Minor stuff no, but i wouldn't call this minor
totally random texture thread
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I don't think it matters much. Any decent mapper are not going to have a such huge face without anything on it, just as sensee said.
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I agree with Zacker and sensee, a crappy mapper will make any texture look fugly, even the ones that tile beautifully, a good mapper will make use of that texture just in the right place in the right way.
But still, jamin don't ignore the advice just because what I said, good textures can make a good map look super awesome

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A quickie. Personally i like how well the hand-drawn stuff fits together with the photo sources in this texture. Made a series of textures of this kind by the way.
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Looks fantastic!
But somehow such textures in-game never look like they're supposed to do. I can't explain it, it's just a feeling

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Well i'm making a whole texture set like that. I think the most important thing when it comes to texture is being consequent in style. If every texture is in the same style things usually work out. Let's just see

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I guess it's just my fear of phototextures being too photo-like.
Anyway, post some wip ingame stuff as soon as you are ready to show-off

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Will do

I know what you mean, it looks like a photo even though it isn't. Let's just see how it looks ingame
Got it to work ingame (ah the old days with Wally were easier
, applied it to architecture and all, and it looks pretty good. -
so can you show even one screenshot? please

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Once i get these custom models to work

Which is right now. These are just a few tests, map took me a few hours to make.
http://subspace.homeunix.net/~daan/ext/ ... b30004.jpg
http://subspace.homeunix.net/~daan/ext/ ... b30005.jpg
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Crappy road:
[Blocked Image: http://img111.imageshack.us/img111/4327/st0road0gi.jpg]
Tiles pretty bad etc. but I didn't care to fix it.
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it is! ;O
Stolve: The transition between road and sides looks like a simple fade (not saying it is), it looks kinda of unnatural. I lke the colors of the texture
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Well its basicly a photo from greece, dust and grass fades onto the asphalt.
Greece is unatural

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Brickwall again.
Pretty repeative, but Im fixing the similar bricks as I post.
[Blocked Image: http://img316.echo.cx/img316/3755/st0brick051ty.jpg]
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I dont like how the top and the bottom are the same texture, change that up. Than add some kind of detail to the top part to make it more interesting. Its a pretty boring photo sourced texture atm in my opinion.
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The scaling is weird. The bricks should be a lot smaller for the whole texture to make any sense. For the concrete edges, don't make them completely square and even.
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Hmm, yeah the top concrete is pretty boring, but I like it as a base.
About the scaling, whats wrong with it? Are the bricks to big compared to the concrete?
Know about the shadows peris~
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they are too big compared to a human. always have in mind that a 512x512 texture in hl2 is a whole storey of a building.
valve has a orange devtexture with a guy on it. this texture is a good reference for scaling
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