Hey guy's and whatsup. Recently Me and Happy from Gear been working on a CP assault map for TF2. It's a bit different though, as to how you play it. We've tried building the map with a combination of TC like gameplay, GravelPit's design structure, and that of a normal assault CP map, allowing it to be more dynamic while never changing cap areas, or pausing the action to change to a new Round area.
We've been working on it for about 10 months now really. Insane I know, but we've been through maybe 3 versions all together of this map to really finalize the layout and such. The Idea of the gameplay is that after capturing the Middle point by either Team, you have the Chance to capture Two Final Control Points. However which one is up to you, or you can just get both at the same time if you wish. Connecting the two is a Tunnel, that act's as a Dynamic link between the Capture Point's. If you own both point's you have full availability to it. If you loose one of your last Control Points, it becomes a one way tunnel for the opposite team, now giving them another route to you Last Capture point. By doing this, the Final Capture point always changes within the map, and each area differs highly from the other giving a different strategy to each. Whether it be attack or defense it all changes dynamically from a TC kind of map, to a assault CP map, to an Attack/Defend map. Heck it might even be a Domination map! Either way it's something in between all of those, so to keep it simple we just gave it the abbreviation CP.
In the Screen's below, we're about 50% done, with all of Red's side being done and half the Middle Control point. All that's left to do is Blue, and that's it. Last it's also a symmetrical map, but it will hardly even look like one.
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Any criticism is greatly appreciated! Thanks.