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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • nooba
    • July 29, 2006 at 5:14 AM
    • #1,281

    [Blocked Image: http://img55.imageshack.us/img55/479/concretewall02bdv8.jpg]

  • dc-mike
    • July 29, 2006 at 8:23 AM
    • #1,282

    rofl ive made a texture of that reference, posted it at iwannamap somewhere nice though

  • Nysuatro
    • July 30, 2006 at 11:33 PM
    • #1,283

    [Blocked Image: http://img46.imageshack.us/img46/5681/citywallpart01ze0.jpg]

  • m4d1n
    • July 30, 2006 at 11:43 PM
    • #1,284

    that is a big texture my friend

  • Spinlock
    • July 31, 2006 at 3:23 AM
    • #1,285

    I personally don't like it, even though I spent about two hours on the damn thing. Oh well... comments appreciated.

    [Blocked Image: http://img20.imageshack.us/img20/6961/concrete02spihv7.jpg]

  • von*ferret
    • July 31, 2006 at 3:35 AM
    • #1,286

    thats hot!!!

    can people do clean textures?

  • Spinlock
    • July 31, 2006 at 8:27 AM
    • #1,287

    No. The lord orders us NOT to do clean textures. Seriously though, what would you suggest for a "clean" texture? What in the real world is actually

    "clean"?

  • csharp
    • July 31, 2006 at 9:51 AM
    • #1,288

    Nysuatro its a bit blurry and i dont like the colours..

  • Nysuatro
    • July 31, 2006 at 10:46 AM
    • #1,289

    When i make a not dirty texture i always get the comment

    MAKE IT DIRTY OR DIE

  • Nazul
    • July 31, 2006 at 10:54 AM
    • #1,290

    well , most tiles on from a sidewalk i see are clean , most of the time with some gruelish things attached to it , but thats just decal work..

    misa like clean , just how blaz does them ^^

  • von*ferret
    • July 31, 2006 at 7:17 PM
    • #1,291

    offices are cleans. Schools are clean. Stores are clean. your homes were clean once.

    Pulling off a clean detailed and itneresting texture is more difficult and I think more challenging. Nothing wrong with dirty textures, but I'd love to see how you guys pull off a clean texture.

  • Nysuatro
    • July 31, 2006 at 11:41 PM
    • #1,292

    I take the challenge

  • Spinlock
    • August 1, 2006 at 3:31 AM
    • #1,293
    Quote from Nysuatro

    I take the challenge

  • von*ferret
    • August 1, 2006 at 4:05 AM
    • #1,294

    wooo I started a revolution!

  • Bic-B@ll
    • August 1, 2006 at 4:13 AM
    • #1,295

    we all want to change the world

  • PhilipK
    • August 1, 2006 at 9:10 AM
    • #1,296

    Everything has just a little dirt or damage. Even that clean office wall has some minor shit. But yes it can be very minimum and it's important to concentrate most of the dirt to the edges. That goes with almost all textures imo. Making a clean texture nowdays also involves a lot from the spec as well of course. But yeah it can be harder to make clean textures. You have to know when to stop and try to add just enough dirt so it won't be too much.

    And you will need to pay attention to more subtle details so the texture won't seem too empty.

  • spine
    • August 1, 2006 at 9:26 AM
    • #1,297

    Hey I made a clean little office texture pack once and no one liked it...

    I think it was because they where clean, you never no though..

  • hessi
    • August 1, 2006 at 6:57 PM
    • #1,298

    my first try making a photo sky. i have several other ones here but i am pretty sure warby wont allow me to post em

    [Blocked Image: http://www.thomashess.net/_sky_panorama.jpg]

    http://www.thomashess.net/sky_panorama.jpg

    http://www.thomashess.net/sky_cubemap.jpg

    e: i know that the horizon is kinda freakin, gotta fix that in my stiching tool.

  • KoKo5oVaR
    • August 1, 2006 at 7:16 PM
    • #1,299

    This panorama needs more fort boyard , nice stuff hessi hope you will release all your photo ref from your holidays !

  • hessi
    • August 1, 2006 at 7:29 PM
    • #1,300

    the release thingy is something i am working on. gotta check out some payment stuff of course i wouldnt release them for free heavy traffic load and so on.

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