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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Hipshot
    • January 22, 2006 at 1:11 AM
    • #681
    Quote from Tequila

    To a certain extent.

    How big will those skies be zipped up?

    I will of course not ship a level that uses ~150MB where ~70MB is the sky. Compressed with winrar, the sky takes about ~7MB.

  • Tequila
    • January 22, 2006 at 1:12 AM
    • #682

    Sounds fine then. I mean, the download isn't an issue, and these days people can really afford the HDD space.

  • ReNo
    • January 22, 2006 at 2:00 AM
    • #683
    Quote from Nysuatro

    [Blocked Image: http://img9.imageshack.us/img9/6269/texturewall118pi.jpg]

    Looks too blurry to me, and perhaps a bit too direct a photosource? I don't know much about texture design but thats how it strikes me.

  • von*ferret
    • January 22, 2006 at 6:14 AM
    • #684

    Really aren't happy with them, Klein doesn't like them either. Open for any suggestions are welcome!


    [Blocked Image: http://studentpages.scad.edu/~zaford20/sand.jpg]


    [Blocked Image: http://studentpages.scad.edu/~zaford20/path.jpg]


    [Blocked Image: http://studentpages.scad.edu/~zaford20/rock.jpg]


    [Blocked Image: http://studentpages.scad.edu/~zaford20/rockbase.jpg]

  • Hipshot
    • January 22, 2006 at 6:24 AM
    • #685
    Quote from von*ferret

    Really aren't happy with them, Klein doesn't like them either. Open for any suggestions are welcome!

    [ismg]http://studentpages.scad.edu/~zaford20/sand.jpg


    [imsg]http://studentpages.scad.edu/~zaford20/path.jpg


    [imsg]http://studentpages.scad.edu/~zaford20/rock.jpg


    [imsg]http://studentpages.scad.edu/~zaford20/rockbase.jpg

    Display More

    # To plain, looks, bland.

    # Woulden't the grey parts look odd, repeat and so? I think so. No good.

    # Last two: Didn't look long enough to se any real diffrence between them (maybe the last one was sharper?). But there are also parts that might look repetable, like the "dick" down in the middle, and the dark area to the right.

    # Goes for all, low res, blurry, don't like the color.

    # Sorry.

  • Campaignjunkie
    • January 22, 2006 at 6:52 AM
    • #686

    I think the rock is pretty good (maybe too bright and over-exposed?), but the sand is kind of blotchy - it's difficult to tell it's sand. Not so sure about the paleness on the edges of the sand-road either; is that what actual sand roads look like? I'm sure you'll fix them up though, your HL1 gingerbread house rocked!

  • Nysuatro
    • January 22, 2006 at 10:48 AM
    • #687

    [Blocked Image: http://img3.imageshack.us/img3/3936/textureground10copy6gw.jpg]

    I hope you like it.

  • DaanO
    • January 22, 2006 at 7:58 PM
    • #688
    Quote from ReNo

    Looks too blurry to me, and perhaps a bit too direct a photosource? I don't know much about texture design but thats how it strikes me.

    The perspective is visible in the texture, that's what looks so weird i guess. The trim at the bottom is decent but a bit blurry and the white stuff will repeat visibly.

  • h2
    • January 23, 2006 at 5:23 PM
    • #689

    click for bigger version!

    [Blocked Image: http://www.hot.ee/ejuhkov9/h2_mudwallsmall.jpg]

    [Blocked Image: http://www.hot.ee/ejuhkov9/h2_heaseina.jpg]

    This one is older

    [Blocked Image: http://www.hot.ee/ejuhkov9/h2_tiles2.jpg]

  • Bic-B@ll
    • January 23, 2006 at 5:29 PM
    • #690

    love em

  • PhilipK
    • January 23, 2006 at 5:36 PM
    • #691

    Nice quality there H2.

  • KoKo5oVaR
    • January 23, 2006 at 5:57 PM
    • #692

    the mudwall is really great, nice work

  • h2
    • January 23, 2006 at 7:57 PM
    • #693

    Thank you!

  • The Postman
    • January 23, 2006 at 9:34 PM
    • #694
    Quote from Nysuatro

    [Blocked Image: http://img9.imageshack.us/img9/6269/texturewall118pi.jpg]

    Fixed this for you:

    [Blocked Image: http://img30.paintedover.com/uploads/thumbs/30/doy.jpg]

  • st0lve
    • January 23, 2006 at 9:47 PM
    • #695

    Nice posty.

    You pwnd him there.

  • Nysuatro
    • January 23, 2006 at 10:24 PM
    • #696

    Omg thats beautiful.

    And if you wanted to make me feel like a fool and noob now, you did it ^^

    Yeeey

  • The Postman
    • January 23, 2006 at 11:14 PM
    • #697
    Quote from Nysuatro

    Omg thats beautiful.And if you wanted to make me feel like a fool and noob now, you did it ^^

    Yeeey

    Nah, just wanted to give an active example of how to go about fixing up your texture It was a good, solid start. Just needed a little oomph!

  • Smokey21
    • January 24, 2006 at 12:49 AM
    • #698

    Please explain how you did that The Postman.

  • Flight40
    • January 24, 2006 at 12:54 AM
    • #699

    Very nice Postman!

  • ReNo
    • January 24, 2006 at 2:31 AM
    • #700

    Wow, that was a lovely lovely! That little picture did more for making me want to get the hang of texturing than possibly any other; probably because I saw what it came from. Pity I'm far too swamped with other things to actually go about learning eh

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