna try to cover the tile line up more. -
I think the moss is very nicely saturated actually.
I'd say keep it like that. Dare to use colours! =)
Also nice arch tho those faces seems like they could use some work a they now look flat and there's just a concrete photo overlay on them (as I suppose is the case) so just actually painting somewhat on those faces and try to alter the overlay a bit there would lift that up quite a bit and make the faces more like they are actually 3d.
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[Blocked Image: http://home.no/rayzone/asdf/wall02_setb.jpg]
Hail to the power of touchpad (I broke my mouse)...

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curman i really like it, the moss rules... but the stones are huge
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Just a quickie, took about 20-30 minutes. Original is 1024x1024px. It got little blurred during .jpg conversion, sharpen would've made it too grainy.
[Blocked Image: http://swifty.hl2central.net/tekstuurit/asphalt_1.jpg]
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Quote from kleinluka
I just wanted a larger brick wall. It's more fitting to a design of a mod.
I don't see the connction between bricksize and design of a mod

Uh. I meant it like. ...Dude piss off. Nah, just kidding. Just, the architecture of the buildings required a bigger size bricks/stone walls like these. That's all.
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