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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Nysuatro
    • January 9, 2006 at 8:29 PM
    • #641

    [Blocked Image: http://img412.imageshack.us/img412/315/texturegras014ai.jpg]

    Not a good one but i just post this one

    I am still practacing ..

  • hessi
    • January 9, 2006 at 8:55 PM
    • #642

    improve the colors! it's too grey. give it a bit more yellow and saturation.

    those leaves look a bit undefined. you have to stare at it to see what those pixels should be. an other reference image would help

    btw i am still searching the perfect grass texture my self

  • DaanO
    • January 9, 2006 at 11:26 PM
    • #643

    The perfect grass texture doesn't exist. I'm sure it has to be combined with something 3d to make it look cool / real

  • Nysuatro
    • January 14, 2006 at 11:09 AM
    • #644

    [Blocked Image: http://img77.imageshack.us/img77/6259/texturewall018lb.jpg]

  • Defrag
    • January 14, 2006 at 8:29 PM
    • #645

    Looks cool, but it's a bit washed out. I think the levels could use a little adjustment

  • evillair
    • January 14, 2006 at 10:14 PM
    • #646

    Looking good, I agree with defrag; some level adjustments would improve it.

  • DaanO
    • January 15, 2006 at 1:54 AM
    • #647

    What they said. Also, it would be interesting (and a good learning experience) to turn that into a set of textures. Make a wall as well, a wall with a window in it, a texture with a door, etc

  • General Vivi
    • January 15, 2006 at 2:29 AM
    • #648

    looking pretty snazy

  • evillair
    • January 15, 2006 at 5:07 AM
    • #649

    Preview plane from 3dsMax with diffuse, normal and spec:

    [Blocked Image: http://evillair.net/forums/MyFiles/skulls_preview_re.jpg]

    [Blocked Image: http://evillair.net/forums/MyFiles/plates_preview_re.jpg]

  • DaanO
    • January 15, 2006 at 6:23 AM
    • #650

    Both look awesome, although i'd reduce the highlights on the last (it's not metal eh). What kind of level are you making, Paris catacombs?

  • evillair
    • January 15, 2006 at 6:35 AM
    • #651

    Thanks

    Actualy they are metal. That's why they are all perfect squares and rectangles with smooth edges. They look metal to me...

  • DaanO
    • January 15, 2006 at 7:01 AM
    • #652

    Strange setting then. I thought it'd be a cobblestone floor. If it's metal then it's perfect and i retract my critisism.

  • evillair
    • January 15, 2006 at 7:08 AM
    • #653

    lol

    Yeah I know - to the brain it 'should' be stone blocks there not metal plates. But with the other texture it makes more sense.

  • DaanO
    • January 15, 2006 at 7:32 AM
    • #654

    Do you have any screenshots of this texture applied to some brushwork, might make more sense to my brain then

  • evillair
    • January 15, 2006 at 7:38 AM
    • #655

    Naw, I still haven't had time to test them ingame yet. More edits will come after that happens.

    The spec/normals always looks different in 3dsMax then in an engine.

  • kleinluka
    • January 15, 2006 at 7:50 AM
    • #656

    So I figured since Yves is posting stuff I should too...

    So here's some weird chinese wall with a door.. might add some more stuff later and make it more "chinesish"

    [Blocked Image: http://img67.imageshack.us/img67/1738/chinawall0yh.jpg]

  • DaanO
    • January 15, 2006 at 8:26 AM
    • #657

    I love the door and the banners, but something is bugging me about the scale of the stones in the wall, it feels wrong for some reason.

  • FrieChamp
    • January 15, 2006 at 11:25 AM
    • #658

    Klein: What do the chinese letters say?

  • h2
    • January 15, 2006 at 1:35 PM
    • #659

    Very nice klein!

    Did this as a practice some time ago.

  • kleinluka
    • January 15, 2006 at 4:50 PM
    • #660
    Quote from FrieChamp

    Klein: What do the chinese letters say?

    i have no idea. i dont speak chinese

    probably says anus for all i know.

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