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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • PhilipK
    • May 3, 2006 at 7:47 PM
    • #1,061

    Ah that is looking great nys.

    Looks like you've improved a lot really.

    I dig the colour and texture of it.

    The bottom is also nice.

    If anything it'd be cool to see some more detail variation in it. But I guess this one would tile very well instead tho

    GJ anyway.

    Here are a few more of the q4 set im doing (one panel is older and one bottom is cut in half and used over to show how u CAN use them as well with cutting and yes I know q4 has those super fancy highres moving screens. But I'm making these old skewl (mostly because I have no idea how I would go ahead and create one of those q4 displays ))

    [Blocked Image: http://philipk.net/other/q4_pack5.jpg]

  • KungFuSquirrel
    • May 3, 2006 at 8:47 PM
    • #1,062

    Fan-freaking-tastic.

    You're actually doing well by not using the gui system. Those things get crazy expensive (like, a draw call per text letter in some cases) if you're not careful. Someone can always just add their own gui func_static down the road later if they really need it.

    I'm really itching to use this set...

  • Phatsniper
    • May 3, 2006 at 9:21 PM
    • #1,063

    Outstanding work Philip! I think I'm actually going to rework my current level to make use of your textures when you release them, they'd fit perfectly.

    I agree about the GUIs too, I remember the shock I had the first time I looked at one in wireframe :E

    Keep it up dude!

  • Minos
    • May 3, 2006 at 9:35 PM
    • #1,064

    Great base nys!

  • Squirrelly
    • May 3, 2006 at 10:49 PM
    • #1,065

    @ PhillipK: Loving it! Great work!

    @ Nys: You are really improving man. I can see quite a bit of repetitiveness, however. Try and cover up those "blemishes" with brushing and whatnot. Otherwise, looks like a solid texture.

  • PhilipK
    • May 3, 2006 at 11:16 PM
    • #1,066

    woah thx

    hoping to get it done sometime too.

  • csharp
    • May 4, 2006 at 12:28 AM
    • #1,067

    PhilipK What maps have you used there? only normal? dude your textures rock

  • PhilipK
    • May 4, 2006 at 1:27 AM
    • #1,068

    thx csharp.

    in that pic ive used diffuse, normal and specular maps and for the ones with screens also an illumination map.

  • Polaris
    • May 4, 2006 at 4:54 AM
    • #1,069

    omai, I'm loving the gui set beside the blue panel, and the panels themselves look great, though imo they could use the white bits that the green panels have.

    If only I mapped for the D3 engine.

    btw, it would be cool if you went back and added smilar color schemes to http://philipk.net/other/q4_set_new_5.jpg

  • teeluu
    • May 4, 2006 at 7:49 AM
    • #1,070

    Nysuatro: You're really improving your skills, alot. Only thing what bothers me is that it looks like you've used pretty much clone stamp tool, or at least it repeats maybe a bit too much, otherwise it looks great

    Philip, you're the coolness itself!

  • PhilipK
    • May 4, 2006 at 10:46 AM
    • #1,071

    polaris dont worry about the colour i noticed i for some reason used a little yellowish light for most of the previous pics... so the color of them were not really what they really look like so to speak

  • Spellbinder
    • May 4, 2006 at 3:48 PM
    • #1,072

    Would you consider to give birth to our children Philip?

    <3 U!

    [edit]Omg that was wired! I meant to compliment you for the texture, rofl.[/edit]

    And Nys thats great!

    If your not old in texture world it doesn't show for me.

    But then again i can't even get started.

    I don't have a clue on how to begin yet

    Great work dude keep at it!

    Spellbinder.

  • Nysuatro
    • May 4, 2006 at 4:10 PM
    • #1,073

    Wauw thank you very much for all the comments. It feels great to hear such comments.

    @Swifty : You can be right. But could you sign the reapeating parts on the texture for me ? Because i am not 100% sure what you mean.

    Thank you

  • D3ads
    • May 4, 2006 at 7:29 PM
    • #1,074

    Phillip have my babies

    Good work

  • Nysuatro
    • May 4, 2006 at 9:01 PM
    • #1,075

    [Blocked Image: http://img52.imageshack.us/img52/5831/brightnesscontrast11copy0ex.jpg]

    New one

    Hope you like it

  • csharp
    • May 4, 2006 at 9:20 PM
    • #1,076
    Quote from PhilipK

    thx csharp.in that pic ive used diffuse, normal and specular maps and for the ones with screens also an illumination map.

    Hmm.. i think that i have to start making that kind of textures, they just looks so.. GREAT..

  • Erratic
    • May 7, 2006 at 9:31 PM
    • #1,077

    This is pretty much my first attempt at a useable texture. Took about an hour or so but it's still a bit sloppy, sort of a rush job. It was basically just to see if I could make a tileable texture.

    Here's the base that I found from this site:

    http://%7boption%7d

    [Blocked Image: http://www.joeyadey.com/brick_base.jpg]

    And here's the final texture:

    [Blocked Image: http://www.joeyadey.com/era_brick_wip3.jpg]

  • skdr
    • May 7, 2006 at 9:44 PM
    • #1,078

    Are you being serious with all that sharpen filter?

  • hessi
    • May 7, 2006 at 10:56 PM
    • #1,079

    oversharped!!

    instead of sharpening add detail to it. maybe som grass between the bricks. or gravel. you can do it better than this!

  • Polaris
    • May 7, 2006 at 11:17 PM
    • #1,080

    It doesn't tile very well either

    There are still quite a few obvious seams.

    Spend more time on this.

    [Blocked Image: http://www.joeyadey.com/era_brick_wip3.jpg][Blocked Image: http://www.joeyadey.com/era_brick_wip3.jpg]

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