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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • aevirex
    • June 30, 2008 at 10:21 PM
    • #2,521
    Quote from TeddyBear

    Believe me, I'm dying to explain but as this technically is the property of Starbreeze I can't. What I can do instead is lend the technology to anyone interested, for scanning your material belongings or, say, your own head for instance.

    You can't own a mathematical formula, so what about sharing some hints on what formulas you use.

  • Skjalg
    • July 1, 2008 at 12:33 AM
    • #2,522

    huh? why not?

  • dissonance
    • July 1, 2008 at 6:28 AM
    • #2,523

    Sure you can. You can even own numbers.

  • Sa74n
    • July 1, 2008 at 9:56 AM
    • #2,524

    did you sell the tech to starbreeze? i remember that you developed the system before you joined them.

  • TeddyBear
    • July 1, 2008 at 6:39 PM
    • #2,525

    I offered it to them for the good of the company. I have received overwhelming support in terms of finance and feedback ever since, and most importantly a stimulating and challenging position in development. This has certainly helped in bringing the tech to a new level.

  • Sentura
    • July 1, 2008 at 9:38 PM
    • #2,526

    boy wonder meets the game industry

  • dux
    • July 1, 2008 at 10:25 PM
    • #2,527
    Quote from Sentura

    boy wonder meets the game industry

    Needs more beard, though.

  • Sa74n
    • July 1, 2008 at 10:36 PM
    • #2,528
    Quote from dux

    Needs more beard, though.

    qft

  • Minos
    • July 3, 2008 at 2:58 PM
    • #2,529

    ohh incredible stuff teddy

  • ⌐■_■
    • July 5, 2008 at 9:02 PM
    • #2,530
    Quote from Sentura

    boy wonder meets the game industry

    +1

  • e-freak
    • July 6, 2008 at 10:11 PM
    • #2,531

    [Blocked Image: http://www.abload.de/img/zwischenablage01phv.jpg]

    tf2 textures still coming

  • Zeta
    • July 9, 2008 at 2:00 PM
    • #2,532

    low gravity?

  • Quakis
    • August 4, 2008 at 1:32 PM
    • #2,533

    [Blocked Image: http://img185.imageshack.us/img185/3997/concretewall01bnk2.th.jpg] [Blocked Image: http://img329.imageshack.us/img329/7099/concretewall01sn7.th.jpg]

    Still trying to improve - Crits would be great.

  • Squirrelly
    • August 5, 2008 at 12:10 PM
    • #2,534

    Pretty monotonous but also pretty good. There are a few areas that have been clone stamped far too many times, but otherwise the sharpness is on par, the detail is nice, and the repetitiveness is relatively low. Good work.

  • Minos
    • August 9, 2008 at 4:59 AM
    • #2,535

    Speed texturing thingy. Model provided by game-artist.net staff.

    [Blocked Image: http://www.thiagoklafke.com/misc/mailbox_render2.jpg]

    Maps:

    Diffuse

    Specular

    Normal

  • hessi
    • August 9, 2008 at 12:23 PM
    • #2,536

    remember the days of making hl1 textures?

    [Blocked Image: http://thomashess.net/condition_zero_anyone.jpg]

    so awesome when you can just throw shit together, scale it down and apply doenerking filter to it

  • Punky
    • August 9, 2008 at 12:32 PM
    • #2,537

    Looks good but the planks on the door don't tile.. it doesn't look right...

  • hessi
    • August 9, 2008 at 2:07 PM
    • #2,538

    it's a door?!

  • dux
    • August 9, 2008 at 3:06 PM
    • #2,539

    Hahah

  • Punky
    • August 9, 2008 at 3:07 PM
    • #2,540
    Quote from hessi

    it's a door?!

    No way, that's a door?!

    Of course I know that it's a door, but it still looks odd for a door, it might just be me...

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