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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • PhilipK
    • January 15, 2006 at 5:38 PM
    • #661

    Good stuff there kleiny. Cool design.

  • Defrag
    • January 16, 2006 at 7:12 AM
    • #662

    Cool stuff klein & evil

  • KIIIA
    • January 16, 2006 at 11:20 AM
    • #663

    Nice to see what a real skill0r can do with that door, Luka!

  • Nysuatro
    • January 16, 2006 at 7:53 PM
    • #664

    [Blocked Image: http://img13.imageshack.us/img13/5084/texturegroundfloor8jo.jpg]

    A simple ground texture

    Maybe a little to simple ?

  • st0lve
    • January 16, 2006 at 9:12 PM
    • #665

    Not really, but its basicly just offset tool then clone.

    And do I see repeative parts? Cause on a ground that simple, you can atleast cut the repeative stuff

  • evillair
    • January 17, 2006 at 4:07 AM
    • #666

    A little non-metal wall.

    [Blocked Image: http://evillair.net/forums/MyFiles/ywall.jpg]

  • nooba
    • January 17, 2006 at 4:41 AM
    • #667

    Looks very nice evillair

  • st0lve
    • January 17, 2006 at 2:47 PM
    • #668

    That must be the 1st non metal thing I have EVER seen you do

  • Nysuatro
    • January 17, 2006 at 8:03 PM
    • #669

    [Blocked Image: http://img452.imageshack.us/img452/404/texturepinkwall02copy4mw.jpg]

    Image bad quality, i know ..

  • evillair
    • January 17, 2006 at 10:09 PM
    • #670
    Quote from st0lve

    That must be the 1st non metal thing I have EVER seen you do

    I don't think so, you played/seen splinter cell? I did all the (bsp/map models/weapon) textures.

    I just don't do 'realistic' textures much when I'm not working.

  • st0lve
    • January 17, 2006 at 10:17 PM
    • #671

    tbh no I haven't.

    but all the community stuff I've seen that you have made have contained some metal.

    atleast every texturepack, atleast the onces from HFX.

  • PhilipK
    • January 17, 2006 at 10:40 PM
    • #672

    Yeah that's a great worn concrete tex evillair. I like the red/brown bottom colour a lot as well.

  • misterbister
    • January 18, 2006 at 2:14 PM
    • #673

    Another result from my texture struggles. A crate texture:

    [Blocked Image: http://img57.imageshack.us/img57/2917/box6je.jpg]

  • D3ads
    • January 18, 2006 at 3:39 PM
    • #674
    Quote from spacer

    When I get Q4 I can ;D.

    I did a quick photoshop job of your door with the combined layers but I left it on my home PC which is currently being redone It looked good though, should work fine in-game although maybe not as a door...

  • Hipshot
    • January 20, 2006 at 1:05 AM
    • #675

    Here's my new sky in wallpaper format.

    [Blocked Image: http://img15.imageshack.us/img15/9398/thetempest16008zt.jpg]

  • Nysuatro
    • January 21, 2006 at 12:15 AM
    • #676

    [Blocked Image: http://img41.imageshack.us/img41/1021/texturewall050ga.jpg]

  • Hipshot
    • January 21, 2006 at 8:49 PM
    • #677

    Nice, looks like a HL2 standard though ;D

    _Another_ sky, with a HDR version that I will use in my upcoming. Uses alot of space. You need both the LDR and the HDR, as a fallback.

    [Blocked Image: http://img8.imageshack.us/img8/3020/ldrvshdr3hc.jpg]

    [Blocked Image: http://img8.imageshack.us/img8/7717/space3lu.jpg]

  • Hipshot
    • January 22, 2006 at 12:29 AM
    • #678

    Don't care.

    Quality > Size.

  • Nysuatro
    • January 22, 2006 at 12:33 AM
    • #679

    [Blocked Image: http://img9.imageshack.us/img9/6269/texturewall118pi.jpg]

  • Tequila
    • January 22, 2006 at 12:49 AM
    • #680
    Quote from Hipshot

    Don't care.Quality > Size.

    To a certain extent.

    How big will those skies be zipped up?

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