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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Sa74n
    • January 21, 2007 at 1:31 PM
    • #1,781

    is that you?

  • dc-mike
    • January 21, 2007 at 6:07 PM
    • #1,782

    teddy is a damn tough act to follow (to say the least) but i need some pointers on how to fix the blurryness where the seams were on this:

    [Blocked Image: http://img254.imageshack.us/img254/5708/cobbleroad019sv.png]

    and ideas for improvements on:

    [Blocked Image: http://img261.imageshack.us/img261/5180/tilefloor027pw.png]

    please keep in mind im using gimp for the time being (going to buy student license of photoshop cs2) so no ps specifics, just general advise/techniques would be nice

  • Sindwiller
    • January 21, 2007 at 6:12 PM
    • #1,783

    Pretty nice texture =) But hey, I'm also using GIMP

    Keep it going!

  • TeddyBear
    • January 21, 2007 at 8:18 PM
    • #1,784
    Quote from Sa74n

    is that you?

    Oh god no It's a girl with a slight butchy appearence actually.

    Here's an update for that skin:

    [Blocked Image: http://img266.imageshack.us/img266/3783/mc7fg.jpg]

  • dc-mike
    • January 21, 2007 at 8:45 PM
    • #1,785

    fy fan va het

    flat på skinnen?

  • Spellbinder
    • January 21, 2007 at 8:51 PM
    • #1,786
    Quote from dc-mike

    fy fan va het

    flat på skinnen?

    ?

    Hi im Swede.

  • TeddyBear
    • January 21, 2007 at 9:08 PM
    • #1,787
    Quote from dc-mike

    fy fan va het

    flat på skinnen?

    Tack/thanks Flat on the skin? I don't quite get it...

  • Zeta
    • January 21, 2007 at 11:57 PM
    • #1,788

    that's a girl

  • JeanPaul
    • January 22, 2007 at 2:42 AM
    • #1,789
    Quote from Zete

    that's a girl

    Dont mind Zete, he's not used to seeing women.

  • TeddyBear
    • January 22, 2007 at 6:22 AM
    • #1,790

    The facial structure of the model portrays a woman with an unflattering face. If you find it hard to see that it's a female then maybe the model should be reconstructed but I for one do not have that problem.

    [Blocked Image: http://img168.imageshack.us/img168/1267/skin5vz.jpg]

    You can see a bit clearly here that it's a zombie woman we're dealing with.

  • Erratic
    • January 22, 2007 at 6:23 AM
    • #1,791

    Not necessarily knowing what gender she is sort of helps the zombie portrayal I'd say. Though I had no problem telling the difference.

  • ⌐■_■
    • January 22, 2007 at 10:35 AM
    • #1,792

    it helps if youre seeing the body beneath the head. looks fekken horrible!! in a good way!

  • hydeph
    • January 22, 2007 at 2:37 PM
    • #1,793

    she's kinda cute

    is she single

  • ReFlex
    • January 23, 2007 at 1:48 PM
    • #1,794

    I know, this texture is very oldschool... wayne

    [Blocked Image: http://reflexsuite.com/private/textures/new/rail_1.jpg]

    [Blocked Image: http://reflexsuite.com/private/textures/new/rail_2.jpg]

    [Blocked Image: http://reflexsuite.com/private/textures/new/rail_ground.jpg]

    and the crappy ref:

    [Blocked Image: http://reflexsuite.com/private/textures/new/rail_ref.jpg]

  • TeddyBear
    • January 23, 2007 at 9:16 PM
    • #1,795

    I like it, you pulled the tracks off despite the reference

    edit: ingame shot!

    [Blocked Image: http://senita.se/portfolio/gallery/pics/ingame_fredrika.jpg]

  • Bic-B@ll
    • January 24, 2007 at 6:08 AM
    • #1,796

    stop making scary shit and make nice stuff, you're scaring me

  • dissonance
    • January 24, 2007 at 8:14 AM
    • #1,797

    tracks look good!

    but, 90 degree angles like that? what's this for?

  • Sa74n
    • January 24, 2007 at 9:09 AM
    • #1,798

    nice work teddy.. maybe add some fake shadow into the mouth? you could probably go even darker around the eyes and more purple. add more diseased skin tones. you could probably push the eyes a bit more as well. bloodshot eyes would look cool? the pupils wouldnt just disappear. they wouldve gone upwards so you could add more redish or purple veins towards the bottom.

    i like the photosourced look tho. nice work!

  • ReFlex
    • January 24, 2007 at 9:51 AM
    • #1,799
    Quote from dissonance

    tracks look good!but, 90 degree angles like that? what's this for?

    I know, the curve is crap.

    It should be a test.

  • TeddyBear
    • January 24, 2007 at 10:38 AM
    • #1,800
    Quote from Sa74n

    nice work teddy.. maybe add some fake shadow into the mouth? you could probably go even darker around the eyes and more purple. add more diseased skin tones. you could probably push the eyes a bit more as well. bloodshot eyes would look cool? the pupils wouldnt just disappear. they wouldve gone upwards so you could add more redish or purple veins towards the bottom.i like the photosourced look tho. nice work!

    Thanks for the comments... the mouth is shadowed already, look at the left bottom of this picture to see what I mean:

    http://senita.se/portfolio/gallery/pics ... edrika.jpg

    Maybe I should darken it even a bit more though, good point. Nice thoughts about the skin and eyes! I will definitely apply your criticism about the eyes asap. Thanks

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