you could just make it a 1024x512, there's too little detail to make it worth the double texture size i'd say.
but the normal looks very good, keep it up !
-Felix
you could just make it a 1024x512, there's too little detail to make it worth the double texture size i'd say.
but the normal looks very good, keep it up !
-Felix
Looking at the windows again made me notice that they are not centered between the columns. Could be intendet though.
thanx for the comments
yeah i know, the windows are a bit out of proportion, and so are the "pillars", i will remake this, with proportion, I will also move the "pillars" and change the width of the windows so you easily can slice this up in hammer and "extrude" it to get more depth. So you dont have to change the grid to the smallest just to get between the windoow and the wall, if you know what im sayin ![]()
also the plan is to have slightly more details, so I cant really split the texture in half and use 1024x512, but i agree that it would work with the texture as it is now..
cheers
wow nice work clayman! great normal!
Yeah great normal map, get some screenshots of this baby ingame ![]()
That looks awesome Clayman. Any chance of an overview of techniques used, or better yet, a tutorial?
m8nkey I would love to do that..
thing is, this is going to be a texture pack, which i will be uploading on my portfolio for for download with the psd files and the meshes i used for the normalmaps..
a tutorial is a great idea =)
this is a road crack'ish thingy something kinda maybe...
.. just something i put together really fast..
comments please! =)
226 tris
texture: 1024
render in maya (spec sucks)
[Blocked Image: http://www.clayman.se/roadCrack1.jpg]
How about posting the spec/normal map as well ? ![]()
I like it! But... not sure if its the lighting or the texture itself but the asphalt doesn't really differ from the mud.
oh, thats the lightning
i like to keep the light dark and orange/blue to make the normalmap pop =)
the asphalt isnt in same color as the dirt
will post diffuse and normalmap when ive done more on it..
Both textures look really nice clayman ![]()
Damn, clayman, that looks really nice.
looks really nice !! the asphalt could maybe be a bit lighter like on the photo.
looking very good none the less.
640x480? ![]()
anyone got some tf2 style textures?
i love the last texture clayman, nice work.. i'd love to see the normal for it as well
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