[Blocked Image: http://img412.imageshack.us/img412/315/texturegras014ai.jpg]
Not a good one but i just post this one
I am still practacing ..
[Blocked Image: http://img412.imageshack.us/img412/315/texturegras014ai.jpg]
Not a good one but i just post this one
I am still practacing ..
improve the colors! it's too grey. give it a bit more yellow and saturation.
those leaves look a bit undefined. you have to stare at it to see what those pixels should be. an other reference image would help ![]()
btw i am still searching the perfect grass texture my self ![]()
The perfect grass texture doesn't exist. I'm sure it has to be combined with something 3d to make it look cool / real
Looks cool, but it's a bit washed out. I think the levels could use a little adjustment ![]()
Looking good, I agree with defrag; some level adjustments would improve it.
What they said. Also, it would be interesting (and a good learning experience) to turn that into a set of textures. Make a wall as well, a wall with a window in it, a texture with a door, etc
looking pretty snazy
Preview plane from 3dsMax with diffuse, normal and spec:
[Blocked Image: http://evillair.net/forums/MyFiles/skulls_preview_re.jpg]
[Blocked Image: http://evillair.net/forums/MyFiles/plates_preview_re.jpg]
Both look awesome, although i'd reduce the highlights on the last (it's not metal eh). What kind of level are you making, Paris catacombs? ![]()
Thanks
Actualy they are metal. That's why they are all perfect squares and rectangles with smooth edges. They look metal to me... ![]()
Strange setting then. I thought it'd be a cobblestone floor. If it's metal then it's perfect and i retract my critisism. ![]()
lol
Yeah I know - to the brain it 'should' be stone blocks there not metal plates. But with the other texture it makes more sense. ![]()
Do you have any screenshots of this texture applied to some brushwork, might make more sense to my brain then ![]()
Naw, I still haven't had time to test them ingame yet. More edits will come after that happens.
The spec/normals always looks different in 3dsMax then in an engine.
So I figured since Yves is posting stuff I should too...
So here's some weird chinese wall with a door.. might add some more stuff later and make it more "chinesish" ![]()
[Blocked Image: http://img67.imageshack.us/img67/1738/chinawall0yh.jpg]
I love the door and the banners, but something is bugging me about the scale of the stones in the wall, it feels wrong for some reason.
Klein: What do the chinese letters say? ![]()
Very nice klein!
Did this as a practice some time ago.
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