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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Felix
    • November 13, 2007 at 7:43 PM
    • #2,301

    you could just make it a 1024x512, there's too little detail to make it worth the double texture size i'd say.

    but the normal looks very good, keep it up !

    -Felix

  • Psyshokiller
    • November 13, 2007 at 9:36 PM
    • #2,302

    Looking at the windows again made me notice that they are not centered between the columns. Could be intendet though.

  • clayman
    • November 13, 2007 at 10:21 PM
    • #2,303

    thanx for the comments yeah i know, the windows are a bit out of proportion, and so are the "pillars", i will remake this, with proportion, I will also move the "pillars" and change the width of the windows so you easily can slice this up in hammer and "extrude" it to get more depth. So you dont have to change the grid to the smallest just to get between the windoow and the wall, if you know what im sayin

    also the plan is to have slightly more details, so I cant really split the texture in half and use 1024x512, but i agree that it would work with the texture as it is now..

    cheers

  • jaboo224
    • November 14, 2007 at 2:17 AM
    • #2,304

    wow nice work clayman! great normal!

  • Minos
    • November 14, 2007 at 3:29 AM
    • #2,305

    Yeah great normal map, get some screenshots of this baby ingame

  • m8nkey
    • November 14, 2007 at 3:38 AM
    • #2,306

    That looks awesome Clayman. Any chance of an overview of techniques used, or better yet, a tutorial?

  • clayman
    • November 14, 2007 at 7:00 AM
    • #2,307

    m8nkey I would love to do that..

    thing is, this is going to be a texture pack, which i will be uploading on my portfolio for for download with the psd files and the meshes i used for the normalmaps..

    a tutorial is a great idea =)

  • Minos
    • November 14, 2007 at 7:10 AM
    • #2,308
    Quote from clayman

    m8nkey I would love to do that..thing is, this is going to be a texture pack, which i will be uploading on my portfolio for for download with the psd files and the meshes i used for the normalmaps..

    a tutorial is a great idea =)

    Sounds quite generous, go for it mate

  • clayman
    • November 14, 2007 at 7:23 PM
    • #2,309

    this is a road crack'ish thingy something kinda maybe... .. just something i put together really fast..

    comments please! =)

    226 tris

    texture: 1024

    render in maya (spec sucks)

    [Blocked Image: http://www.clayman.se/roadCrack1.jpg]

  • Minos
    • November 14, 2007 at 7:37 PM
    • #2,310

    How about posting the spec/normal map as well ?

  • aevirex
    • November 14, 2007 at 8:58 PM
    • #2,311

    I like it! But... not sure if its the lighting or the texture itself but the asphalt doesn't really differ from the mud.

  • clayman
    • November 14, 2007 at 9:01 PM
    • #2,312

    oh, thats the lightning i like to keep the light dark and orange/blue to make the normalmap pop =)

    the asphalt isnt in same color as the dirt will post diffuse and normalmap when ive done more on it..

  • D3ads
    • November 15, 2007 at 8:04 PM
    • #2,313

    Both textures look really nice clayman

  • dissonance
    • November 15, 2007 at 9:05 PM
    • #2,314

    Damn, clayman, that looks really nice.

  • Felix
    • November 19, 2007 at 4:13 PM
    • #2,315

    looks really nice !! the asphalt could maybe be a bit lighter like on the photo.

    looking very good none the less.

  • p2xelgen
    • November 25, 2007 at 6:48 PM
    • #2,316

    [Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/TTT.jpg]

  • Steppenwolf
    • November 25, 2007 at 7:59 PM
    • #2,317

    640x480?

  • p2xelgen
    • November 25, 2007 at 8:59 PM
    • #2,318
    Quote from Steppenwolf

    640x480?

    Ya LoL.

    I fu*ked the bottom part.

  • vartaxe
    • November 25, 2007 at 10:27 PM
    • #2,319

    anyone got some tf2 style textures?

  • Sentura
    • November 26, 2007 at 1:26 AM
    • #2,320

    i love the last texture clayman, nice work.. i'd love to see the normal for it as well

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